Rising Shot: Difference between revisions

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(Minor cleanup; is it redundant to add an Affected Commands section....)
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__NOTOC__{{Languages|Rising Shot}}
__NOTOC__{{Languages|Rising Shot}}
<div style="float: right;">{{#ev:youtube|zi96plzZwPk|400}}</div>
{{#ev:youtube|zi96plzZwPk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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|-
|-
|
|
| {{SkillText|Silver Bullet}}
| {{color|#FFCC00|Silver Bullet|b=1}}
*Increases normal bullet command's damage by 15% for 15 seconds.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Rose]] ||1
| [[Rose]] ||1
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! colspan=2 | [[Status Effects|Silver Bullet]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=2 | {{se|269|Silver Bullet}} !! colspan=4 | Max Hits !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Pistol !! Musket !! Auto-guns !! Hand Cannon !! Bullet Damage !! Duration
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Commands Damage Increase !! Duration !! Revolver !! Musket !! Auto-guns !! Hand Cannon
|-  
|-  
! colspan=13 | Normal
| colspan=13 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 731% || 650% || 292% || 849% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | +15% || rowspan=2 | 15 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 6 Seconds
| {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 15% || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 30 ECP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 247% || 230% || 103% || 287%
| {{PvP}} || 247% || 230% || 103% || 287%
|-  
|-  
! colspan=13 | [Enhanced]
| colspan=13 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 731% || 650% || 292% || 849% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | +25% || rowspan=2 | 20 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 6 Seconds
| {{PvE}} || 731% || 650% || 292% || 849% || rowspan=2 | 25% || rowspan=2 | 20 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 247% || 230% || 103% || 287%
| {{PvP}} || 247% || 230% || 103% || 287%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Rising Shot|Empowered, Killing Blow (1)|duration=15|duration_enhanced=20|duration2=130}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Stage !! Empowered Rising Shot !! colspan=2 | Killing Blow (1) Rising Shot
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! Duration
|-
| Normal || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds
|-
| [Enhanced] || 26 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=731
! rowspan=2 | Mode !! colspan=4 | Regular !! colspan=4 | Empowered  
|pvp_dmg=247
|- style="background:{{ColorSel|CharLight|Rose}}"
|empowered=true
|prefix=revolver
}}
{{Damage
|dmg=650
|pvp_dmg=230
|empowered=true
|prefix=musket
}}
{{Damage
|dmg=292
|pvp_dmg=103
|hits=3
|empowered=true
|prefix=autogun
}}
{{Damage
|dmg=849
|pvp_dmg=287
|empowered=true
|prefix=cannon
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=2 | Mode !! colspan=4 | Normal !! colspan=4 | Empowered  
|-
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-  
|-  
! {{PvE}}  
| {{PvE}} || {{#var: revolver_total_damage}} || {{#var: musket_total_damage}} || {{#var: autogun_total_damage}} || {{#var: cannon_total_damage}} || {{#var: revolver_total_damage_empowered}} || {{#var: musket_total_damage_empowered}} || {{#var: autogun_total_damage_empowered}} || {{#var: cannon_total_damage_empowered}}
| 731% || 650% || {{formatnum:{{#expr: 292*3}}}}% || 849%
| {{formatnum:{{#expr: 731*1.2}}}}% || {{formatnum:{{#expr: 650*1.2}}}}% || {{formatnum:{{#expr: 292*3*1.2}}}}% || {{formatnum:{{#expr: 849*1.2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}} || {{#var: revolver_total_damage_pvp}} || {{#var: musket_total_damage_pvp}} || {{#var: autogun_total_damage_pvp}} || {{#var: cannon_total_damage_pvp}} || {{#var: revolver_total_damage_empowered_pvp}} || {{#var: musket_total_damage_empowered_pvp}} || {{#var: autogun_total_damage_empowered_pvp}} || {{#var: cannon_total_damage_empowered_pvp}}
| 247% || 230% || {{formatnum:{{#expr: 103*3}}}}% || 287%
| {{formatnum:{{#expr: 247*1.2}}}}% || {{formatnum:{{#expr: 230*1.2}}}}% || {{formatnum:{{#expr: 103*3*1.2}}}}% || {{formatnum:{{#expr: 287*1.2}}}}%
|}
|}


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
| valign="top" |  
|-
| valign="top" |
===[[Tempest Burster]]===
===[[Tempest Burster]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:HeavyBarrel9.png]]
StormTrooper3.png; Shear Plate
| align="center" width="150" |  [[Miracle Vision]]
}}
|-
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
|-
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|}
| valign="top" |
| valign="top" |
===[[Black Massacre]]===
===[[Black Massacre]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:Bloodia3.png]]
Bloodia3.png; Revolver Mastery;
| align="center" width="150" | [[Revolver Mastery]]
Bloodia9.png; Chain Powder;
|- <!--
CRPassive3.png; Death by Revolver Locked-Expert;
| width="40" | [[File:Bloodia9.png]]
CrRTrans5.png; Frenzy Locked-Trans2;
| align="center" width="150" | [[Chain Powder]]
}}
|-
| width="40" | [[File:CrRTrans4.png]]
| align="center" width="150" | [[Awakened Will: Crimson Rose]] -->
|-
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
| valign="top" |
| valign="top" |
===[[Minerva]]===
===[[Minerva]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
| width="40" | [[File:VakPassive.png]]
|i=1|
| align="center" width="150" | [[Battlefield Angel]]
VakPassive.png; Battlefield Angel;
|-
FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYTrans5.png; Enhance Equipment Locked-Trans2
| align="center"  width="150" | [[Arsenal Reinforcement]]
}}
|-
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
|}
| valign="top" |  
| valign="top" |  
===[[Prime Operator]]===
===[[Prime Operator]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:MHPassive.png]]
Prime Operator - Passive 1.png; Mecha Control
| align="center" width="150" | [[Mechanic Mastery]]
}}
|-
| width="40" | [[Image:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
|-
| width="40" | [[Image:OptPassive3.png]]
| align="center"  width="150" | [[G-Mastery]] {{Locked Skill|Expert}}
|- <!--
| width="40" | [[Image:OptTrans4.png]]
| align="center"  width="150" | [[Awakened Will: Optimus]]
|-
| width="40" | [[Image:Prime Operator - Passive 1.png]]
| align="center"  width="150" | [[Mecha Control]] -->
|}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently glitched. If the skill is cast from any weapon but the '''Revolvers''', the damage increase will only be the standard 15% instead of '''[Enhanced]'s''' 25%.
*The {{se|269|Silver Bullet|tt=no}} buff is indicated by your bullets turning bright blue.
**The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
*The buff will apply before the attack, even if you fail to complete the animation.
*The '''[[Status Effects|Silver Bullet]]''' buff is indicated by Rose's bullets turning bright blue.
*The buff will apply before her attack, even if you fail to complete the animation.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Blazing Bullet]] or [[Freezing Bullet]].
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Blazing Bullet]] or [[Freezing Bullet]].
<br>
<br>
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Level Requirement changed from Level 5 to Level 1.
*Level Requirement changed from Level 5 to Level 1.
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 07/22/2021 || 07/21/2021 || colspan=2 align="left" |
*Fixed [Enhanced] effect not applying properly when used from weapons other than Revolvers.
<!--
|-
| 03/31/2022 || 03/30/2022 || colspan=2 align="left" |
*Tooltip improved.
-->
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Rose}}
{{RoseSkills}}

Revision as of 03:43, 7 April 2024

[Active]
Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration.
Silver Bullet
  • Increases normal bullet command's damage by 15% for 15 seconds.
ECP Using Skill
  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
Final Enhanced Skill
  • Increases ECP cost by 5 while strengthening the Silver Bullet buff.
  • [Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.


Requirements

Class Level Required
Rose 1


Skill Information

Mode Damage (Physical)  Self BuffSilver BulletSelf BuffSilver Bullet Max Hits ECP Usage Cooldown
Revolver Musket Auto-gun Hand Cannon Bullet Commands Damage Increase Duration Revolver Musket Auto-guns Hand Cannon
Normal
PvE 731% 650% 292% 849% 15% 15 Seconds 1 1 3 1 30 ECP 6 Seconds
PvP 247% 230% 103% 287%
[Enhanced]
PvE 731% 650% 292% 849% 25% 20 Seconds 1 1 3 1 35 ECP 6 Seconds
PvP 247% 230% 103% 287%


Skill Traits

Empowered Rising ShotKilling Blow (1) Rising Shot
Attribute EffectAttribute EffectDuration
Damage increased to 120%Skill effect's duration increased to 130%19.5 Seconds
Final Enhanced Skill
26 Seconds


Extra Information

Total Damage

Mode Normal Empowered
Revolver Musket Auto-gun Hand Cannon Revolver Musket Auto-gun Hand Cannon
PvE 731% 650% 876% 849% 877.2% 780% 1,051.2% 1,018.8%
PvP 247% 230% 309% 287% 296.4% 276% 370.8% 344.4%

Miscellaneous

Affected By Action Speed


Related Skills

Tempest Burster

Black Massacre

Minerva

Prime Operator


Tips and Details

  • The  Silver BulletSilver Bullet buff is indicated by your bullets turning bright blue.
  • The buff will apply before the attack, even if you fail to complete the animation.
  • This buff applied by this skill changes the bullet type and will replace the buff applied by either Blazing Bullet or Freezing Bullet.


Trivia

  • The skill is based on DFO's Gunner skill Rising Shot, although it integrates the effects of the skill Silver Bullet as well.


Updates

Date Changes
KR NA PvE PvP
12/17/2015 06/01/2016
  • Rising Shot added.
12/23/2015 -
  • Can move much faster after Rising Shot.
02/04/2016 03/16/2016
  • Damage increase effect decreased.
09/08/2016 -
  • Fixed issue where removing Auto-Gun's PvP modifiers.
  • Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
  • Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
  • Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active.
12/01/2016 01/11/2017
  • Visual effect error when using Revolver fixed.
12/29/2016 01/11/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Musket damage increased.
  • Auto-gun damage increased.
  • Hand Cannon damage decreased.
  • Revolver damage increased.
  • Revolver damage decreased.
08/01/2019 08/28/2019
  • Level Requirement changed from Level 5 to Level 1.
  • Damage decreased.
07/22/2021 07/21/2021
  • Fixed [Enhanced] effect not applying properly when used from weapons other than Revolvers.


Alternative Names

Server Name Translation
South Korea 라이징 샷 Rising Shot
China (Simplified Chinese) 浮空弹 Rising Shot
Germany Hebender Schuss Lifting Shot
Spain Ataque elevador Rising Attack
France Tir désarçonnant Unhorsing Shot
Italy Colpo incrementato Rising Strike
Poland Podnoszący Strzał Rising Shot
Brazil Disparo Ascendente Rising Shot