Revolver Cannon - HE Bomb: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Raven}}"
|- style="background:{{ColorSelNA|CharLight|Raven}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="2" rowspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSelNA|CharLight|Raven}}"
|- style="background:{{ColorSelNA|CharLight|Raven}}"
! Inital Shot !! Final Shot
! colspan=2 | Initial Shots !! rowspan=2 | Final Shot  
|-
|- style="background:{{ColorSelNA|CharLight|Raven}}"
| align="left" | 1 || rowspan="2" | 35 || 421% x3 <br>(Overheat x5) || 842% || rowspan="21" | 150 MP || rowspan="21" | 9 Seconds
! Initial Shots !! Final Shot !! Normal !! Overheat
|-  
| align="left" | 1 || rowspan="2" | 35 || 421% || 842% || rowspan=21 | 3 || rowspan=21 | 5 || rowspan=21 | 1 || rowspan="21" | 150 MP || rowspan="21" | 9 Seconds
|-
|-
| align="left" | 2 || 435% x3 <br>(Overheat x5) || 869%
| align="left" | 2 || 435% || 869%
|-
|-
| align="left" | 3 || 36 || 448% x3 <br>(Overheat x5) || 897%
| align="left" | 3 || 36 || 448% || 897%
|-  
|-  
| align="left" | 4 || 39 || 462% x3 <br>(Overheat x5) || 924%
| align="left" | 4 || 39 || 462% || 924%
|-  
|-  
| align="left" | 5 || 42 || 476% x3 <br>(Overheat x5) || 951%
| align="left" | 5 || 42 || 476% || 951%
|-  
|-  
| align="left" | 6 || 45 || 489% x3 <br>(Overheat x5) || 979%
| align="left" | 6 || 45 || 489% || 979%
|-  
|-  
| align="left" | 7 || 48 || 503% x3 <br>(Overheat x5) || 1006%
| align="left" | 7 || 48 || 503% || 1006%
|-  
|-  
| align="left" | 8 || 51 || 517% x3 <br>(Overheat x5) || 1034%
| align="left" | 8 || 51 || 517% || 1034%
|-  
|-  
| align="left" | 9 || 54 || 530% x3 <br>(Overheat x5) || 1061%
| align="left" | 9 || 54 || 530% || 1061%
|-  
|-  
| align="left" | 10 || 57 || 544% x3 <br>(Overheat x5) || 1088%
| align="left" | 10 || 57 || 544% || 1088%
|-  
|-  
| align="left" | 11 || 60 || 558% x3 <br>(Overheat x5) || 1116%
| align="left" | 11 || 60 || 558% || 1116%
|-  
|-  
| align="left" | 12 || 63 || 572% x3 <br>(Overheat x5) || 1143%
| align="left" | 12 || 63 || 572% || 1143%
|-  
|-  
| align="left" | 13 || 66 || 585% x3 <br>(Overheat x5) || 1170%
| align="left" | 13 || 66 || 585% || 1170%
|-  
|-  
| align="left" | 14 || 69 || 599% x3 <br>(Overheat x5) || 1198%
| align="left" | 14 || 69 || 599% || 1198%
|-  
|-  
| align="left" | 15 || 72 || 613% x3 <br>(Overheat x5) || 1225%
| align="left" | 15 || 72 || 613% || 1225%
|-  
|-  
| align="left" | 16 || 75 || 626% x3 <br>(Overheat x5) || 1252%
| align="left" | 16 || 75 || 626% || 1252%
|-  
|-  
| align="left" | 17 || 78 || 640% x3 <br>(Overheat x5) || 1280%
| align="left" | 17 || 78 || 640% || 1280%
|-  
|-  
| align="left" | 18 || 81 || 654% x3 <br>(Overheat x5) || 1307%
| align="left" | 18 || 81 || 654% || 1307%
|-
|-
| align="left" | 19 || rowspan="3" | -* || 667% x3 <br>(Overheat x5) || 1335%
| align="left" | 19 || rowspan="3" | -* || 667% || 1335%
|-
|-
| align="left" | 20 || 681% x3 <br>(Overheat x5) || 1362%
| align="left" | 20 || 681% || 1362%
|-
|-
| align="left" | 21 || 695% x3 <br>(Overheat x5) || 1389%
| align="left" | 21 || 695% || 1389%
|}
|}
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Revision as of 15:26, 27 November 2014

[Special Active] Raven readies his Nasod Arm and fires 4 fire bullets towards his enemies.
Overheating will fire 2 extra bullets.

Unlike its other counterpart:Revolver Cannon - Original Piercing Ammo, bullets from this skill cannot pierce. However they do more damage.


Requirements

Class Master Level Required SP Cost per Level Alternative
Weapon Taker Lv. 20 35 3 Revolver Cannon - Original Piercing Ammo


Skill Information

Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
Initial Shots Final Shot
Initial Shots Final Shot Normal Overheat
1 35 421% 842% 3 5 1 150 MP 9 Seconds
2 435% 869%
3 36 448% 897%
4 39 462% 924%
5 42 476% 951%
6 45 489% 979%
7 48 503% 1006%
8 51 517% 1034%
9 54 530% 1061%
10 57 544% 1088%
11 60 558% 1116%
12 63 572% 1143%
13 66 585% 1170%
14 69 599% 1198%
15 72 613% 1225%
16 75 626% 1252%
17 78 640% 1280%
18 81 654% 1307%
19 -* 667% 1335%
20 681% 1362%
21 695% 1389%


Skill Note

Name: Burst Revolving / (버스트 리볼빙)

Description: MP cost increased by 10% and fires 1 extra bullet when using overheat.

Tips and Details

  • At level 14 deals roughly 4,193% damage with Overheat


Updates

  • 11/07/2013 KR
    • Cooldown increased by 1 second.
    • MP usage reduced from 200 to 150.
    • Damage decreased.
    • Explosion radius increased.
  • 11/06/2014 KR
    • When using overheat, can cancel during final motion.


Trivia

  • In NA, this move is renamed to Revolver Cannon - HE Bomb.