Gun Guard: Difference between revisions

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| <font color="FFCC00">'''Gun Guard'''</font>
| {{color|#FFCC00|Gun Guard|b=1}}
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
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| <font color="FFCC00">'''Back Counter'''</font>
| {{color|#FFCC00|Back Counter|b=1}}
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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|-
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! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional
! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second
|-
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| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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| '''{{PvE}}''' || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
|-
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| '''{{PvP}}''' || 163%
| {{PvP}} || 163%
|-
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| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per second || rowspan=2 | 5 Seconds
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds
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| '''{{PvP}}''' || 163%
| {{PvP}} || 163%
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|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}}
|-
<br>
! colspan=2 | Light Gun Guard !! colspan=2 | Haste Gun Guard
 
|- style="background:{{ColorSel|CharLight|Rose}}"
==Total Damage==
! Attribute Effect !! ECP Usage !! Attribute Effect !! Cooldown
{{Damage|true|Rose
|-
|dmg=411
| {{SkillText|Light|ECP|80}} || 28 ECP || {{SkillText|Haste|50}} || 2.5 Seconds
|pvp_dmg=163
|}
|hits=3
}}
*Damage calculations only account for '''Counterattack'''.
<br>
 
==Related Skills==
{{SkillTable
|CrRTrans5.png; Frenzy Locked-Trans2;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration.
*As long as you have ECP, this skill's key can be held down infinitely.
*As long as you have ECP, this skill's key can be held down infinitely.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
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== Updates ==
==Updates==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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Revision as of 21:51, 8 April 2024

[Active]
Blocks incoming attacks and reduces damage received. At a certain chance, retaliate attacks coming from the back.
Gun Guard
  • Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
  • During Gun Guard, damage taken from common attacks and active skills are reduced.
Back Counter
  • When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
Final Enhanced Skill
  • [Top Spin] activation chance increased by 50%.


Requirements

Class Level Required
Bloodia 25


Skill Information

Mode Received Damage Decrease Upon Being Hit from Behind ECP Usage Cooldown
Chance Counterattack (Physical) Max Hits Reactivation Cooldown Initial Additional per Second
Normal
PvE 75% 50% 411% 3 10 Seconds 35 ECP 10 ECP 5 Seconds
PvP 163%
[Enhanced]
PvE 75% 100% 411% 3 10 Seconds 35 ECP 10 ECP 5 Seconds
PvP 163%


Skill Traits

Light Gun GuardHaste Gun Guard
Attribute EffectECP UsageAttribute EffectCooldown
MP Usage decreased to 80%28 ECPCooldown decreased to 50%2.5 Seconds


Total Damage

ModeBase
PvE1,233%
PvP489%
  • Damage calculations only account for Counterattack.


Related Skills


Tips and Details

  • While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter Over Strike Mode, though it will be most likely slower than just using 2 ECP using skills.
  • Thanks to Frenzy, when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the  Over Strike ModeOver Strike Mode buff duration.
  • As long as you have ECP, this skill's key can be held down infinitely.
  • This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.


Trivia

  • The skill is based on DFO's shared Ranger skill Gun Guard, which does not feature a counterattack when hit from behind and simply reduces damage the same way as being hit from the front.


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Gun Guard added.
04/21/2016
  • Casting Speed increased.
  • Damage Reduction increased.
  • Back Counter Activation Chance increased.
  • Back Counter Cooldown decreased.
  • Back Counter will only activate when using the skill.
07/28/2016 -
  • Tooltip error fixed.
04/27/2017 05/10/2017
  • None
  • Back Counter damage decreased.
07/27/2017 08/09/2017
  • Top spin attack knocks down.
04/05/2018 04/18/2018
  • Damage increased.
08/01/2019 08/28/2019
  • Moved from Crimson Rose to Bloodia.
    • Changed level requirement from 55 to 25.
  • Damage decreased.
08/14/2019
  • Damage increased.
  • ECP Usage increased.


Alternative Names

Server Name Translation
South Korea 건 가드 Gun Guard
China (Simplified Chinese) 枪械格挡 Gun Guard
Germany Schützende Pistolen Protective Pistols
Spain Pistolas protectoras Protective Pistols
France Pistolets protecteurs Protective Pistols
Italy Pistole protettive Protective Pistols
Poland Obronne Pistolety Protective Pistols
United Kingdom Protective Pistols
Brazil Revólver Escudo Revolver Shield