Rising Shot: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) m (Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017") |
|||
Line 61: | Line 61: | ||
<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
Line 75: | Line 76: | ||
| 247% || 230% || {{formatnum:{{#expr: 103*3}}}}% || 287% | | 247% || 230% || {{formatnum:{{#expr: 103*3}}}}% || 287% | ||
| {{formatnum:{{#expr: 247*1.2}}}}% || {{formatnum:{{#expr: 230*1.2}}}}% || {{formatnum:{{#expr: 103*3*1.2}}}}% || {{formatnum:{{#expr: 287*1.2}}}}% | | {{formatnum:{{#expr: 247*1.2}}}}% || {{formatnum:{{#expr: 230*1.2}}}}% || {{formatnum:{{#expr: 103*3*1.2}}}}% || {{formatnum:{{#expr: 287*1.2}}}}% | ||
|} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
|} | |} | ||
<br> | <br> |
Revision as of 13:34, 25 December 2020
[Active] Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration. | |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Gunner | 1 |
Skill Information
Mode | Damage (Physical) | Max Hits | Silver Bullet | ECP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Pistol | Musket | Auto-guns | Hand Cannon | Bullet Damage | Duration | |||
Normal | ||||||||||||
PvE | 731% | 650% | 292% | 849% | 1 | 1 | 3 | 1 | +15% | 15 Seconds | 30 ECP | 6 Seconds |
PvP | 247% | 230% | 103% | 287% | ||||||||
[Enhanced] | ||||||||||||
PvE | 731% | 650% | 292% | 849% | 1 | 1 | 3 | 1 | +25% | 20 Seconds | 35 ECP | 6 Seconds |
PvP | 247% | 230% | 103% | 287% |
Skill Traits
Stage | Empowered Rising Shot | Killing Blow (1) Rising Shot | |
---|---|---|---|
Attribute Effect | Attribute Effect | Duration | |
Normal | Damage increased to 120% | Skill effect's duration increased to 130% | 19.5 Seconds |
[Enhanced] | 26 Seconds |
Extra Information
Total Damage
Mode | Regular | Empowered | ||||||
---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Revolver | Musket | Auto-gun | Hand Cannon | |
PvE | 731% | 650% | 876% | 849% | 877.2% | 780% | 1,051.2% | 1,018.8% |
PvP | 247% | 230% | 309% | 287% | 296.4% | 276% | 370.8% | 344.4% |
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tempest Burster
|
Black Massacre
|
Minerva
|
Prime Operator
|
Tips and Details
- Currently glitched. If the skill is cast from any weapon but the Revolvers, the damage increase will only be the standard 15% instead of [Enhanced]'s 25%.
- The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
- The Silver Bullet buff is indicated by Rose's bullets turning bright blue.
- The buff will apply before her attack, even if you fail to complete the animation.
Trivia
- The skill is based on DFO's Gunner skill Rising Shot, although it integrates the effects of the skill Silver Bullet as well.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2015 | 06/01/2016 |
| |
12/23/2015 | - |
| |
02/04/2016 | 03/16/2016 |
| |
09/08/2016 | - |
| |
12/01/2016 | 01/11/2017 |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
|
| ||
08/01/2019 | 08/28/2019 |
|
Alternative Names