Leap Attack: Difference between revisions
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== Skill Information == | == Skill Information (NA) == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| align="left" | 15 || rowspan="2" | 92% || rowspan="2" | 590% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | | align="left" | 15 || rowspan="2" | 92% || rowspan="2" | 590% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | ||
|- | |||
| align="left" | [Enhanced] 81 | |||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="2" | Character Level !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Cost !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Jump Damage !! Landing Shockwave | |||
|- | |||
| align="left" | 15 || rowspan="2" | 103% || rowspan="2" | 376% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | |||
|- | |||
| align="left" | [Enhanced] 81 | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="2" | Character Level !! colspan="2" | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Jump Damage !! Landing Shockwave | |||
|- | |||
| align="left" | 15 || rowspan="2" | 41% || rowspan="2" | 150% | |||
|- | |- | ||
| align="left" | [Enhanced] 81 | | align="left" | [Enhanced] 81 | ||
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*11/07/2013 KR | *11/07/2013 KR | ||
** SP requirement changed (Unlock 7 SP, Leveling 1 SP). | ** SP requirement changed (Unlock 7 SP, Leveling 1 SP). | ||
*01/12/2017 KR | |||
**Jump Damage increased. | |||
**Landing Shockwave damage decreased. | |||
<br> | <br> | ||
Revision as of 01:10, 16 January 2017
[Active] Air leap towards the enemy with destructive force in Super Armor status. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Fury Guardian | 15 | 81 | 28 | 37 |
Skill Information (NA)
Character Level | Damage (Physical) | MP Cost | Cooldown | |
---|---|---|---|---|
Jump Damage | Landing Shockwave | |||
15 | 92% | 590% | 30 MP | 6 Seconds |
[Enhanced] 81 |
Skill Information (KR)
PvE
Character Level | Damage (Physical) | MP Cost | Cooldown | |
---|---|---|---|---|
Jump Damage | Landing Shockwave | |||
15 | 103% | 376% | 30 MP | 6 Seconds |
[Enhanced] 81 |
PvP
Character Level | Damage (Physical) | |
---|---|---|
Jump Damage | Landing Shockwave | |
15 | 41% | 150% |
[Enhanced] 81 |
Skill Traits
Enhanced Leap Attack | Empowered Leap Attack | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Jump Damage | Landing Shockwave | Critical Rate | Jump Damage | Landing Shockwave | ||||
28 | Critical Hit Rate increased to 100% Damage decreased to 80% |
73.6% | 472% | 100% | 37 | Damage increased to 130% | 119.6% | 767% |
Tips and Details
- The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's combo also applies to the stomp at the end of Leap Attack, acting in place of the stomp.
- This makes it easier to combo afterwards, and also lets you go from Super Armor straight to Heavy Stance.
- Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
Updates
- 11/07/2013 KR
- SP requirement changed (Unlock 7 SP, Leveling 1 SP).
- 01/12/2017 KR
- Jump Damage increased.
- Landing Shockwave damage decreased.
Alternative Names