Cannon Prison: Difference between revisions
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__NOTOC__{{Languages|Cannon Prison}} | __NOTOC__{{Languages|Cannon Prison}} | ||
{{#ev:youtube|Sqw7Vnp-jyA|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[ | | [[Tactical Trooper]]: Transcendent || 70 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! Mode !! Damage Over Time (Magical) !! Max Hits !! Cannonball Use !! MP Usage !! Cooldown | |||
|- | |- | ||
| | | {{PvE}} || 256% || rowspan=2 | 10 || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
| | |||
|- | |- | ||
| | | {{PvP}} || 96% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Cannon Prison|Light, Haste|mp=100|mp1=70|cd=8|cd2=70}} | |||
<br> | |||
| | == Total Damage == | ||
{{Damage|true|Chung | |||
|dmg=256 | |||
|pvp_dmg=96 | |||
| | |hits=10 | ||
| | }} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
* | *The skill will create the cannon prison exactly where an enemy was on contact with the missile. This means that if they were jumping or launched from an attack, the prison will appear in midair and miss most of its damage, as the hits do not juggle enemies at all. | ||
*This skill's skill freeze is incredibly short, ending right after casting it. | |||
* | *The missile can be countered or reflected, causing it to home in on you or allies instead. | ||
* | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| | | 07/28/2016 || 09/28/2016 || colspan=2 align="left" | | ||
*'''Cannon Prison''' added. | |||
|- | |- | ||
| 04/27/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/28/2017 || 10/18/2017 || align="left" | | | 09/28/2017 || 10/18/2017 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
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|BR=Prisão de Projéteis |BRName=Prison of Projectiles | |BR=Prisão de Projéteis |BRName=Prison of Projectiles | ||
}} | }} | ||
<br> | <br> | ||
{{ | {{SkillNav - Tactical Trooper}} |
Revision as of 18:29, 23 March 2024
[Special Active: Tenacity] Fire a cannon prison with homing capabilities. The cannon prison will install itself once it comes in contact with an enemy and deals damage over time. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper: Transcendent | 70 |
Skill Information
Mode | Damage Over Time (Magical) | Max Hits | Cannonball Use | MP Usage | Cooldown |
---|---|---|---|---|---|
PvE | 256% | 10 | 1 | 100 MP | 8 Seconds |
PvP | 96% |
Skill Traits
Light Cannon Prison | Haste Cannon Prison | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 70% | 70 MP | Cooldown decreased to 70% | 5.6 Seconds |
Total Damage
Mode | Base |
---|---|
PvE | 2,560% |
PvP | 960% |
Tips and Details
- The skill will create the cannon prison exactly where an enemy was on contact with the missile. This means that if they were jumping or launched from an attack, the prison will appear in midair and miss most of its damage, as the hits do not juggle enemies at all.
- This skill's skill freeze is incredibly short, ending right after casting it.
- The missile can be countered or reflected, causing it to home in on you or allies instead.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/28/2016 | 09/28/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
|
06/14/2018 | 06/27/2018 |
|
Alternative Names
Tactical Trooper - Skills
Hyper Active
Special Active
Active
Passive