Altar of Invocation: Difference between revisions
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*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | *<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | ||
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | *<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | ||
*<font color=red>'''Boundary of Black and White:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. | *<font color=red>'''Boundary of Black and White:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds (8/5 KR Patch: 2 seconds) and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. | ||
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | *<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | ||
*<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. | *<font color=red>'''Soul Fragments:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different plane of existence. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the map they are on. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. |
Revision as of 16:39, 5 August 2021
Altar of Invocation
“ | Altar of Invocation. The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
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” |
Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
750,000
Details
- Up to 6 players can enter (minimum 3 players required to enter)
- All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
Boss
{{
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Monster Image | Boss Description | Boss Moves |
---|---|---|
Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. |
Attacks highlighted in red bypass Invincibility frames. Note:
| |
Berserk Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. |
Attacks highlighted in red bypass Invincibility frames. Note:
| |
Annihilator - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. |
Attacks highlighted in red bypass Invincibility frames. Note:
|
Dialogue
Legendary Weapon
Icon | Name | Stats | Enhancement Bonuses |
---|---|---|---|
Vestige of Soul - Weapon of Requiem |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Adaptation +5% |
Enhancement +10: Physical/Magical Attack Power +10% |
{{
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Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv99 Face Accessory (Top): |
Gallery
Trivia
- Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
Date | Changes | |
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KR | NA | |
08/13/2020 | 09/09/2020 |
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08/27/2020 | 09/09/2020 |
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09/24/2020 | 09/23/2020 |
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01/28/2021 | 02/24/2021 |
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- | 01/27/2021 |
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03/11/2021 | - |
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03/25/2021 | 04/28/2021 |
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08/05/2021 | - |
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Alternative Names
{{
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Other