Gun Guard: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
* | *While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | ||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration. | *Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration. | ||
*As long as you have ECP, this skill's key can be held down infinitely. | *As long as you have ECP, this skill's key can be held down infinitely. | ||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing | *This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | ||
<br> | <br> | ||
Revision as of 19:37, 25 April 2022
[Active] Blocks incoming attacks and reduces damage received. At a certain chance, retaliate attacks coming from the back. | |
Gun Guard
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Back Counter
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ECP Using Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Bloodia | 25 |
Skill Information
Mode | Received Damage Decrease | Counter Attack (When Hit from Behind) |
ECP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Activation Chance | Damage (Physical) | Max Hits | Reactivation Cooldown |
Initial | Additional | |||
Normal | ||||||||
PvE | 75% | 50% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP per second | 5 Seconds |
PvP | 163% | |||||||
[Enhanced] | ||||||||
PvE | 75% | 100% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP per second | 5 Seconds |
PvP | 163% |
Skill Traits
Light Gun Guard | Haste Gun Guard | ||
---|---|---|---|
Attribute Effect | ECP Usage | Attribute Effect | Cooldown |
ECP Usage decreased to 80% | 28 ECP | Cooldown decreased to 50% | 2.5 Seconds |
Tips and Details
- While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter Over Strike Mode, though it will be most likely slower than just using 2 ECP using skills.
- Thanks to Frenzy, when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the Over Strike buff duration.
- As long as you have ECP, this skill's key can be held down infinitely.
- This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
Trivia
- The skill is based on DFO's shared Ranger skill Gun Guard, which does not feature a counterattack when hit from behind and simply reduces damage the same way as being hit from the front.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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04/21/2016 |
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07/28/2016 | - |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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04/05/2018 | 04/18/2018 |
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08/01/2019 | 08/28/2019 |
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08/14/2019 |
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Alternative Names