Psionic Generator: Difference between revisions

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*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
**Because you need to hit something to deal damage, you will always have the damage increase.
**Because you need to hit something to deal damage, you will always have the damage increase.
*[[Psionic Generator]]'s radius that counts the number of enemies is about the size of the blast radius when there are 10 enemies.
*[[Psionic Generator]]'s radius that counts the number of enemies is about the size of the maximum blast radius 200%.
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Revision as of 04:53, 15 October 2014

[Special Active] Add installs a drone that creates a psionic explosion. The explosion becomes bigger and stronger depending on how many allies and enemies are in range (Maximum 10 individuals).


Requirements

Class Master Level Required SP Cost Per Level Alternative
Arc Tracer Lv. 20 40 3 Phantom Seeker


Skill Infomation

Skill Level Level Required Psionic Explosion (Physical) Explosion Size MP Usage DP Usage Cooldown
Normal In DP Mode
1 40 4176% ~ 6264% ~ 200% Maxiumum 230 MP 60 DP 0 DP 23 Seconds
2 4312% ~ 6468%
3 41 4447% ~ 6671%
4 44 4583% ~ 6875%
5 47 4719% ~ 7078%
6 50 4855% ~ 7282%
7 53 4990% ~ 7485%
8 56 5126% ~ 7689%
9 59 5262% ~ 7893%
10 62 5397% ~ 8096%
11 65 5533% ~ 8300%
12 68 5669% ~ 8503%
13 71 5805% ~ 8707%


Tips and Details

  • Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
    • Because you need to hit something to deal damage, you will always have the damage increase.
  • Psionic Generator's radius that counts the number of enemies is about the size of the maximum blast radius 200%.


Updates

  • 03/20/2014 KR
    • Changed from 300MP cost to 230MP/60DP cost.


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