Energy Spurt: Difference between revisions
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! rowspan=3 | Stage !! Gigantic Energy Spurt !! colspan=3 | Reversed Energy Spurt | ! rowspan=3 | Stage !! Gigantic Energy Spurt !! colspan=3 | Reversed Energy Spurt | ||
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! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! colspan=2 | Details | ! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! colspan=2 | Details | ||
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! MP Usage !! Cooldown | ! MP Usage !! Cooldown | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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Revision as of 15:42, 29 August 2022
[Special Active: Bravery] Release an energy aura of pure mana that explodes upwards and downwards. | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
---|---|
Dimension Witch | 35 |
Skill Information
Mode | Damage (Physical) | Defense Ignore | MP Usage | Cooldown |
---|---|---|---|---|
Normal | ||||
PvE | 4512% | 100% | 250 MP | 18 Seconds |
PvP | 1543% | 25% | ||
[Enhanced] | ||||
PvE | 4512% | 100% | 250 MP | 14 Seconds |
PvP | 1543% | 25% |
Skill Traits
Stage | Gigantic Energy Spurt | Reversed Energy Spurt | ||
---|---|---|---|---|
Attribute Effect | Attribute Effect | Details | ||
MP Usage | Cooldown | |||
Normal | Skill size increased to 130% | MP Usage decreased to 60% Cooldown increased to 150% |
150 MP | 27 Seconds |
[Enhanced] | 21 Seconds |
Tips and Details
- The skill's range is essentially a cylinder, not the sort of oval sphere the animation would suggest, making it rather tricky to aim well for hitting multiple enemies.
- The hitbox reaches around 4 platforms vertically (8 after the 06/09/2022 patch on the Korean server).
- Despite the fact that Energy Spurt ignores defense, it does not ignore guard/knockdown.
- After the 06/09/2022 patch on the Korean server, this skill's SFX is desynced from its animation.
Old Version
Video | Description |
---|---|
Before the 11/03/2016 Korean patch, Energy Spurt's damage calculation was based on a formula which factored in the user's current level. The skill had a typical percent value damage as a base and a fixed amount would be added based on the formula: (Level2 * 𝑥). Increasing the skill's level would increase the base Physical Damage as well as the value of 𝑥. |
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
12/15/2011 | 01/16/2013 |
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07/04/2013 | 07/04/2013 |
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11/07/2013 | 02/12/2014 |
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08/06/2015 | 01/13/2016 |
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08/13/2015 | - |
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01/14/2016 | - |
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02/28/2016 | - |
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03/10/2016 | - |
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04/21/2016 | 05/18/2016 |
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06/30/2016 | 07/13/2016 |
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11/03/2016 | 11/23/2016 |
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01/25/2017 | 02/08/2017 |
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03/30/2017 | 04/12/2017 |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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07/26/2018 | 08/08/2018 |
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06/09/2022 | - |
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Alternative Names