Haze Explosion: Difference between revisions

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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Dodge Reduction'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Dodge Reduction'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff Duration'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Debuff Duration'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP</span><br>  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cool Down'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cooldown'''
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| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 1  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 1 Hit
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 263%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 263%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 10%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 10%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 4s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 4 Seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30mp
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds


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| align="center" rowspan="1" | 292%
| align="center" rowspan="1" | 292%
| align="center" rowspan="1" | 20%
| align="center" rowspan="1" | 20%
| align="center" rowspan="1" | 5s
| align="center" rowspan="1" | 5 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| align="center" rowspan="1" | 324%
| align="center" rowspan="1" | 324%
| align="center" rowspan="1" | 30%
| align="center" rowspan="1" | 30%
| align="center" rowspan="1" | 6s
| align="center" rowspan="1" | 6 Seconds
|-
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| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" rowspan="1" |  
| align="center" rowspan="1" |  
| align="center" rowspan="1" | 40%
| align="center" rowspan="1" | 40%
| align="center" rowspan="1" | 7s
| align="center" rowspan="1" | 7 Seconds
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| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)  
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)  
| align="center" rowspan="1" | 400%
| align="center" rowspan="1" | 400%
| align="center" rowspan="1" | 50%
| align="center" rowspan="1" | 50%
| align="center" rowspan="1" | 8s
| align="center" rowspan="1" | 8 Seconds
|}
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Revision as of 06:18, 9 February 2012


[Active] Raven preforms an overhead smash with his nasod arm, and then triggers an explosion, recoiling his arm back, debuffing enemies with evasion reduction.


Prerequisites

Class
Master
Skill Requirement
Weapon Taker
Lv5
40SP


Skill Information

Skill Lv Hits Damage Dodge Reduction Debuff Duration MP
Cooldown
1 1 Hit 263% 10% 4 Seconds 30MP 5 Seconds
2 292% 20% 5 Seconds
3 324% 30% 6 Seconds
4 40% 7 Seconds
5 (M) 400% 50% 8 Seconds


Tips and Details

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