Adrian's Palace: Difference between revisions
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|'''Herbaon''' - | |'''Herbaon''' - | ||
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*'''Light | *'''Light Arrow:''' Forms a bow-like structure out of her drones, then fires two spheres of light energy a distance forwards. | ||
*'''Light Trap:''' Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. Can be escaped by mashing back and forth. | *'''Light Trap:''' Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. Can be escaped by mashing back and forth. | ||
*'''Light Barrier:''' | *'''Light Barrier:'''Covers herself with her drones, empowering them with light energy, then slides forward harming players in her path. | ||
*'''Iris Blade | *'''Light Explosion:''' Expels a blast of light energy around her, dealing high damage. | ||
*'''Iris Blade:''' Herbaon will warp to the center and cause laser beams to close in around her. Herbaon will not lose HP, but can still be damaged. Will always follow up with Laser Onslaught if this attack is not cancelled. | |||
*'''Laser Onslaught:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack. | *'''Laser Onslaught:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack. | ||
'''Note:''' | '''Note:''' |
Revision as of 18:47, 16 June 2016
Adrian's Abode
“ | Adrian's Abode.
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” |
Dungeon Layout
Mobs
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Mini Boss
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Obstacles
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Boss
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Dialogue
- Science Dekal: ???
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}}
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv86 Staff: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
Trivia
- This is the first dungeon that truly integrates platforming into its design, with moving platforms, disappearing and re-appearing platforms, and obstacles that will try and knock you off the map.