Heart of Spire/fr: Difference between revisions

From Elwiki
m (Text replacement - "wmSIJd_xxYA" to "4RgJq2MI3pg")
m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>")
Line 11: Line 11:
| LvFit=32
| LvFit=32
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:Heart_of_Spire_Map.png]]}}
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:Heart_of_Spire_Map.png]]}}
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Rt1.png|60px]]
|[[File:Rt1.png|60px]]
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher. Just like its weaker counterpart, it can perform a mid-air counterattack if hit while airborne.
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher. Just like its weaker counterpart, it can perform a mid-air counterattack if hit while airborne.
Line 36: Line 36:
|'''Rage Stone Golem''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. It's different from the '''Stone Golem''' as its moves are more like [[Spiral Corridor|Teach the Tyrant]].
|'''Rage Stone Golem''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. It's different from the '''Stone Golem''' as its moves are more like [[Spiral Corridor|Teach the Tyrant]].
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:AssaulterCrash1.png|60px]]
|[[File:AssaulterCrash1.png|60px]]
|'''Assaulter Crash''' - A heavily armoured Glitter Knight with a humongous hammer.
|'''Assaulter Crash''' - A heavily armoured Glitter Knight with a humongous hammer.
Line 46: Line 46:
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:MeFla1.png|60px]]
|[[File:MeFla1.png|60px]]
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
Line 53: Line 53:
|'''Harpoon''' - Harpoon are mounted on the boss platform, strike them at the right time in order to try and weaken Cutty Sark.
|'''Harpoon''' - Harpoon are mounted on the boss platform, strike them at the right time in order to try and weaken Cutty Sark.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Cutty_Sark.jpg|60px]]
|[[File:Cutty_Sark.jpg|60px]]
|'''Cutty Sark''' - The giant blue Stone Gargoyle.
|'''Cutty Sark''' - The giant blue Stone Gargoyle.

Revision as of 17:18, 3 May 2022

Sanctuaire

« 
You've headed to the Top of the tower through the Heart of Spire. The energy of El in the tower feels different somehow...
 »
Description
The center and heart of the spire. You can sense the evil Dark El.
Niveau recommandé
42-44
Capacité de combat requise
32
Plan du donjon
Monstres
{{ {{
Image Description Attaques
Glitter Guard - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older Glitter Spearman but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher. Just like its weaker counterpart, it can perform a mid-air counterattack if hit while airborne.
Glitter Dasher - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same combos as the older Glitter Pounder but is now stronger and has less chance of falling down than its lower ranked counterparts.
Glitter Sniper - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Archer except that he is stronger and slightly faster.
Glitter Protector - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Defender, but is now stronger.
Thunder Fly - A stronger version of the Lanturn Fly, but can now stun you if it hits you.
Mana Eater - Eats the mana of any players within range. Defeat it before it runs away to recover 100% mana.
Stone Gargoyle - Attacks with high frequency sound waves that can deal substantial damage.
Rage Stone Golem - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. It's different from the Stone Golem as its moves are more like Teach the Tyrant.

}}

}}
Boss intermédiaire
{{ {{
Image Description Attaques
Assaulter Crash - A heavily armoured Glitter Knight with a humongous hammer.

-Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (Super Armored)
-Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
-Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away. }}

}}
Obstacles
{{ {{
Image Description
Medieval Flails - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
Harpoon - Harpoon are mounted on the boss platform, strike them at the right time in order to try and weaken Cutty Sark.

}}

}}
Boss
{{ {{
Image Description Attaques
Cutty Sark - The giant blue Stone Gargoyle.

-Meteor Breath: Spits several meteors at the battlefield. It can cause moderate damage if juggled.
-Swoop: Flies back slightly then swoops down at the battlefield.
-Draining Grab: Chained from Swoop, the Gargoyle picks you up with its legs and starts draining your health. This will do substantial combo damage. Mana breaking (Counter) can be used to avoid the damage, however Cutty Sark will not let go until he is finished.
-Double Swoop: The Gargoyle flies up in the air and swoops down twice around the battlefield, causing moderate damage.
-Scream: The Gargoyle can summon Stone Gargoyles by screaming.

Tactics
This is one of the most challenging maps ever. There are many ways of catching Cutty Sark:

Recommended Method

Just when Cutty Sark is about to swoop down (after he flies back a little), attack the levers on the ground to fire the huge harpoons installed in the battlefield to hit him. Hit him up to 4 times with the harpoons and Cutty Sark will fall to the battleground with lowered damage reduction and from there, you can skill/spam moves. Be careful as the harpoons launched can still damage you or your teammates.

  • Cutty Sark will take over 3 times more damage than if you attack it in the sky, but it will regain its damage reduction as it begins preparing to take flight again.
  • At the very start of the fight he will usually fly up and stop moving over the two center harpoons, at this point you can usually hit both the center harpoons and take him down right at the start before he can do anything.
    • You can tell when he's stopped moving by looking at his 'icon' indicating where he is off screen.
    • The first knockdown will always take a single harpoon, but successive attempts will take between 2~4 harpoons to bring him down again.

Second Method

Elsword's "Parry" Active Skill can open Cutty Sark to combos when he swoops into the battlefield.
Skills like Binding Circle and the Light Element Petrifying can help give time for attacking.
For this boss, Over Taker's "Valkyrie's Javelin" is much stronger than its "Nuclear".

  • Note that a great disadvantage of this method is that Cutty Sark takes 30% damage when it is in flight or recovering.
    • Cutty Sark only takes full damage when freshly knocked down with a harpoon.

Third Method

Go to the far right or left (depending on where Cutty Sark is) of the platform and wait for Cutty Sark to come underneath one of the harpoons. Once he is underneath one of them you run over to that harpoon and hit it. After the harpoon launches, you stay underneath Cutty Sark and see which way he is facing so that you will know which way he is going to attack (if he starts flying backwards while facing the left you just simply dash over to the right side to dodge his attack)

  • Note that this could get difficult if Cutty Sark is flying between you and the harpoon (meaning that you can barely reach the harpoon to hit him in time before he gets ready for another attack)

Fourth Method

Unfortunately lag destroys the ability to finish off Cutty quickly. If your party decides not to use the harpoons (or particularly aren't using them correctly), this is also covered by this method, albeit requiring a higher skill output than usual. Commence by luring Cutty down (should be automatic if your party cannot aim the arrows correctly for whatever reason), then proceed to wait until he lunges. Right at the moment he lunges, hit him. The safe approaches are "Armageddon Blade," "Maelstrom Rage," "Binding Circle"; any form of delay with a random hit (or can be used to stall enough for a person to hit Cutty). Now that Cutty is in one place, you'll have to rely entirely on using the highest damaging skills first so as to not be interrupted by random super armor activation, and to bypass the high damage reduction he has. With some luck, you can push him to a harpoon and proceed to demolish him.

  • If the lag is high enough to deny you that, keep using skills. If he survives afterward (which he most likely will), proceed to use any air tactics if you can reach him, otherwise repeat this method.
  • Not recommended to use any multi-hit moves, since during lag it still activates his super armor faster thanks to more hits registering on his hp bar slowly.

}}

}}
Butins de bossMusique de fond
{{
Image Name Boss Character Stats
Iron Head
Iron Head
Assaulter Crash
Eve

Lv44 Drones:

Physical Attack +2885

Magical Attack +2885


[Unidentified * ?]

Physical Attack +400

Magical Attack +400

(Will not increase with the level of the weapon)

}}
{{

music026_stage

music011_boss



}}


Donjons