Sharpshooter Syndrome: Difference between revisions

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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung points the Silver Shooter up in the air and fires, releasing an aura of silver energy that encompasses a certain radius that gives a special buff.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung points the Silver Shooter up in the air and fires, releasing an aura of silver energy that encompasses a certain radius that gives a special buff.
|}
|}
<br>


== Prerequisites  ==
{{PreStart}}
{{PreRow|Class=Shooting Guardian|Master=5|SP=65|Skill=SQ guide|Req=N/A}}
{{PreEnd}}
<br>
== Skill Information  ==


== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Maximum Hits'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Initial Damage'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Buff'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Buff duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
|-
|-
| style="border-style: solid; border-width: 1px" | '''Critical<br>chance'''
| [[Shooting Guardian]]
| style="border-style: solid; border-width: 1px" | '''Accuracy'''
| <center>Lv5</center>
|-
| <center>65SP</center>
| style="border-style: solid; border-width: 1px;" | 1
| <center>[[Skill Quest]]</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | 250 MP
| style="border-style: solid; border-width: 1px;" rowspan="5" | 4
| style="border-style: solid; border-width: 1px;" rowspan="1" | 224% Magic Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20 seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" |
<br>30 seconds<br> <br>
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 269% Magic Damage
| rowspan="1" | 13%
| rowspan="1" | 13%
| rowspan="1" | 26 seconds
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 314% Magic Damage
| rowspan="1" | 15%
| rowspan="1" | 15%
| rowspan="1" | 30 seconds
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 358% Magic Damage
| rowspan="1" | 17%
| rowspan="1" | 17%
| rowspan="1" | 35 seconds
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 426% Magic Damage
| rowspan="1" | 20%
| rowspan="1" | 20%
| rowspan="1" | 40 seconds
|}
|}
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Maximum Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="3" {{!}} '''Buff'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1 {{!}}'''Critical Chance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Accuracy'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 224% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 250 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 269% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 26 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 314% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 358% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 17%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 17%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 35 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 426% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Maximum Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="3" {{!}} '''Buff'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1 {{!}}'''Critical Chance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Accuracy'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 250 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 332% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 26 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 387% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 17%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 17%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 35 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40 Seconds
{{!}}}
}}


== Tips and Details ==
== Tips and Details ==

Revision as of 08:13, 18 May 2012


[Special Active] Chung points the Silver Shooter up in the air and fires, releasing an aura of silver energy that encompasses a certain radius that gives a special buff.


Requirements

Class
Master
SP Requirement
Skill Requirement
Shooting Guardian
Lv5
65SP
Skill Quest


Skill Information

NA

Skill Level Damage Maximum Hits Buff MP Usage Cool Down
Critical Chance Accuracy Duration
1 224% Magical Damage 4 11% 11% 20 Seconds 250 MP 30 Seconds
2 269% Magical Damage 13% 13% 26 Seconds
3 314% Magical Damage 15% 15% 30 Seconds
4 358% Magical Damage 17% 17% 35 Seconds
5 (M) 426% Magical Damage 20% 20% 40 Seconds

KR

Skill Level Damage Maximum Hits Buff MP Usage Cool Down
Critical Chance Accuracy Duration
1 4 11% 11% 20 Seconds 250 MP 30 Seconds
2 332% Magical Damage 13% 13% 26 Seconds
3 387% Magical Damage 15% 15% 30 Seconds
4 17% 17% 35 Seconds
5 (M) 20% 20% 40 Seconds


Tips and Details

  • Sharpshooter Syndrome is unlocked through the High Branch Skill Quest.
    • The quest can be obtained at Lv32 from Camilla, the PvP NPC.
  • The Buff increases chances of a critical hit and accuracy for a certain duration.
    • Effects all party members withing range.
  • Recently nerfed and buffed in the 07/28/11 character re-balance patch. MP cost has been reduced to 250 (originally 300), buff time has been increased by 20 seconds (40 total, used to be 20), but its damage has been reduced by 800% (2504 to 1704 at level 5).
  • After the 3/29 character KR patch, Sharpshooter Syndrome drags the opponent towards the caster.

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