Dynamo Configuration - Fission Shot: Difference between revisions

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| '''[Active]''' Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.<br>
| '''[Active]''' Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.<br>
'''Dynamo Configuration - Fission Shot''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|Dynamo Mutation Point]] , doubling the number of bullet bombs.
'''Dynamo Configuration - Fission Shot''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|Dynamo Mutation Point]], doubling the number of bullet bombs.
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Revision as of 21:25, 25 August 2014

[Active] Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding.

Dynamo Configuration - Fission Shot can be boosted with the aid of 1 Dynamo Mutation Point, doubling the number of bullet bombs.


Requirements

Class Master Level Required SP Cost per Level Alternative
Mastermind Lv. 20 50 4 Dynamo Configuration - Flick Disk


Skill Information

Skill Level Level Required Damage (Physical) Number of Child Shots
(When using Mutation Point)
MP Usage Cooldown
Parent Shot Explosion
(When using Mutation Point)
Child Shot Explosions
1 50 661% (1322%) 198% 4 (8) 40 MP 9 Seconds
2 691% (1381%) 207%
3 53 720% (1441%) 216%
4 57 750% (1500%) 225%
5 61 780% (1560%) 234%
6 65 810% (1619%) 243%
7 69 839% (1679%) 252%
8 73 869% (1738%) 261%
9 -* 899% (1798%} 270%
10 929% (1857%) 279%


Tips and Details


Template:MMSkills