Gun Guard: Difference between revisions
From Elwiki
m (Text replacement - "{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"[\s]*?↵\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1" |-") |
mNo edit summary |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|i-ux0JMD6Uo|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
Line 10: | Line 10: | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Gun Guard|b=1}} | ||
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | *Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | ||
*During Gun Guard, damage taken from common attacks and active skills are reduced. | *During Gun Guard, damage taken from common attacks and active skills are reduced. | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Back Counter|b=1}} | ||
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | *When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | ||
|- | |- | ||
Line 27: | Line 27: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
Line 39: | Line 38: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | | ! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 163% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 163% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | ||
<br> | |||
| | ==Total Damage== | ||
{{Damage|true|Rose | |||
|dmg=411 | |||
|pvp_dmg=163 | |||
|hits=3 | |||
}} | |||
*Damage calculations only account for '''Counterattack'''. | |||
<br> | |||
==Related Skills== | |||
{{SkillTable | |||
|CrRTrans5.png; Frenzy Locked-Trans2; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While being a way to counter enemies in PvP, the ECP consuming hold | *While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | ||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the | *Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration. | ||
*As long as you have ECP, this skill's key can be held down infinitely. | *As long as you have ECP, this skill's key can be held down infinitely. | ||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | *This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | ||
Line 79: | Line 86: | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- |
Revision as of 21:51, 8 April 2024
[Active] Blocks incoming attacks and reduces damage received. At a certain chance, retaliate attacks coming from the back. | |
Gun Guard
| |
Back Counter
| |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 25 |
Skill Information
Mode | Received Damage Decrease | Upon Being Hit from Behind | ECP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Chance | Counterattack (Physical) | Max Hits | Reactivation Cooldown | Initial | Additional per Second | |||
Normal | ||||||||
PvE | 75% | 50% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP | 5 Seconds |
PvP | 163% | |||||||
[Enhanced] | ||||||||
PvE | 75% | 100% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP | 5 Seconds |
PvP | 163% |
Skill Traits
Light Gun Guard | Haste Gun Guard | ||
---|---|---|---|
Attribute Effect | ECP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 28 ECP | Cooldown decreased to 50% | 2.5 Seconds |
Total Damage
Mode | Base |
---|---|
PvE | 1,233% |
PvP | 489% |
- Damage calculations only account for Counterattack.
Related Skills
Tips and Details
- While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter Over Strike Mode, though it will be most likely slower than just using 2 ECP using skills.
- Thanks to Frenzy, when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the Over Strike ModeOver Strike Mode buff duration.
- As long as you have ECP, this skill's key can be held down infinitely.
- This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
Trivia
- The skill is based on DFO's shared Ranger skill Gun Guard, which does not feature a counterattack when hit from behind and simply reduces damage the same way as being hit from the front.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
| |
04/21/2016 |
| ||
07/28/2016 | - |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
08/14/2019 |
|
Alternative Names
Bloodia - Skills
Special Active
Active
Buff
Passive