Mercenary Behavior: Difference between revisions

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== Requirements ==
== Requirements ==
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|- style="background:{{ColorSelNA|CharLight|Raven}}"
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! Class            !! Master !! Level Required !! SP Cost per Level  
! Class            !! Master !! Level Required !! SP Cost per Level  
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== Skill Information ==
== Skill Information ==
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! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction (PvP)
! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction (PvP)
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Revision as of 09:40, 2 January 2015

[Passive] Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating and reducing damage. Mercenary Behavior also allows Raven to recover from other status infliction.


Requirements

Class Master Level Required SP Cost per Level
Weapon Taker Lv. 20 30 3


Skill Information

Skill Level Level Required Debuff Time
Reduction
Overheat Damage
Reduction (PvP)
1 30 25% 25% (7.5%)
2 27.5% 27.5% (8.25%)
3 31 30% 30% (9%)
4 34 32.5% 32.5% (9.75%)
5 37 35% 35% (10.5%)
6 40 37.5% 37.5% (11.25%)
7 43 40% 40% (12%)
8 46 42.5% 42.5% (12.75%)
9 49 45% 45% (13.5%)
10 52 47.5% 47.5% (14.25%)
11 55 50% 50% (15%)
12 58 52.5% 52.5% (15.75%)
13 61 55% 55% (16.5%)
14 64 57.5% 57.5% (17.25%)
15 67 60% 60% (18%)
16 70 62.5% 62.5% (18.75%)
17 73 65% 65% (19.5%)
18 76 67.5% 67.5% (20.25%)
19 79 70% 70% (21%)
20 (M) 82 72.5% 72.5% (21.75%)


Trivia


Updates

  • 05/29/2014 KR
  • 09/17/2014 NA
    • Overheat damage reduction reduced in PvP