Sharpshooter Syndrome: Difference between revisions

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! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
|-
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| align="left" | 1 || rowspan="2" | 45 || % || colspan="2" | +10% || 15% || 20 seconds || rowspan="9" | 5 || rowspan="9" | 150 || rowspan="9" | 18 seconds
| align="left" | 1 || rowspan="2" | 45 || 282% || colspan="2" | +10% || 15% || 20 seconds || rowspan="9" | 5 || rowspan="9" | 150 || rowspan="9" | 18 seconds
|-
|-
| align="left" | 2 || % || colspan="2" | +12% || 17.5% || 22 seconds
| align="left" | 2 || 294% || colspan="2" | +12% || 17.5% || 22 seconds
|-
|-
| align="left" | 3 || 48 || % || colspan="2" | +14% || 20% || 24 seconds
| align="left" | 3 || 48 || 306% || colspan="2" | +14% || 20% || 24 seconds
|-
|-
| align="left" | 4 || 52 || % || colspan="2" | +16% || 22.5% || 26 seconds
| align="left" | 4 || 52 || 318% || colspan="2" | +16% || 22.5% || 26 seconds
|-
|-
| align="left" | 5 || 56 || % || colspan="2" | +18% || 25% || 28 seconds
| align="left" | 5 || 56 || 330% || colspan="2" | +18% || 25% || 28 seconds
|-
|-
| align="left" | 6 || 60 || % || colspan="2" | +20% || 27.5% || 30 seconds
| align="left" | 6 || 60 || 342% || colspan="2" | +20% || 27.5% || 30 seconds
|-
|-
| align="left" | 7 || 64 || % || colspan="2" | +22% || 30% || 32 seconds
| align="left" | 7 || 64 || 354% || colspan="2" | +22% || 30% || 32 seconds
|-
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| align="left" | 8 || 68 || 366% || colspan="2" | +24% || 32.5% || 34 seconds
| align="left" | 8 || 68 || 366% || colspan="2" | +24% || 32.5% || 34 seconds
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** Increased damage output, Critical rate, and Accuracy.
** Increased damage output, Critical rate, and Accuracy.
** Added chance to inflict Head Shot status.
** Added chance to inflict Head Shot status.
* 7/10/2014 KR
** Damage increased.
** Cooldown decreased from 26 to 18 seconds.
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{{DCSkillsKR}}
{{DCSkillsKR}}

Revision as of 23:25, 15 July 2014

[Special Active] Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius.


Requirements

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 45 4 Comet Crasher


Skill Information

  • NA
KR=
Skill Level Level Required Damage (Magical) Sharpshooter Syndrome Buff Max Hits MP Usage Cooldown
Critical Rate Accuracy Headshot Chance Duration
1 45 266% +10% 15% 20 seconds 5 200 26 seconds
2 278% +12% 17.5% 22 seconds
3 48 290% +14% 20% 24 seconds
4 52 302% +16% 22.5% 26 seconds
5 56 314% +18% 25% 28 seconds
6 60 326% +20% 27.5% 30 seconds
7 64 338% +22% 30% 32 seconds
8 68 350% +24% 32.5% 34 seconds
9 72 362% +26% 35% 36 seconds
Skill Level Level Required Damage (Magical) Sharpshooter Syndrome Buff Max Hits MP Usage Cooldown
Critical Rate Add. Damage Headshot Chance Duration
1 45 282% +10% 15% 20 seconds 5 150 18 seconds
2 294% +12% 17.5% 22 seconds
3 48 306% +14% 20% 24 seconds
4 52 318% +16% 22.5% 26 seconds
5 56 330% +18% 25% 28 seconds
6 60 342% +20% 27.5% 30 seconds
7 64 354% +22% 30% 32 seconds
8 68 366% +24% 32.5% 34 seconds
9 72 378% +26% 35% 36 seconds


Tips and Details

Head Shot Icon.
  • The buff will also affect all party members including players that not in party within range.
  • There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
  • Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
  • After the Deadly Chaser revamp, when Sharpshooter Syndrome is active, there will be a chance that each shot does extra damage.
    • If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
    • Strangely enough Head Shot is not affected by the extra damage chance and can only inflict head shot with its skill note.


Updates

  • 7/28/2011 KR
    • Increased buff duration.
    • Decreased damage output and MP consumption.
  • 3/29/2012 KR
    • Increased damage output.
    • Drags target towards center.
  • 2/14/2013 KR
    • Increased damage output, Critical rate, and Accuracy.
    • Added chance to inflict Head Shot status.
  • 7/10/2014 KR
    • Damage increased.
    • Cooldown decreased from 26 to 18 seconds.


Template:DCSkillsKR