Haze Explosion: Difference between revisions
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | ''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Hits''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Dodge Reduction''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Dodge Reduction''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff Duration''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff Duration''' | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP</span><br> | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | ''' | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cooldown''' | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 1 | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 1 Hit | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 263% | | align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 263% | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 10% | | align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 10% | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 4 Seconds | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30MP | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds | ||
|- | |- | ||
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| align="center" rowspan="1" | 292% | | align="center" rowspan="1" | 292% | ||
| align="center" rowspan="1" | 20% | | align="center" rowspan="1" | 20% | ||
| align="center" rowspan="1" | | | align="center" rowspan="1" | 5 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 3 | | align="center" style="border-style: solid; border-width: 1px;" | 3 | ||
| align="center" rowspan="1" | 324% | | align="center" rowspan="1" | 324% | ||
| align="center" rowspan="1" | 30% | | align="center" rowspan="1" | 30% | ||
| align="center" rowspan="1" | | | align="center" rowspan="1" | 6 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 4 | | align="center" style="border-style: solid; border-width: 1px;" | 4 | ||
| align="center" rowspan="1" | | | align="center" rowspan="1" | | ||
| align="center" rowspan="1" | 40% | | align="center" rowspan="1" | 40% | ||
| align="center" rowspan="1" | | | align="center" rowspan="1" | 7 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M) | | align="center" style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| align="center" rowspan="1" | 400% | | align="center" rowspan="1" | 400% | ||
| align="center" rowspan="1" | 50% | | align="center" rowspan="1" | 50% | ||
| align="center" rowspan="1" | | | align="center" rowspan="1" | 8 Seconds | ||
|} | |} | ||
<br> | <br> |
Revision as of 06:18, 9 February 2012
[Active] Raven preforms an overhead smash with his nasod arm, and then triggers an explosion, recoiling his arm back, debuffing enemies with evasion reduction. |
Prerequisites
Weapon Taker |
Skill Information
Skill Lv | Hits | Damage | Dodge Reduction | Debuff Duration | MP |
Cooldown |
---|---|---|---|---|---|---|
1 | 1 Hit | 263% | 10% | 4 Seconds | 30MP | 5 Seconds |
2 | 292% | 20% | 5 Seconds | |||
3 | 324% | 30% | 6 Seconds | |||
4 | 40% | 7 Seconds | ||||
5 (M) | 400% | 50% | 8 Seconds |
Tips and Details
- This skill is affected by Air Slicer.