Mercenary Behavior: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:MercenaryBehavior.png]]<br>
| [[Image:MercenaryBehavior.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
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== Requirements ==
== Requirements ==
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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
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| [[Weapon Taker]]
| [[Weapon Taker]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>60SP</center>
| align=center | 60 SP
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== Skill Information  ==
== Skill Information  ==
 
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| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time reduction'''  
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time<br>reduction'''  
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage reduction'''  
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage<br>reduction'''  
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| align="center" style="border-style: solid; border-width: 1px;" | 1  
| 1  
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| align=center | 10%
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| align=center | 10%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| 2  
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align=center | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align=center | 20%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| 3  
| align="center" style="border-style: solid; border-width: 1px;" | 30%
| align=center | 30%
| align="center" style="border-style: solid; border-width: 1px;" | 30%
| align=center | 30%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| 4
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| align=center | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| align=center | 40%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5
| 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| align=center | 50%
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| align=center | 50%
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{{Template:WTSkills}}
{{Template:WTSkills}}
[[Category:Weapon Taker Skills]]

Revision as of 17:29, 13 March 2013

[Passive] Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)


Requirements

Class Master Skill Requirement
Weapon Taker Lv.5 60 SP


Skill Information

Skill Level Debuff time
reduction
Overheat damage
reduction
1 10% 10%
2 20% 20%
3 30% 30%
4 40% 40%
5 (M) 50% 50%


Template:WTSkills