User:ED Senne: Difference between revisions

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== Lu/Ciel Wishlist ==
== Lu/Ciel Wishlist ==
=== Base ===
=== Base ===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" rowspan=2 | [[File:LuCielSkill5.png]]  
| width="40" rowspan=2 | [[File:LuCielSkill5.png]]  
| align="center"  width="150" | [[Flick Shot]]
| class="skill-wrap" align="center"  width="150" | '''[[Flick Shot]]'''
|
|
*{{nerf|Bullet does not split.}}
*{{nerf|Bullet does not split.}}
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*Homing reworked so nearby targets have priority.
*Homing reworked so nearby targets have priority.
|-
|-
| align="center" width="150" | '''[Enhanced]'''[[Flick Shot]]
| class="skill-wrap" align="center" width="150" | '''[Enhanced]<br>[[Flick Shot]]'''
|
|
*'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage.
*'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage.
*'''Additional Hit''' can hit other nearby enemies.
*'''Additional Hit''' can hit other nearby enemies.
*{{buff|'''Additional Hit''' damage increased from 114% → 171%.}}
*{{buff|'''Additional Hit''' damage increased from 114% → 171%.}} (Max damage decrease: Not adjusted to match lack of bullet split)
**{{nerf|Total damage reduced due to split removal.}}
|-
|-
| width="40" | [[File:LuCielSkill2.png]]  
| width="40" | [[File:LuCielSkill2.png]]  
| align="center"  width="150" | [[Stomp]]
| class="skill-wrap" align="center"  width="150" | '''[[Stomp]]'''
|
|
*{{buff|Damage increased from 2048% → 2457%.}}
*{{buff|Damage increased from 2048% → 2457%.}}
|-
|-
| width="40" rowspan=2 | [[File:LuCielSkill6.png]]  
| width="40" rowspan=2 | [[File:LuCielSkill6.png]]  
| align="center"  width="150" | [[Evil Claw]]
| class="skill-wrap" align="center"  width="150" | '''[[Evil Claw]]'''
|
|
*Changed from {{SkillType|SA|T}} to {{SkillType|SA|S}}.
*Changed from {{SkillType|SA|T}} to {{SkillType|SA|S}}.
**MP Cost increased to match: 120 MP → 200 MP.
**MP Cost increased to match: 120 MP → 200 MP.
**Cooldown increased to match: 6 seconds → 9 seconds.
**Cooldown increased to match: 6 seconds → 12 seconds.
**Damage increased to match: 548% → 1096%.
**Damage increased to match: 548% → 1096%.
|-
|-
| align="center"  width="150" | '''[Enhanced]'''[[Evil Claw]]
| class="skill-wrap" align="center"  width="150" | '''[Enhanced]<br>[[Evil Claw]]'''
|
|
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
|-
|-
| width="40" | [[File:LuCielSkill9.png]]  
| width="40" | [[File:LuCielSkill9.png]]  
| align="center"  width="150" | [[Nether Shredder]]
| class="skill-wrap" align="center"  width="150" | '''[[Nether Shredder]]'''
|
|
*{{buff|'''Gigantic''' trait size becomes default.}}
*{{buff|'''Gigantic''' trait size becomes default.}}
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|-
|-
| width="40" | [[File:LuCielSkill11.png]]  
| width="40" | [[File:LuCielSkill11.png]]  
| align="center"  width="150" | [[Aura of Punishment]]
| class="skill-wrap" align="center"  width="150" | '''[[Aura of Punishment]]'''
|
|
*'''Lu''' animation adjusted to be similar to Force skill or [[Soul Sigil]] activation instead of jumping.
*'''Lu''' animation adjusted to be similar to Force skill or [[Soul Sigil]] activation instead of jumping.
|-
|-
| width="40" | [[File:LuCielSkill4.png]]  
| width="40" | [[File:LuCielSkill4.png]]  
| align="center"  width="150" | [[Hunting Prey]]
| class="skill-wrap" align="center"  width="150" | '''[[Hunting Prey]]'''
|
|
*{{buff|Frontal Super Armor replaced with normal Super Armor.}}
*{{buff|Frontal Super Armor replaced with normal Super Armor.}}
|-
|-
| width="40" | [[File:LuCielSkill8.png]]  
| width="40" | [[File:LuCielSkill8.png]]  
| align="center"  width="150" | [[Soul Infest]]
| class="skill-wrap" align="center"  width="150" | '''[[Soul Infest]]'''
|
|
*'''Explosive Shot''' is thrown forward instead of around you. '''Ciel''' animation adjusted to match.
*'''Explosive Shot''' is thrown forward instead of around you. '''Ciel''' animation adjusted to match.

Revision as of 09:28, 20 May 2022

Please give me a big target in Free Training...


About Me

  • Works on skill pages as classes get revamped or released. Will level new characters just to test mechanics, hit counts or other skill interactions.
  • Also very lazy so the above may or may not apply all the time.
  • Ishtar!Lu is waifu.


Lu/Ciel Wishlist

Base

Flick Shot
  • Bullet does not split.
    • Magic Bullet damage adjusted to match: 114% → 342%.
    • First Hit damage adjusted to match: 634% → 1902%.
  • Homing reworked so nearby targets have priority.
[Enhanced]
Flick Shot
  • Additional Hit occurs immediately when Magic Bullet deals damage.
  • Additional Hit can hit other nearby enemies.
  • Additional Hit damage increased from 114% → 171%.
(Max damage decrease: Not adjusted to match lack of bullet split)
Stomp
  • Damage increased from 2048% → 2457%.
Evil Claw
  • Changed from [Special Active: Tenacity]
    to [Special Active: Strength]
    .
    • MP Cost increased to match: 120 MP → 200 MP.
    • Cooldown increased to match: 6 seconds → 12 seconds.
    • Damage increased to match: 548% → 1096%.
[Enhanced]
Evil Claw
  • Absolute Restraint duration increased from 1 to 2 seconds.
Nether Shredder
  • Gigantic trait size becomes default.
  • Empowered trait replaced with Heavy trait.
  • Gigantic trait replaced with Killing Blow (1) trait (150%).
  • Can move earlier after casting.
Aura of Punishment
  • Lu animation adjusted to be similar to Force skill or Soul Sigil activation instead of jumping.
Hunting Prey
  • Frontal Super Armor replaced with normal Super Armor.
Soul Infest
  • Explosive Shot is thrown forward instead of around you. Ciel animation adjusted to match.
  • Casting speed increased.
  • Spirit Release homing delay reduced.
  • Spirit Release homing range increased.
(PvE Only)
  • Move Slowdown removed.