Magic Knight: Difference between revisions

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Revision as of 15:45, 21 March 2022

Magic Knight
Full Name
Elsword
Class
Magic Knight
Weapon
Great Sword, Fire Magic
Age
15
Race
Human
Height
158 cm (5 ft 2 in)
Weight
54 kg (119 lb)
Strength Skill Damage Increase
Class Tree
{{

}}
Release Date
28 February 2008
8 December 2010
4 May 2011
Statistics
Speed
Average
Range
Medium
Difficulty
Easy
Magical
Are you ready for this?

Magic Knight

[A swordsman with magical powers]


A knight that can deal with any enemy after granted the power of magic.

[Explosive Fist]
Use this as a follow up skill after successfully executing an initial attack.
The skill produces an explosion that will hit an enemy multiple times.
[Rising Slash]
Use this when you have a lot of enemies around you.
This skill inflicts damage to enemies in a wide range.
[Wind Blade]
Use this more for the effect, rather than for a combo.
It pushes the target back but also burns a lot of MP.
[Storm Blade]
Use this on a strong enemy or against a group of monsters.
It can also hit the enemies above you.
Make sure to use this skill on a boss monster.




Background

  • In-game Version
  • Nexon Version

A swordsman that uses both his sword and magic to fight.

Elsword realizes he has natural talent in using fire magic and decides to incorporate that talent to use as support.

Not many people are capable of becoming a magic knight, as they need inherent understanding of magic and great sword technique.

With his new skill in fire magic, Elsword is able to control fire magic and project sword illusions, enabling him to use a variety of tactics.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Magic Knight's Discovery will change your job to Magic Knight.

Magic Knight
Magic Knight 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Magic Knight class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

After fighting together with his friends, Elsword realizes the importance of support in battle. Creating the smallest opportunity allowed him so much more range.
If there's anyway to support his fighting, he should be able to use variety of tactics, but he doesn't have any good ideas.
Perhaps he can find a hint in this new place.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 1/4
Description

When Aisha sees Elsword changing the trajectory of the totem's fire in an attempt to dodge, she tells Elsword that he seems to have a gift in fire magic.
It was an amazing discovery, but Elsword wasn't too pleased. He's a swordsman. He had no use for magic.
He acted like he was not interested, but the word 'gift' made his heart flutter.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 2/4
Description

As Elsword sees Lizardmen using both spears and curses together, he begins to think of a way to incorporate his so-called talent in magic to help him in battle.
A path that will diverge from his family... Though he is afraid, if he manages to use magic to help him in battle, it will allow him to fight more freely.
Let's talk to Bethma Alchemist, Chacha Buch, to hear more about how Lizardmen fight.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 3/4
Description

With help from both Chacha Buch and Aisha, Elsword manages to learn a lot about magic, but he still lacks control. At this rate, he might accidently attack his friends before it's any useful in battle.
Aisha advices a disappointed Elsword that if he trains somewhere with similar energy, it should help him control his power better. Let's follow her advice and train for better control at Dragon Nest.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Magic Knight can job advance to a Rune Slayer.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage|-

After doing a single , summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents.

287% Phy. Damage
303% Mag. Damage
394% ~ 592% Mag. Damage

After doing the standard combo, turn around and fire a large fireball that can pierce through one enemy. Fireball can be absorbed/reflected.


173% Phy. Damage
209% Phy. Damage
425% Mag. Damage (6 MP)

After doing the standard combo, engulf the sword in flames and perform two overarching slashes in the air. The flames deal magical damage.

  • Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.


172% Phy. Damage
50% Phy. Damage
+ 58% Mag. Damage x3
58% Phy. Damage
+ 68% Mag. Damage x3

File:Combo - Magic Knight 4.png

After doing the standard combo, fire a fireball at a 45° angle that doesn't knock the enemy down. The fireball pierces once and can be absorbed/reflected.


299% Phy. Damage
436% Mag. Damage (6 MP)

File:Combo - Magic Knight 5.png

is reworked to slash through the enemies but with the sword engulfed in flames in the

  • Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
  • The text mistakenly mentions his combo, despite this combo being a modification of the base .


173% Phy. Damage
209% Phy. Damage
235% Phy. Damage +97% Mag. Damage x3

Updates

Date Changes
KR NA
02/14/2013 -
  • Movement delay after decreased and dashing distance during final input decreased.
  • Removed hang time from 's final input.
07/23/2015 12/16/2015
  • Added new combo.
  • Modified :
    • Final input is now engulfed in flames.
  • Moved from Rune Slayer to Magic Knight. Visuals changed to fire instead of runes.


Skills

Magic Knight/Skills

Gallery

Full Gallery: Elsword/Gallery

Artwork

Miscellaneous


Trivia

  • Magic Knight is able to control the intensity of his fire magic, either releasing it as bursts of fire or creating detailed sword designs.
  • On Magic Knight's in-game model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.
  • A silhouette of Magic Knight's portrait appears in the title Stand Alone.
  • Prior to the "Early Region Progression Revamp", Elsword was unable to utilize magic effectively. He then underwent a magical ritual to absorb some magical powers to become a Magic Knight.


Alternative Names

Server Name Translation
South Korea 매직 나이트 Magic Knight
Japan マジックナイト Magic Knight
Taiwan (Traditional Chinese) 魔法騎士 Magic Knight
China (Simplified Chinese) 魔法骑士 Magic Knight
Germany Magieritter Magic Knight
Spain Caballero mago Mage Knight
France Chevalier-mage Knight Mage
Italy Cavaliere Magico Magic Knight
Poland Rycerz Zaklinacz Enchanter Knight
United Kingdom Knight Mage
Brazil Cavaleiro Arcano Arcane Knight



Characters