Mercenary Behavior: Difference between revisions
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== Requirements == | == Requirements == | ||
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|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level | ! Class !! Master !! Level Required !! SP Cost per Level | ||
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== Skill Information == | == Skill Information == | ||
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! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction (PvP) | ! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction (PvP) | ||
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| align="left" | 17 || 73 || 65% || 65% (19.5%) | | align="left" | 17 || 73 || 65% || 65% (19.5%) | ||
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| align="left" | 18 || 76 || 67.5% || 67.5% (20.25%) | |||
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| align="left" | 19 || 79 || 70% || 70% (21%) | |||
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| align="left" | 20 (M) || 82 || 72.5% || 72.5% (21.75%) | |||
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Revision as of 07:22, 27 November 2014
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Weapon Taker | Lv. 20 | 30 | 3 |
Skill Information
Skill Level | Level Required | Debuff Time Reduction |
Overheat Damage Reduction (PvP) |
---|---|---|---|
1 | 30 | 25% | 25% (7.5%) |
2 | 27.5% | 27.5% (8.25%) | |
3 | 31 | 30% | 30% (9%) |
4 | 34 | 32.5% | 32.5% (9.75%) |
5 | 37 | 35% | 35% (10.5%) |
6 | 40 | 37.5% | 37.5% (11.25%) |
7 | 43 | 40% | 40% (12%) |
8 | 46 | 42.5% | 42.5% (12.75%) |
9 | 49 | 45% | 45% (13.5%) |
10 | 52 | 47.5% | 47.5% (14.25%) |
11 | 55 | 50% | 50% (15%) |
12 | 58 | 52.5% | 52.5% (15.75%) |
13 | 61 | 55% | 55% (16.5%) |
14 | 64 | 57.5% | 57.5% (17.25%) |
15 | 67 | 60% | 60% (18%) |
16 | 70 | 62.5% | 62.5% (18.75%) |
17 | 73 | 65% | 65% (19.5%) |
18 | 76 | 67.5% | 67.5% (20.25%) |
19 | 79 | 70% | 70% (21%) |
20 (M) | 82 | 72.5% | 72.5% (21.75%) |
Trivia
- Currently bugged : The Overheat Damage Reduction use PvP value in Dungeons and Fields.
- Status infliction affected includes: Weapon El-Enchanted Inflictions and Skills/Combos Inflictions excluding Atomic Shield Debuff and Marked By Delay Fire.
- Many of the status effects that Weapon Taker gains resistance to through Mercenary Behavior are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
Updates
- 05/29/2014 KR
- 09/17/2014 NA
- Overheat damage reduction reduced in PvP