Blazing Bullet: Difference between revisions

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__NOTOC__{{Languages|Blazing Bullet}}
__NOTOC__{{Languages|Blazing Bullet}}
<div style="float: right;">{{#ev:youtube|Ud3ORavs5LQ|400}}</div>
{{#ev:youtube|Ud3ORavs5LQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FreySkill15.png]]
| [[File:FreySkill15.png]]
| {{SkillType|A}} Fire bullets that explode continuously.<br>When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
| {{SkillType|A}} Fire bullets that explode continuously.<br>When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
|-
|-
|
|
| {{SkillText|Blazing Bullet}}
| {{color|#FFCC00|Blazing Bullet|b=1}}
*Common command bullets gain an explosive property for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required
|-
|-
| [[Valkyrie]]  || 35
! Class !! Level Required
|-
| [[Freyja]]  || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! colspan=4 | Max Hits !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=4 | [[Status Effects|Blazing Bullet]] !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | Duration !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Damage Penalty !! rowspan=2 | Duration
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st !! 2nd !! 3rd
! 1st !! 2nd !! 3rd
|-
| colspan=16 | '''Normal'''
|-
|-
| align="left" | 35 || rowspan=2 | 982% || rowspan=2 | 936% || rowspan=2 | 347% || rowspan=2 | 1033% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || 100% || 50% || 30% || rowspan=2 | 15 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 50% || rowspan=2 | 30% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 100% || 67% || 34%
| {{PvP}} || 123% || 117% || 44% || 123%
|}
|-  
 
| colspan=16 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-
|-
| align="left" | 35 || rowspan=2 | 123% || rowspan=2 | 117% || rowspan=2 | 44% || rowspan=2 | 123%
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 67% || rowspan=2 | 34% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 123% || 117% || 44% || 123%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Blazing Bullet|Killing Blow (1), Powerful|duration=15|duration1=130|cd=13|cd2=150}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Killing Blow (1) Blazing Bullet !! colspan=2 | Powerful Blazing Bullet
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Duration !! Attribute Effect !! Cooldown
|-
| {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds || {{SkillText|Powerful|150}} || 19.5 Seconds
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage
! rowspan=2 | Mode !! colspan=4 | Regular
|dmg=347
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=44
|hits=3
|prefix=autogun
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=2 | Mode !! colspan=4 | Base
|-
! Revolver !! Musket !! Auto-gun !! Hand Cannon
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| 982% || 936% || {{formatnum:{{#expr: 347*3}}}}% || 1033%
| 982% || 936% || {{#var: autogun_total_damage}} || 1033%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| 123% || 117% || {{formatnum:{{#expr: 44*3}}}}% || 123%
| 123% || 117% || {{#var: autogun_total_damage_pvp}} || 123%
|}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| align="center"  width="150" | [[Arsenal Reinforcement]]
}}
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*This skill essentially increases command damage by 100%.
*The additional explosions are considered an Active skill and are affected by Skill Damage Increase effects, such as [[Elrianode Equipment|El Tears]], [[The Ring of Flexibility (II)]], and [[Titles|GET THE POWER!!]].
*Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
*The additional hits will however give mana to enemies hit as well as the hits from your default commands.
**Despite the mana burn effect, using this skill with Autoguns will very quickly feed a lot of mana to your opponent so it is advised to use with caution in PvP.
*The additional explosions are treated by the game as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as [[Titles|Reaper title]] and the instant elemental effects. (Wind, Light, Dark)
*The additional explosions will prevent {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]].
<br>
<br>


== Trivia ==
== Trivia ==
*The skill is based on DFO's now deleted Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet].
*The skill is based on DFO's Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet], which has since been deleted and merged with other elemental bullets into the aptly named skill [https://wiki.dfo.world/view/Elemental_Bullet Elemental Bullet].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Empowered''' attribute changed to be '''Powerful'''.
*'''Blazing Bullet''' added.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Empowered''' trait changed to '''Powerful'''.
|-
|-
| rowspan=2 | 09/08/2016 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 09/08/2016 || rowspan=2 | - || colspan=2 align="left" |  
Line 121: Line 132:
*Fixed issue where removing Auto-Gun's modifiers.
*Fixed issue where removing Auto-Gun's modifiers.
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*MP Gain error in [Enhanced] level fixed.
*MP Gain error in [Enhanced] level fixed.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
**{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
**{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
**{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/25/2019 || 05/22/2019 || align="left" |  
| 04/25/2019 || 05/22/2019 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
**{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
*Changed level requirement from 55 to 35.
*Changed level requirement from 55 to 35.
**{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/14/2019 || colspan=2 align="left" |  
| 08/14/2019 || colspan=2 align="left" |  
**{{buff|ECP Usage increased.}}
*{{buff|ECP Usage increased.}}
**{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|FR=Balles incandescentes |FRName=Blazing Bullets
|FR=Balles incandescentes |FRName=Blazing Bullets
|IT=Sfere roventi |ITName=Blazing Bullets
|IT=Sfere roventi |ITName=Blazing Bullets
|PL=Rozżarzone Kule |PLName=Blazing Bullets
|PL=Rozżarzone Kule |PLName=Heated Bullets
|UK=Glowing Bullets
|UK=Glowing Bullets
|BR=Munição Flamejante |BRName= Blazing Ammo
|BR=Munição Flamejante |BRName= Blazing Ammo
|CN=灼热弹 |CNName=Burning Bullet
|CN=灼热弹 |CNName=Burning Bullet
|JP=炸裂弾 |JPName=Explosive Bullet
}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}

Revision as of 14:49, 7 April 2024

[Active]
Fire bullets that explode continuously.
When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
Blazing Bullet
  • Common command bullets gain an explosive property for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
Final Enhanced Skill
  • Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.


Requirements

Class Level Required
Freyja 35


Skill Information

Mode Damage (Magical)  Self BuffEnhance: Fire GrenadeSelf BuffEnhance: Fire Grenade Max Hits ECP Usage Cooldown
Revolver Musket Auto-gun Hand Cannon Explosion Damage  Enemy DebuffBurnEnemy DebuffBurn Duration Duration Pistol Musket Auto-guns Hand Cannon
1st 2nd 3rd
Normal
PvE 982% 936% 347% 1033% 100% 50% 30% 7 Seconds 15 Seconds 1 1 3 1 35 ECP 13 Seconds
PvP 123% 117% 44% 123%
[Enhanced]
PvE 982% 936% 347% 1033% 100% 67% 34% 7 Seconds 15 Seconds 1 1 3 1 35 ECP 13 Seconds
PvP 123% 117% 44% 123%


Skill Traits

Killing Blow (1) Blazing BulletPowerful Blazing Bullet
Attribute EffectDurationAttribute EffectCooldown
Skill effect's duration increased to 130%19.5 SecondsSuper Armor added to the skill
Cooldown increased to 150%
19.5 Seconds


Extra Information

Total Damage

Mode Base
Revolver Musket Auto-gun Hand Cannon
PvE 982% 936% 1,041% 1033%
PvP 123% 117% 132% 123%

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • This skill essentially increases command damage by 100%.
  • Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
  • The additional hits will however give mana to enemies hit as well as the hits from your default commands.
    • Despite the mana burn effect, using this skill with Autoguns will very quickly feed a lot of mana to your opponent so it is advised to use with caution in PvP.
  • The additional explosions are treated by the game as commands.
  • As with any Elemental Bullet effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
  • All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark)
  • The additional explosions will prevent
    [Muskets]
    A combo used while holding Muskets.
    [Weapon Switch]
    Depending on the command input after the applied attack, weapons will switch.
    Revolvers: V +
    Muskets: V +
    Auto-guns: V +
    Hand Cannons: V +
    from knocking down. This makes it an effortless loop for entering Over Strike.
    • The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
  • This buff applied by this skill changes the bullet type and will replace the buff applied by either Rising Shot or Freezing Bullet.


Trivia

  • The skill is based on DFO's Female Spitfire skill Blazing Bullet, which has since been deleted and merged with other elemental bullets into the aptly named skill Elemental Bullet.


Updates

Date Changes
KR NA PvE PvP
02/18/2016 07/13/2016
  • Blazing Bullet added.
06/30/2016 07/13/2016
  • Empowered trait changed to Powerful.
09/08/2016 -
  • Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
  • Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
  • None
  • Fixed issue where removing Auto-Gun's modifiers.
11/03/2016 11/23/2016
  • MP Gain error in [Enhanced] level fixed.
04/27/2017 05/10/2017
  • Damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
04/25/2019 05/22/2019
  • None
  • Damage decreased.
08/01/2019 08/28/2019
  • Changed level requirement from 55 to 35.
  • Damage decreased.
08/14/2019
  • ECP Usage increased.
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 작열탄 Blazing Bullet
Japan 炸裂弾 Explosive Bullet
China (Simplified Chinese) 灼热弹 Burning Bullet
Germany Glühende Kugeln Blazing Bullets
Spain Proyectiles de fuego Blazing Bullets
France Balles incandescentes Blazing Bullets
Italy Sfere roventi Blazing Bullets
Poland Rozżarzone Kule Heated Bullets
United Kingdom Glowing Bullets
Brazil Munição Flamejante Blazing Ammo