Module:Test: Difference between revisions

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-- pystart
-- pystart
require('Module:CommonFunctions');
require('Module:CommonFunctions')
local i18n = require('Module:I18n')
local getArgs = require('Module:Arguments').getArgs
local getArgs = require('Module:Arguments').getArgs
local inspect = require('Module:Inspect').inspect
local inspect = require('Module:Inspect').inspect
local getTranslations = i18n.getTranslations
local p = {}
local p = {}


Line 8: Line 10:
function p.main(frame)
function p.main(frame)
     local args = getArgs(frame)
     local args = getArgs(frame)
    local tr = getTranslations(frame, 'Template:Damage', args.lang, true)
     local out
     local out
    function translate(key)
        return i18n.translate(tr, key)
    end


     function inArgs(key)
     function inArgs(key)
Line 51: Line 58:
         do_table = args[1] == 'true',
         do_table = args[1] == 'true',
         character = args[2] or args.char or 'Elsword',
         character = args[2] or args.char or 'Elsword',
        lang_suffix = args.lang and ('/' .. args.lang) or '',
        lang_append = args.lang ~= nil and args.lang ~= '',
         format = args.format ~= 'false',
         format = args.format ~= 'false',
         no_max = args.no_max == 'true',
         no_max = args.no_max == 'true',
Line 91: Line 100:
         {
         {
             key = '',
             key = '',
             name = 'Normal',
             name = translate('Normal'),
             value = 1
             value = 1
         },
         },
         {
         {
             key = 'enhanced',
             key = 'enhanced',
             name = 'Enhanced (Trait)',
             name = translate('Enhanced (Trait)'),
             value = args.enhanced ~= nil and 0.8
             value = args.enhanced ~= nil and 0.8
         },
         },
         {
         {
             key = 'empowered',
             key = 'empowered',
             name = 'Empowered',
             name = translate('Empowered'),
             value = args.empowered == 'true' and 1.2 or tonumber(args.empowered) or false
             value = args.empowered == 'true' and 1.2 or tonumber(args.empowered) or false
         },
         },
         {
         {
             key = 'useful',
             key = 'useful',
             name = 'Useful',
             name = translate('Useful'),
             value = (args.hits_useful or args.avg_hits_useful) and (args.useful_penalty or args.useful or 0.8) or false
             value = (args.hits_useful or args.avg_hits_useful) and (args.useful_penalty or args.useful or 0.8) or false
         },
         },
         {
         {
             key = 'heavy',
             key = 'heavy',
             name = 'Heavy',
             name = translate('Heavy'),
             value = args.heavy ~= nil and 1.44
             value = args.heavy ~= nil and 1.44
         }
         }
Line 132: Line 141:
             --]]
             --]]
             local passive_name = v
             local passive_name = v
            local passive_title = v .. OPTIONS.lang_suffix
             local is_custom = string.find(k, '_define') ~= nil
             local is_custom = string.find(k, '_define') ~= nil
             local passive_index = string.match(k, "%d")
             local passive_index = string.match(k, "%d")
             local passive_values = split(is_custom and v or
             local passive_values = split(is_custom and v or
                 frame:preprocess('{{:' .. passive_name .. '}}{{#arrayprint:' .. passive_name .. '}}'));
                 frame:preprocess('{{:' .. passive_name .. '}}{{#arrayprint:' .. passive_name .. '}}'));
            local display_title


             if is_custom then
             if is_custom then
                 passive_name = passive_values[#passive_values]
                 passive_name = passive_values[#passive_values]
                 passive_values[#passive_values] = nil
                 passive_values[#passive_values] = nil
            elseif OPTIONS.lang_append then
                --[[
                Translate page's display title to passive name.
                Customized will override this name, thus no need to perform the translation
                --]]
                display_title = i18n.getTranslatedTitle(passive_title)
             end
             end


Line 146: Line 163:
                 value = passive_values[1],
                 value = passive_values[1],
                 value_pvp = passive_values[2],
                 value_pvp = passive_values[2],
                 alias = args['alias' .. passive_index] or (passive_index == OPTIONS.append_index and OPTIONS.append_name),
                 alias = args['alias' .. passive_index] or (passive_index == OPTIONS.append_index and OPTIONS.append_name) or display_title,
                 suffix = args['suffix' .. passive_index] and (' ' .. args['suffix' .. passive_index]) or '',
                 suffix = args['suffix' .. passive_index] and (' ' .. args['suffix' .. passive_index]) or '',
                 prefix = args['prefix' .. passive_index] and (args['prefix' .. passive_index] .. ' ') or '',
                 prefix = args['prefix' .. passive_index] and (args['prefix' .. passive_index] .. ' ') or '',
                 exist = frame:preprocess('{{#ifexist:' .. passive_name .. '|true|false}}') == 'true'
                 exist = frame:preprocess('{{#ifexist:' .. passive_name .. '|true|false}}') == 'true'
             }
             }
         elseif not string.find(v, '[a-hj-zA-HJ-Z]+') then
         elseif string.match(v, '^[()+%-*/%d%s,.i]+$') then
             --[[
             --[[
             Change how args are received.
             Change how args are received.
Line 263: Line 280:
     else
     else
         DAMAGE_CONFIG = BASE_DAMAGE_CONFIG
         DAMAGE_CONFIG = BASE_DAMAGE_CONFIG
    end
    -- Helper function to check if a table is not empty
    local function isTableNotEmpty(tbl)
        return next(tbl) ~= nil
    end
    -- Function to apply inheritance for a specific damage type and argument
    local function applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritValue)
        if mainArgValue == '' then
            return inheritValue
        elseif mainArgValue and string.find(mainArgValue, 'i') and inheritValue then
            return eval(mainArgValue:gsub('i', inheritValue))
        end
        return mainArgValue
    end
    -- Function to apply inheritance for a specific argument key
    local function applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
        local mainKey = argTable[1] .. damageType
        local mainKeyPrefixed = prefix .. mainKey
        local mainArgValues = args[mainKeyPrefixed]
        if mainArgValues then
            local i = 1
            local cancelDmgLen = args.cancel_dmg and #args.cancel_dmg or 0
            while i <= (#args.dmg + cancelDmgLen) do
                local mainArgValue = mainArgValues[i]
                for ix, inheritKey in ipairs(argTable) do
                    local inheritArg = args[prefix .. inheritKey .. damageType] or args[inheritKey .. damageType]
                    -- Basic damage/hits inheritance request detected. Ignore min/max.
                    if damageType and mainKey:gsub(damageType, "") == argTable[#argTable] then
                        inheritArg = args[prefix .. inheritKey] or args[inheritKey]
                    end
                    if inheritArg and inheritArg[i] and
                        (damageTypeIndex == 1 and ix ~= 1 or damageTypeIndex ~= 1) and tonumber(inheritArg[i])
                    then
                        mainArgValues[i] = applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritArg[i])
                        break
                    end
                end
                i = i + 1
            end
        end
     end
     end


Line 268: Line 334:
     function inherit(mode)
     function inherit(mode)
         local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
         local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
        for config_key, config_value in pairs(DAMAGE_CONFIG) do
            for arg_table_key, arg_table in pairs(config_value) do
                if arg_table_key ~= 'provided' and arg_table then
                    -- We only do this for the first (main) key
                    local main_key = arg_table[1]
                    local main_key_prefixed = prefix .. main_key
                    local main_arg_values = args[main_key_prefixed]
                    -- Only if the main argument values exist.
                    if main_arg_values then
                        local i = 1
                        --[[
                            Loop over all damage and attempt to inherit in chain.
                            Break the loop if a match was found. Note: For this to work, the value must be an empty string.
                            Alternatively, it can contain an "i" to template the value to inherit.
                        ]]
                        local cancel_dmg_len = args.cancel_dmg and #(args.cancel_dmg) or 0
                        while i <= (#(args.dmg) + cancel_dmg_len) do
                            local main_arg_value = main_arg_values[i]
                            for ix, inherit_key in ipairs(arg_table) do
                                local inherit_arg = args[prefix .. inherit_key] or args[inherit_key]
                                -- No inheritance from itself.
                                if inherit_arg and inherit_arg[i] and inherit_arg[i] ~= '' and ix ~= 1 then
                                    -- Only inherit if empty
                                    if main_arg_value == '' then
                                        args[main_key_prefixed][i] = inherit_arg[i]
                                        break
                                    elseif main_arg_value and string.find(main_arg_value, 'i') and inherit_arg[i] then
                                        args[main_key_prefixed][i] = eval(main_arg_value:gsub('i', inherit_arg[i]))
                                        break
                                    end
                                end
                            end


                            i = i + 1
        for configKey, configValue in pairs(DAMAGE_CONFIG) do
                         end
            for argTableKey, argTable in pairs(configValue) do
                if argTableKey ~= 'provided' and isTableNotEmpty(argTable) then
                    for damageTypeIndex, damageType in ipairs({ '', '_min', '_max' }) do
                         applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
                     end
                     end
                 end
                 end
Line 319: Line 354:
             for k, v in pairs(config_value) do
             for k, v in pairs(config_value) do
                 local output_value = {}
                 local output_value = {}
                 for _, v2 in ipairs(v) do
 
                -- When both min and max are found, we need to break from the loop.
                local isValueFound = { min = false, max = false }
 
                 for _, v2 in ipairs(v) do -- This array holds the argument names with fallbacks
                     forEachDamageType(function(damage_type)
                     forEachDamageType(function(damage_type)
                        -- If there already is a value for this damage type (min or max), do not continue.
                        if isValueFound[damage_type] == true then
                            return
                        end
                         local arg_from_template =
                         local arg_from_template =
                             args[prefix .. v2 .. '_' .. damage_type]
                             args[prefix .. v2 .. '_' .. damage_type]
Line 328: Line 372:


                         if arg_from_template ~= nil then
                         if arg_from_template ~= nil then
                            output_value[damage_type] = arg_from_template
                             if k == 'provided' then
                             if k == 'provided' then
                                 output_value[damage_type] = true
                                 output_value = true
                                 -- Do not generate total_damage values at all if the skill can't reach them.
                                 -- Do not generate total_damage values at all if the skill can't reach them.
                                 if string.find(config_key, 'total_') and OPTIONS.no_max then
                                 if string.find(config_key, 'total_') and OPTIONS.no_max then
                                     output_value[damage_type] = false
                                     output_value = false
                                end
                            else
                                if type(output_value) ~= "table" then
                                    output_value = {}
                                 end
                                 end
                                output_value[damage_type] = arg_from_template
                             end
                             end
                            -- Mark the value as found.
                            isValueFound[damage_type] = true
                         else
                         else
                             if k == 'provided' then
                             if k == 'provided' then
                                 output_value[damage_type] = false
                                 output_value = false
                             else
                             else
                                 output_value[damage_type] = {}
                                 output_value[damage_type] = {}
Line 344: Line 394:
                         end
                         end
                     end)
                     end)
                    -- Both values found, we can now break the loop.
                    if isValueFound.min and isValueFound.max then
                        break
                    end
                 end
                 end
                 if DAMAGE_PARSED[mode][config_key] == nil then
                 if DAMAGE_PARSED[mode][config_key] == nil then
Line 363: Line 418:
                     local new_value = table.deep_copy(damage_value)
                     local new_value = table.deep_copy(damage_value)


                     for k, hit_count in ipairs(new_value.hit_counts) do
                     forEachDamageType(function(damage_type)
                        hit_count = hit_count == '' and 1 or hit_count
                        for k, hit_count in ipairs(new_value.hit_counts[damage_type]) do
                        new_value.hit_counts[k] = hit_count *
                            hit_count = hit_count == '' and 1 or hit_count
                            ((string.find(damage_key, 'awk_') and args.awk_count) and args.awk_count[1] or args.count[1])
                            new_value.hit_counts[damage_type][k] = hit_count *
                     end
                                ((string.find(damage_key, 'awk') and args.awk_count) and args.awk_count[1] or args.count[1])
                        end
                     end)


                     WITH_EACH[mode][damage_key:gsub("total_", "each_")] = damage_value
                     WITH_EACH[mode][damage_key:gsub("total_", "each_")] = damage_value
Line 388: Line 445:
                     local output = 0
                     local output = 0
                     -- Check if to even generate the damage.
                     -- Check if to even generate the damage.
                     if damage_value.provided[damage_type] then
                     if damage_value.provided then
                         -- Loop through damage numbers and multiply them with hits.
                         -- Loop through damage numbers and multiply them with hits.
                         for k, damage_number in ipairs(damage_value.damage_numbers[damage_type]) do
                         for k, damage_number in ipairs(damage_value.damage_numbers[damage_type]) do
Line 414: Line 471:
             for damage_key, damage_value in pairs(mode_content) do
             for damage_key, damage_value in pairs(mode_content) do
                 local cancel_candidate = BASIC_DAMAGE[mode]['cancel_' .. damage_key]
                 local cancel_candidate = BASIC_DAMAGE[mode]['cancel_' .. damage_key]
                 if not string.find(damage_key, 'cancel_') and cancel_candidate then
                 forEachDamageType(function(damage_type)
                    BASIC_DAMAGE[mode][damage_key] = damage_value + cancel_candidate
                    if not string.find(damage_key, 'cancel_') and cancel_candidate then
                 end
                        BASIC_DAMAGE[mode][damage_key][damage_type] = damage_value[damage_type] +
                            cancel_candidate[damage_type]
                    end
                 end)
             end
             end
         end
         end
Line 438: Line 498:
                     --]]
                     --]]
                     if (trait.value and trait.key ~= 'useful') or (string.find(damage_key, 'useful') and trait.key == 'useful') then
                     if (trait.value and trait.key ~= 'useful') or (string.find(damage_key, 'useful') and trait.key == 'useful') then
                         WITH_TRAITS[mode][damage_key .. ((trait.key == 'useful' or trait.key == '') and "" or ('_' .. trait.key))] =
                         forEachDamageType(function(damage_type)
                             damage_value * trait.value
                            local new_key = damage_key ..
                                ((trait.key == 'useful' or trait.key == '') and "" or ('_' .. trait.key));
                            if not WITH_TRAITS[mode][new_key] then
                                WITH_TRAITS[mode][new_key] = {}
                            end
                             WITH_TRAITS[mode][new_key][damage_type] = damage_value[damage_type] * trait.value
                        end)
                     end
                     end
                 end
                 end
Line 446: Line 512:
     end
     end


     -- doTraits()
     doTraits()


     local WITH_PASSIVES = createDamageDataTable()
     local WITH_PASSIVES = createDamageDataTable()
Line 458: Line 524:
         for mode, mode_content in pairs(WITH_TRAITS) do
         for mode, mode_content in pairs(WITH_TRAITS) do
             for damage_key, damage_value in pairs(mode_content) do
             for damage_key, damage_value in pairs(mode_content) do
                 local combinations = { {} }
                 forEachDamageType(function(damage_type)
                for passive_key, passive in pairs(PASSIVES) do
                    local combinations = { {} }
                    local count = #combinations
                    for passive_key, passive in pairs(PASSIVES) do
                    for i = 1, count do
                        local count = #combinations
                        local new_combination = { unpack(combinations[i]) }
                        for i = 1, count do
                        table.insert(new_combination, passive_key)
                            local new_combination = { unpack(combinations[i]) }
                        table.insert(combinations, new_combination)
                            table.insert(new_combination, passive_key)
                            table.insert(combinations, new_combination)
                        end
                     end
                     end
                end
                    for _, combination in pairs(combinations) do
                for _, combination in pairs(combinations) do
                        local passive_multiplier = 1
                    local passive_multiplier = 1
                        local name_suffix = ''
                    local name_suffix = ''
                        if #combination > 0 then
                    if #combination > 0 then
                            table.sort(combination)
                        table.sort(combination)
                            for _, passive_key in pairs(combination) do
                        for _, passive_key in pairs(combination) do
                                passive_multiplier = passive_multiplier *
                            passive_multiplier = passive_multiplier *
                                    tonumber(PASSIVES[passive_key][mode == 'PvE' and 'value' or 'value_pvp'])
                                tonumber(PASSIVES[passive_key][mode == 'PvE' and 'value' or 'value_pvp'])
                                name_suffix = name_suffix .. '_passive' .. passive_key
                            name_suffix = name_suffix .. '_passive' .. passive_key
                            end
                        end
                        local new_damage_key = damage_key .. name_suffix;
                        if not WITH_PASSIVES[mode][new_damage_key] then
                            WITH_PASSIVES[mode][new_damage_key] = {}
                         end
                         end
                        WITH_PASSIVES[mode][new_damage_key][damage_type] = damage_value[damage_type] * passive_multiplier
                     end
                     end
                    WITH_PASSIVES[mode][damage_key .. name_suffix] = damage_value * passive_multiplier
                 end)
                 end
             end
             end
         end
         end
     end
     end


     -- doPassives()
     doPassives()


     local RANGE = {
     local RANGE = {
         min_count = args.range_min_count and args.range_min_count[1] or 1,
         min_count = args.range_min_count and args.range_min_count[1],
         max_count = args.range_max_count and args.range_max_count[1] or 1,
         max_count = args.range_max_count and args.range_max_count[1],
         PvE = {
         PvE = {
             min = args.range_min and args.range_min[1] or 1,
             min = args.range_min and args.range_min[1],
             max = args.range_max and args.range_max[1] or 1
             max = args.range_max and args.range_max[1]
         },
         },
         PvP = {
         PvP = {
             min = args.range_min and (args.range_min[2] or args.range_min[1]) or 1,
             min = args.range_min and (args.range_min[2] or args.range_min[1]),
             max = args.range_max and (args.range_max[2] or args.range_max[1]) or 1
             max = args.range_max and (args.range_max[2] or args.range_max[1])
         }
         }
     }
     }
Line 505: Line 577:
             for damage_key, damage_value in pairs(mode_content) do
             for damage_key, damage_value in pairs(mode_content) do
                 WITH_RANGE[mode][damage_key] = { min = 0, max = 0 }
                 WITH_RANGE[mode][damage_key] = { min = 0, max = 0 }
                 for _, range in ipairs({ 'min', 'max' }) do
                 forEachDamageType(function(damage_type)
                     local final_damage_value = damage_value * (1 + ((RANGE[mode][range] - 1) * RANGE[range .. '_count'])) *
                    local range_count = RANGE[damage_type .. '_count'] or 1;
                        OPTIONS.perm_buff[mode]
                    -- If min count preset, use range_max for the multiplier.
                     WITH_RANGE[mode][damage_key][range] = not OPTIONS.format and final_damage_value or
                    local range_multiplier = RANGE[mode][damage_type] or (damage_type == 'min' and RANGE.min_count and RANGE[mode].max) or 1;
                     local final_range_multiplier = (1 + ((range_multiplier - 1) * range_count));
                    local perm_buff = OPTIONS.perm_buff[mode];
 
                    local final_damage_value = damage_value[damage_type] * final_range_multiplier * perm_buff;
                     WITH_RANGE[mode][damage_key][damage_type] = not OPTIONS.format and final_damage_value or
                         formatDamage(final_damage_value)
                         formatDamage(final_damage_value)
                 end
                 end)
             end
             end
         end
         end
     end
     end


     -- doDamageBuffRange()
     doDamageBuffRange()


     -- local FINAL_DAMAGE = WITH_RANGE
     local FINAL_DAMAGE = WITH_RANGE
    local FINAL_DAMAGE = DAMAGE_PARSED


     -- Helper function to iterate over traits.
     -- Helper function to iterate over traits.
Line 565: Line 641:
     end
     end


     -- -- Generate the table
     -- Generate the table
     -- local TABLE = mw.html.create('table'):attr({
     local TABLE = mw.html.create('table'):attr({
    --    cellpadding = 5,
        cellpadding = 5,
    --    border = 1,
        border = 1,
    --    style = 'border-collapse: collapse; text-align: center',
        style = 'border-collapse: collapse; text-align: center',
    --    class = 'colortable-' .. OPTIONS.character
        class = 'colortable-' .. OPTIONS.character
     -- })
     })


     -- -- Our table structure
     -- Our table structure
     -- local TABLE_CONTENT = {
     local TABLE_CONTENT = {
    --    {
        {
    --        type = 'extra',
            type = 'extra',
    --        text = { 'Average' },
            text = { translate('Average') },
    --        is_visible = OPTIONS.no_max,
            is_visible = OPTIONS.no_max,
    --        no_damage = true
            no_damage = true
    --    },
        },
    --    {
        {
    --        type = 'passives',
            type = 'passives',
    --        text = checkPassives({
            text = checkPassives({
    --            output = { 'Base' },
                output = { translate('Base') },
    --            action = function(passive, output)
                action = function(passive, output)
    --                if passive.is_combined then
                    if passive.is_combined then
    --                    -- Handling combined passive header name.
                        -- Handling combined passive header name.
    --                    local combo = {}
                        local combo = {}
    --                    for _, passive_key in ipairs(OPTIONS.combine) do
                        for _, passive_key in ipairs(OPTIONS.combine) do
    --                        passive = PASSIVES[passive_key]
                            passive = PASSIVES[passive_key]
    --                        table.insert(combo,
                            table.insert(combo,
    --                            link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                                link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
    --                    end
                        end
    --                    table.insert(output, table.concat(combo, '/') .. OPTIONS.combine_suffix)
                        table.insert(output, table.concat(combo, '/') .. OPTIONS.combine_suffix)
    --                else
                    else
    --                    table.insert(output,
                        table.insert(output,
    --                        link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                            link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
    --                 end
                    end
    --             end
                 end
    --        }),
             }),
    --        keywords = checkPassives({
            keywords = checkPassives({
    --            action = function(passive, output, passive_index)
                action = function(passive, output, passive_index)
    --                if passive.is_combined then
                    if passive.is_combined then
    --                    -- Handling combined passive damage cells.
                        -- Handling combined passive damage cells.
    --                    table.insert(output, sortPassives('passive' .. table.concat(OPTIONS.combine, '_passive')))
                        table.insert(output, sortPassives('passive' .. table.concat(OPTIONS.combine, '_passive')))
    --                else
                    else
    --                    table.insert(output, 'passive' .. passive_index)
                        table.insert(output, 'passive' .. passive_index)
    --                 end
                    end
    --             end
                 end
    --        }),
             }),
    --        is_visible = not OPTIONS.no_max or #PASSIVES > 0
            is_visible = not OPTIONS.no_max or #PASSIVES > 0
    --    },
        },
    --    {
        {
    --        type = 'passive_appended',
            type = 'passive_appended',
    --        text = {
            text = {
    --            'Normal',
                translate('Normal'),
    --            OPTIONS.is_append and
                OPTIONS.is_append and
    --            link(PASSIVES[OPTIONS.append_index].name,
                link(PASSIVES[OPTIONS.append_index].name,
    --                PASSIVES[OPTIONS.append_index].alias or OPTIONS.append_name or nil,
                    PASSIVES[OPTIONS.append_index].alias or OPTIONS.append_name or nil,
    --                PASSIVES[OPTIONS.append_index].prefix,
                    PASSIVES[OPTIONS.append_index].prefix,
    --                PASSIVES[OPTIONS.append_index].suffix,
                    PASSIVES[OPTIONS.append_index].suffix,
    --                PASSIVES[OPTIONS.append_index].exist
                    PASSIVES[OPTIONS.append_index].exist
    --            )
                )
    --        },
            },
    --        keywords = { OPTIONS.is_append and ('passive' .. OPTIONS.append_index) or nil },
            keywords = { OPTIONS.is_append and ('passive' .. OPTIONS.append_index) or nil },
    --        is_visible = OPTIONS.is_append or false
            is_visible = OPTIONS.is_append or false
    --    },
        },
    --    {
        {
    --        type = 'awakening',
            type = 'awakening',
    --        text = { 'Regular', (function()
            text = { translate('Regular'), (function()
    --            if OPTIONS.dmp then
                if OPTIONS.dmp then
    --                return link('Dynamo Point System', 'Dynamo Configuration', nil,
                    return link('Dynamo Point System' .. OPTIONS.lang_suffix, 'Dynamo Configuration', args.awk_prefix,
    --                     OPTIONS.dmp ~= 'false' and ('(' .. OPTIONS.dmp .. ' DMP)'))
                     OPTIONS.dmp ~= 'false' and (fillTemplate('({1} DMP)', { OPTIONS.dmp })) .. (args.awk_suffix and (' ' .. args.awk_suffix) or ''))
    --            elseif args.awk_alias then
                elseif args.awk_alias then
    --                return link(unpack(args.awk_alias))
                    return link(args.awk_alias[1], args.awk_alias[2], args.awk_prefix, args.awk_suffix)
    --            end
                end
    --            return link('Awakening Mode')
                return link('Awakening Mode' .. OPTIONS.lang_suffix, translate('Awakening Mode'), args.awk_prefix, args.awk_suffix)
    --        end)()
            end)()
    --        },
            },
    --        keywords = { 'awk' },
            keywords = { 'awk' },
    --        keyword_next_to_main_key = true,
            keyword_next_to_main_key = true,
    --        is_visible = inArgs('awk_dmg') or inArgs('awk_hits') or inArgs('avg_awk_hits') or false
            is_visible = inArgs('awk_dmg') or inArgs('awk_hits') or inArgs('avg_awk_hits') or false
    --    },
        },
    --    {
        {
    --        type = 'traits',
            type = 'traits',
    --        text = checkTraits({
            text = checkTraits({
    --            output = { 'Normal' },
                output = { translate('Normal') },
    --            action = function(trait, output)
                action = function(trait, output)
    --                table.insert(output, trait.name)
                    table.insert(output, trait.name)
    --            end
                end
    --        }),
            }),
    --        keywords = checkTraits({
            keywords = checkTraits({
    --            action = function(trait, output)
                action = function(trait, output)
    --                table.insert(output, trait.key)
                    table.insert(output, trait.key)
    --            end
                end
    --        }),
            }),
    --        is_visible = checkTraits()
            is_visible = checkTraits()
    --    },
        },
    --    {
        {
    --        type = 'cancel',
            type = 'cancel',
    --        text = {
            text = {
    --            'Cancel', 'Full'
                translate('Cancel'),
    --        },
                translate('Full'),
    --        keywords = { 'cancel' },
            },
    --        keyword_first = true,
            keywords = { 'cancel' },
    --        is_visible = inArgs('cancel_dmg')
            keyword_first = true,
    --    },
            is_visible = inArgs('cancel_dmg')
    --    {
        },
    --        type = 'hit_count',
        {
    --        text = {
            type = 'hit_count',
    --            (inArgs('count') and not OPTIONS.use_avg) and
            text = {
    --            (table.concat({ 'Per', args.count_name or 'Group' }, ' ')) or 'Average',
                (inArgs('count') and not OPTIONS.use_avg) and
    --            'Max'
                (fillTemplate(translate('Per {1}'), { args.count_name or translate('Group') })) or
    --        },
                translate('Average'),
    --        keywords = (function()
                translate('Max')
    --            if inArgs('avg_hits') or inArgs('count') then
            },
    --                return { (inArgs('count') and not OPTIONS.use_avg) and 'each' or 'avg', 'total' }
            keywords = (function()
    --            end
                if inArgs('avg_hits') or inArgs('count') then
    --            return { 'total' }
                    return { (inArgs('count') and not OPTIONS.use_avg) and 'each' or 'avg', 'total' }
    --        end)(),
                end
    --        is_visible = ((inArgs('avg_hits') or inArgs('count')) and not OPTIONS.no_max) or false
                return { 'total' }
    --    }
            end)(),
     -- }
            is_visible = ((inArgs('avg_hits') or inArgs('count')) and not OPTIONS.no_max) or false
        }
     }


     -- function TABLE:new()
     function TABLE:new()
    --    return self:tag('tr')
        return self:tag('tr')
     -- end
     end


     -- function returnDamageInOrder()
     function returnDamageInOrder()
    --    local main_key = 'damage'
        local main_key = 'damage'
    --    local all_list = {}
        local all_list = {}


    --    -- Initialize current list with main key
        -- Initialize current list with main key
    --    local current_list = { main_key }
        local current_list = { main_key }


    --    for i = #TABLE_CONTENT, 1, -1 do
        for i = #TABLE_CONTENT, 1, -1 do
    --        local current_row = TABLE_CONTENT[i]
            local current_row = TABLE_CONTENT[i]
    --        local new_list = {}
            local new_list = {}


    --        -- Check if it's the first iteration. If so, append phrases.
            -- Check if it's the first iteration. If so, append phrases.
    --        if not current_row.no_damage then
            if not current_row.no_damage then
    --            if i == #TABLE_CONTENT then
                if i == #TABLE_CONTENT then
    --                for _, keyword in ipairs(current_row.keywords) do
                    for _, keyword in ipairs(current_row.keywords) do
    --                    if not OPTIONS.no_max or (OPTIONS.no_max and keyword ~= 'total') then
                        if not OPTIONS.no_max or (OPTIONS.no_max and keyword ~= 'total') then
    --                        local new_key = keyword .. '_' .. main_key
                            local new_key = keyword .. '_' .. main_key
    --                        table.insert(new_list, new_key)
                            table.insert(new_list, new_key)
    --                     end
                        end
    --                 end
                     end
    --            elseif current_row.is_visible then
                 elseif current_row.is_visible then
    --                -- Append suffix for each keyword in current row
                    -- Append suffix for each keyword in current row
    --                for _, keyword in ipairs(current_row.keywords) do
                    for _, keyword in ipairs(current_row.keywords) do
    --                    -- Iterate through previous keys
                        -- Iterate through previous keys
    --                    for _, prev_key in ipairs(all_list) do
                        for _, prev_key in ipairs(all_list) do
    --                        local new_key = prev_key .. '_' .. keyword
                            local new_key = prev_key .. '_' .. keyword
    --                        -- If needed, move the suffix to the rightmost of main_key.
                            -- If needed, move the suffix to the rightmost of main_key.
    --                        if current_row.keyword_next_to_main_key then
                            if current_row.keyword_next_to_main_key then
    --                            new_key = prev_key:gsub(main_key, main_key .. '_' .. keyword)
                                new_key = prev_key:gsub(main_key, main_key .. '_' .. keyword)
    --                        elseif current_row.keyword_first then
                            elseif current_row.keyword_first then
    --                            new_key = keyword .. '_' .. prev_key
                                new_key = keyword .. '_' .. prev_key
    --                        end
                            end
    --                        table.insert(new_list, new_key)
                            table.insert(new_list, new_key)
    --                     end
                        end
    --                 end
                     end
    --            end
                 end


    --            -- Append new_list to all_list
                -- Append new_list to all_list
    --            for _, new_key in ipairs(new_list) do
                for _, new_key in ipairs(new_list) do
    --                table.insert(all_list, sortPassives(new_key))
                    table.insert(all_list, sortPassives(new_key))
    --             end
                end
    --         end
             end
    --    end
         end


    --    -- Sort the list once more, in order to swap the order of cancel & full.
        -- Sort the list once more, in order to swap the order of cancel & full.
    --    if inArgs('cancel_dmg') then
        if inArgs('cancel_dmg') then
    --        local new_list = {}
            local new_list = {}
    --        local cancel_counter = 1
            local cancel_counter = 1
    --        local full_counter = 2
            local full_counter = 2
    --        for i, damage_key in ipairs(all_list) do
            for i, damage_key in ipairs(all_list) do
    --            local regex = "^(%w+_)"
                local regex = "^(%w+_)"
    --            local prefix = 'cancel_'
                local prefix = 'cancel_'
    --            local match = string.match(damage_key, regex)
                local match = string.match(damage_key, regex)
    --            if (match == prefix) then
                if (match == prefix) then
    --                new_list[i] = damage_key:gsub(prefix, "")
                    new_list[i] = damage_key:gsub(prefix, "")
    --            else
                else
    --                new_list[i] = prefix .. damage_key
                    new_list[i] = prefix .. damage_key
    --            end
                end
    --        end
            end
    --        all_list = new_list
            all_list = new_list
    --    end
        end


    --    return all_list
        return all_list
     -- end
     end


     -- function doInitialCell(new_row)
     function doInitialCell(new_row)
    --    return new_row:tag('th'):wikitext('Mode')
        return new_row:tag('th'):wikitext(translate('Mode'))
     -- end
     end


     -- function doHeaders()
     function doHeaders()
    --    local current_multiplier = 0 -- Keeps track of the number of cells to spawn
        local current_multiplier = 0 -- Keeps track of the number of cells to spawn
    --    local initial_header_cell    -- The leftmost cell that says "Mode"
        local initial_header_cell    -- The leftmost cell that says "Mode"
    --    local iterations = 0        -- Keeps track of iterations that successfully rendered something. Required to tell the initial cell how many columns to span.
        local iterations = 0        -- Keeps track of iterations that successfully rendered something. Required to tell the initial cell how many columns to span.


    --    for row_index, row in ipairs(TABLE_CONTENT) do
        for row_index, row in ipairs(TABLE_CONTENT) do
    --        if row.is_visible then
            if row.is_visible then
    --            local new_row = TABLE:new()
                local new_row = TABLE:new()
    --            local next_multiplier = 0
                local next_multiplier = 0


    --            -- Only spawn the initial cell in the first generated row.
                -- Only spawn the initial cell in the first generated row.
    --            if iterations == 0 and not initial_header_cell then
                if iterations == 0 and not initial_header_cell then
    --                initial_header_cell = doInitialCell(new_row)
                    initial_header_cell = doInitialCell(new_row)
    --            end
                end


    --            --[[
                --[[
    --            We need to know how the colspan will look like.
                We need to know how the colspan will look like.
    --            So the solution is to loop through the table again and check how many cells will be spawned.
                So the solution is to loop through the table again and check how many cells will be spawned.
    --            And also multiply everything, because it is exponential.
                And also multiply everything, because it is exponential.
    --            ]]
                ]]
    --            local colspan_value = 1
                local colspan_value = 1
    --            for k, v in ipairs(TABLE_CONTENT) do
                for k, v in ipairs(TABLE_CONTENT) do
    --                if k > row_index and v.is_visible then
                    if k > row_index and v.is_visible then
    --                    colspan_value = colspan_value * #v.text
                        colspan_value = colspan_value * #v.text
    --                end
                    end
    --            end
                end


    --            -- Now we can spawn our header cells depending on what is known.
                -- Now we can spawn our header cells depending on what is known.
    --            for i = 1, (current_multiplier == 0 and 1 or current_multiplier), 1 do
                for i = 1, (current_multiplier == 0 and 1 or current_multiplier), 1 do
    --                for _, text in ipairs(row.text) do
                    for _, text in ipairs(row.text) do
    --                    local new_cell = new_row:tag('th')
                        local new_cell = new_row:tag('th')
    --                    new_cell:attr('colspan', colspan_value):wikitext(text)
                        new_cell:attr('colspan', colspan_value):wikitext(text)
    --                    next_multiplier = next_multiplier + 1
                        next_multiplier = next_multiplier + 1
    --                end
                    end
    --            end
                end
    --            current_multiplier = next_multiplier
                current_multiplier = next_multiplier
    --            iterations = iterations + 1
                iterations = iterations + 1
    --        end
            end
    --    end
        end
    --    -- Apply rowspan of the same value as iteration count.
        -- Apply rowspan of the same value as iteration count.
    --    initial_header_cell:attr('rowspan', iterations)
        initial_header_cell:attr('rowspan', iterations)
     -- end
     end


     -- -- Helper function to display ranges.
     -- Helper function to display ranges.
     -- function doRangeText(damage_number)
     function doRangeText(damage_number)
    --    if damage_number and damage_number.min == damage_number.max then
        if damage_number and damage_number.min == damage_number.max then
    --        damage_number = damage_number.min
            damage_number = damage_number.min
    --    elseif damage_number then
        elseif damage_number then
    --        damage_number = damage_number.min ..
            damage_number = damage_number.min ..
    --            '<span style="white-space: nowrap;"> ~</span> ' .. damage_number.max
                '<span style="white-space: nowrap;"> ~</span> ' .. damage_number.max
    --    end
        end
    --    return damage_number
        return damage_number
     -- end
     end


     -- function doContentByMode(mode)
     function doContentByMode(mode)
    --    local mode_row = TABLE:new()
        local mode_row = TABLE:new()
    --    mode_row:tag('td'):wikitext(frame:expandTemplate { title = mode })
        mode_row:tag('td'):wikitext(frame:expandTemplate { title = translate(mode) })
    --    local damage_entries = returnDamageInOrder()
        local damage_entries = returnDamageInOrder()
    --    local last_number
        local last_number
    --    local last_unique_cell
        local last_unique_cell


    --    for _, damage_key in ipairs(damage_entries) do
        for _, damage_key in ipairs(damage_entries) do
    --        if args.dump_names ~= 'true' then
            if args.dump_names ~= 'true' then
    --            local damage_number = FINAL_DAMAGE[mode][damage_key]
                local damage_number = FINAL_DAMAGE[mode][damage_key]
    --            damage_number = doRangeText(damage_number)
                damage_number = doRangeText(damage_number)


    --            if last_number ~= damage_number then
                if last_number ~= damage_number then
    --                -- Display ranges.
                    -- Display ranges.
    --                local new_cell = mode_row:tag('td'):wikitext(damage_number
                    local new_cell = mode_row:tag('td'):wikitext(damage_number
    --                    -- Error out if it doesn't exist
                        -- Error out if it doesn't exist
    --                    or frame:expandTemplate {
                        or frame:expandTemplate {
    --                        title = 'color',
                            title = 'color',
    --                        args = { 'red', '&#35;ERROR' }
                            args = { 'red', '&#35;ERROR' }
    --                    })
                        })
    --                last_unique_cell = new_cell
                    last_unique_cell = new_cell
    --            else
                else
    --                last_unique_cell:attr('colspan', (last_unique_cell:getAttr('colspan') or 1) + 1)
                    last_unique_cell:attr('colspan', (last_unique_cell:getAttr('colspan') or 1) + 1)
    --            end
                end
    --            last_number = damage_number
                last_number = damage_number
    --        else
            else
    --            mode_row:tag('td'):wikitext(damage_key)
                mode_row:tag('td'):wikitext(damage_key)
    --        end
            end
    --    end
        end
     -- end
     end


     -- function doTable()
     function doTable()
    --    doHeaders()
        doHeaders()
    --    forEach(doContentByMode)
        forEach(doContentByMode)
     -- end
     end


     -- doTable()
     if OPTIONS.do_table then
        doTable()
    end


     -- Dump all values if wanted.
     -- Dump all values if wanted.
Line 862: Line 942:
     if OPTIONS.bug then
     if OPTIONS.bug then
         bug = frame:expandTemplate {
         bug = frame:expandTemplate {
             title = 'SkillText',
             title = translate('SkillText'),
             args = { 'FreeTraining' }
             args = { 'FreeTraining' }
         }
         }

Latest revision as of 16:55, 18 March 2024

Documentation for this module may be created at Module:Test/doc

-- pystart
require('Module:CommonFunctions')
local i18n = require('Module:I18n')
local getArgs = require('Module:Arguments').getArgs
local inspect = require('Module:Inspect').inspect
local getTranslations = i18n.getTranslations
local p = {}

-- Main process
function p.main(frame)
    local args = getArgs(frame)
    local tr = getTranslations(frame, 'Template:Damage', args.lang, true)
    local out

    function translate(key)
        return i18n.translate(tr, key)
    end

    function inArgs(key)
        if args[key] ~= nil then
            return true
        end
    end

    local modes = { 'PvE', 'PvP' }

    -- Define the schema for the table
    local tableSchema = {}
    for _, mode in ipairs(modes) do
        tableSchema[mode] = {}
    end

    function forEach(func)
        for _, mode in ipairs(modes) do
            func(mode)
        end
    end

    function forEachDamageType(func)
        for _, damage_type in ipairs({ 'min', 'max' }) do
            func(damage_type)
        end
    end

    -- Function to create a new table with the desired schema
    function createDamageDataTable()
        local newTable = {}
        for key, value in pairs(tableSchema) do
            if type(value) == "table" then
                newTable[key] = {}
            end
        end
        return newTable
    end

    -- User requested options
    local OPTIONS = {
        do_table = args[1] == 'true',
        character = args[2] or args.char or 'Elsword',
        lang_suffix = args.lang and ('/' .. args.lang) or '',
        lang_append = args.lang ~= nil and args.lang ~= '',
        format = args.format ~= 'false',
        no_max = args.no_max == 'true',
        is_append = args.append ~= nil,
        append_index = args.append and tonumber(split(args.append)[1]),
        append_name = args.append and split(args.append)[2],
        combine_suffix = args.combine_suffix and (' ' .. args.combine_suffix) or '',
        combine = (function()
            local output = {}
            if not args.combine then
                return nil
            end
            for _, passive_key in ipairs(split(args.combine)) do
                table.insert(output, tonumber(passive_key))
            end
            if #output == 0 then
                return nil
            end
            return output
        end)(),
        perm_buff = {
            PvE = args.perm_buff or 1,
            PvP = args.pvp_perm_buff or args.perm_buff or 1
        },
        bug = args.bug == 'true',
        dump = args.dump == 'true',
        dump_table_data = args.dump_table_data == 'true',
        dump_parsed = args.dump_parsed == 'true',
        prefix = args.prefix,
        use_avg = args.use_avg == 'true',
        dmp = args.dmp == 'true' and 3 or args.dmp
    }

    -- Define a table with parsed damage information of all kind.
    local BASIC_DAMAGE = createDamageDataTable()

    -- Define a table with trait names and their values to apply.
    local TRAITS = {
        -- An empty trait so we keep the original values there.
        {
            key = '',
            name = translate('Normal'),
            value = 1
        },
        {
            key = 'enhanced',
            name = translate('Enhanced (Trait)'),
            value = args.enhanced ~= nil and 0.8
        },
        {
            key = 'empowered',
            name = translate('Empowered'),
            value = args.empowered == 'true' and 1.2 or tonumber(args.empowered) or false
        },
        {
            key = 'useful',
            name = translate('Useful'),
            value = (args.hits_useful or args.avg_hits_useful) and (args.useful_penalty or args.useful or 0.8) or false
        },
        {
            key = 'heavy',
            name = translate('Heavy'),
            value = args.heavy ~= nil and 1.44
        }
    }

    function eval(s)
        return frame:preprocess('{{#expr:' .. s .. '}}')
    end

    -- A table with user-requested passive skills (empty by default).
    local PASSIVES = {}
    -- A table with non-numeric arguments to split.
    local TO_SPLIT = { 'append', 'awk_alias' }

    for k, v in pairs(args) do
        if string.find(k, 'passive') then
            --[[
            Fix up the passives and put them into a separate table.
            |passive1=... |passive2=... -> { passive1, passive2 }
            --]]
            local passive_name = v
            local passive_title = v .. OPTIONS.lang_suffix
            local is_custom = string.find(k, '_define') ~= nil
            local passive_index = string.match(k, "%d")
            local passive_values = split(is_custom and v or
                frame:preprocess('{{:' .. passive_name .. '}}{{#arrayprint:' .. passive_name .. '}}'));
            local display_title

            if is_custom then
                passive_name = passive_values[#passive_values]
                passive_values[#passive_values] = nil
            elseif OPTIONS.lang_append then
                --[[
                Translate page's display title to passive name.
                Customized will override this name, thus no need to perform the translation
                --]]
                display_title = i18n.getTranslatedTitle(passive_title)
            end

            PASSIVES[tonumber(passive_index)] = {
                name = passive_name,
                value = passive_values[1],
                value_pvp = passive_values[2],
                alias = args['alias' .. passive_index] or (passive_index == OPTIONS.append_index and OPTIONS.append_name) or display_title,
                suffix = args['suffix' .. passive_index] and (' ' .. args['suffix' .. passive_index]) or '',
                prefix = args['prefix' .. passive_index] and (args['prefix' .. passive_index] .. ' ') or '',
                exist = frame:preprocess('{{#ifexist:' .. passive_name .. '|true|false}}') == 'true'
            }
        elseif string.match(v, '^[()+%-*/%d%s,.i]+$') then
            --[[
            Change how args are received.
            dmg = 500, 700, 800 (string) -> dmg = { 500, 700, 800 } (table)
            --]]
            local split_values = split(v)
            -- Perform automatic math on each value.
            for k2, v2 in pairs(split_values) do
                if not string.find(v, '[a-zA-Z]+') then
                    split_values[k2] = eval(v2)
                end
            end
            args[k] = split_values
        elseif inArrayHasValue(k, TO_SPLIT) then
            args[k] = split(v)
        end
    end

    -- Set basic hit count to 1 for all damage.
    for k, v in ipairs(args.dmg) do
        if not args.hits then
            args.hits = {}
        end
        if not args.hits[k] then
            args.hits[k] = 1
        end
    end

    -- Set basic hit count to 1 for all cancel damage.
    if args.cancel_dmg then
        for k, v in ipairs(args.cancel_dmg) do
            if not args.cancel_hits then
                args.cancel_hits = {}
            end
            if not args.cancel_hits[k] then
                args.cancel_hits[k] = 1
            end
        end
    end

    -- Store a configuration that will tell the main function how to behave given different inputs.
    -- It will always take the first value if available. If not, fall back to the other (recursively).
    local BASE_DAMAGE_CONFIG = {
        total_damage = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'hits' },
            provided = { 'dmg' }
        },
        total_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits', 'hits' },
            provided = { 'awk_dmg', 'awk_hits' }
        },
        avg_damage = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits', 'hits' },
            provided = { 'avg_hits' }
        },
        avg_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits', 'awk_hits', 'avg_hits', 'hits' },
            provided = { 'avg_awk_hits', args.awk_dmg and 'avg_hits' or nil }
        },
        -- Store the logic for Useful traits
        total_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'hits_useful', 'hits' },
            provided = { 'hits_useful' }
        },
        total_damage_awk_useful = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits_useful', 'awk_hits', 'hits_useful', 'hits' },
            provided = { 'awk_hits_useful' }
        },
        avg_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits_useful', 'hits_useful', 'avg_hits', 'hits' },
            provided = { 'avg_hits_useful' }
        },
        avg_damage_awk_useful = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits_useful', 'avg_awk_hits', 'hits_useful', 'hits' },
            provided = { 'avg_awk_hits_useful' }
        },
    }

    local DAMAGE_CONFIG = {}
    function handleCancel()
        local processed_keys = {}
        for config_key, config_value in pairs(BASE_DAMAGE_CONFIG) do
            if not config_key:match('cancel_') then
                local new_config_value = {}
                for arg_table_key, arg_table in pairs(config_value) do
                    local new_arg_table = {}
                    for _, arg in ipairs(arg_table) do
                        table.insert(new_arg_table, 'cancel_' .. arg)
                    end
                    new_config_value[arg_table_key] = new_arg_table
                end
                local new_key = 'cancel_' .. config_key
                DAMAGE_CONFIG[new_key] = new_config_value
                processed_keys[new_key] = true
            end
        end
        return processed_keys
    end

    if args.cancel_dmg then
        handleCancel()
        DAMAGE_CONFIG = table.fuse(BASE_DAMAGE_CONFIG, DAMAGE_CONFIG)
    else
        DAMAGE_CONFIG = BASE_DAMAGE_CONFIG
    end

    -- Helper function to check if a table is not empty
    local function isTableNotEmpty(tbl)
        return next(tbl) ~= nil
    end

    -- Function to apply inheritance for a specific damage type and argument
    local function applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritValue)
        if mainArgValue == '' then
            return inheritValue
        elseif mainArgValue and string.find(mainArgValue, 'i') and inheritValue then
            return eval(mainArgValue:gsub('i', inheritValue))
        end
        return mainArgValue
    end

    -- Function to apply inheritance for a specific argument key
    local function applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
        local mainKey = argTable[1] .. damageType
        local mainKeyPrefixed = prefix .. mainKey
        local mainArgValues = args[mainKeyPrefixed]

        if mainArgValues then
            local i = 1
            local cancelDmgLen = args.cancel_dmg and #args.cancel_dmg or 0

            while i <= (#args.dmg + cancelDmgLen) do
                local mainArgValue = mainArgValues[i]

                for ix, inheritKey in ipairs(argTable) do
                    local inheritArg = args[prefix .. inheritKey .. damageType] or args[inheritKey .. damageType]

                    -- Basic damage/hits inheritance request detected. Ignore min/max.
                    if damageType and mainKey:gsub(damageType, "") == argTable[#argTable] then
                        inheritArg = args[prefix .. inheritKey] or args[inheritKey]
                    end

                    if inheritArg and inheritArg[i] and
                        (damageTypeIndex == 1 and ix ~= 1 or damageTypeIndex ~= 1) and tonumber(inheritArg[i])
                    then
                        mainArgValues[i] = applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritArg[i])
                        break
                    end
                end

                i = i + 1
            end
        end
    end

    -- Inherits values from args if not provided, but usage suggests that they're meant to be generated.
    function inherit(mode)
        local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')

        for configKey, configValue in pairs(DAMAGE_CONFIG) do
            for argTableKey, argTable in pairs(configValue) do
                if argTableKey ~= 'provided' and isTableNotEmpty(argTable) then
                    for damageTypeIndex, damageType in ipairs({ '', '_min', '_max' }) do
                        applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
                    end
                end
            end
        end
    end

    forEach(inherit)

    local DAMAGE_PARSED = createDamageDataTable()
    function parseConfig(mode)
        local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
        for config_key, config_value in pairs(DAMAGE_CONFIG) do
            for k, v in pairs(config_value) do
                local output_value = {}

                -- When both min and max are found, we need to break from the loop.
                local isValueFound = { min = false, max = false }

                for _, v2 in ipairs(v) do -- This array holds the argument names with fallbacks
                    forEachDamageType(function(damage_type)
                        -- If there already is a value for this damage type (min or max), do not continue.
                        if isValueFound[damage_type] == true then
                            return
                        end

                        local arg_from_template =
                            args[prefix .. v2 .. '_' .. damage_type]
                            or args[v2 .. '_' .. damage_type]
                            or args[prefix .. v2]
                            or args[v2];

                        if arg_from_template ~= nil then
                            if k == 'provided' then
                                output_value = true
                                -- Do not generate total_damage values at all if the skill can't reach them.
                                if string.find(config_key, 'total_') and OPTIONS.no_max then
                                    output_value = false
                                end
                            else
                                if type(output_value) ~= "table" then
                                    output_value = {}
                                end
                                output_value[damage_type] = arg_from_template
                            end
                            -- Mark the value as found.
                            isValueFound[damage_type] = true
                        else
                            if k == 'provided' then
                                output_value = false
                            else
                                output_value[damage_type] = {}
                            end
                        end
                    end)

                    -- Both values found, we can now break the loop.
                    if isValueFound.min and isValueFound.max then
                        break
                    end
                end
                if DAMAGE_PARSED[mode][config_key] == nil then
                    DAMAGE_PARSED[mode][config_key] = {}
                end
                DAMAGE_PARSED[mode][config_key][k] = output_value
            end
        end
    end

    forEach(parseConfig)

    -- Detected "count", for skills like Clementine, Enough Mineral, etc.
    function doEachDamage()
        local WITH_EACH = table.deep_copy(DAMAGE_PARSED)
        for mode, mode_content in pairs(DAMAGE_PARSED) do
            for damage_key, damage_value in pairs(mode_content) do
                if string.find(damage_key, 'total_') then
                    local new_value = table.deep_copy(damage_value)

                    forEachDamageType(function(damage_type)
                        for k, hit_count in ipairs(new_value.hit_counts[damage_type]) do
                            hit_count = hit_count == '' and 1 or hit_count
                            new_value.hit_counts[damage_type][k] = hit_count *
                                ((string.find(damage_key, 'awk') and args.awk_count) and args.awk_count[1] or args.count[1])
                        end
                    end)

                    WITH_EACH[mode][damage_key:gsub("total_", "each_")] = damage_value
                    WITH_EACH[mode][damage_key] = new_value
                end
            end
        end
        return WITH_EACH
    end

    if args.count then
        DAMAGE_PARSED = doEachDamage()
    end

    function doBasicDamage()
        for mode, mode_content in pairs(DAMAGE_PARSED) do
            for damage_key, damage_value in pairs(mode_content) do
                forEachDamageType(function(damage_type)
                    local i = 1
                    local output = 0
                    -- Check if to even generate the damage.
                    if damage_value.provided then
                        -- Loop through damage numbers and multiply them with hits.
                        for k, damage_number in ipairs(damage_value.damage_numbers[damage_type]) do
                            local hit_count = damage_value.hit_counts[damage_type][i]
                            hit_count = hit_count == '' and 1 or hit_count
                            output = output + (damage_number * hit_count)
                            i = i + 1
                        end
                        -- Write the result to a separate object.
                        if not BASIC_DAMAGE[mode][damage_key] then
                            BASIC_DAMAGE[mode][damage_key] = {}
                        end
                        BASIC_DAMAGE[mode][damage_key][damage_type] = output
                    end
                end)
            end
        end
    end

    doBasicDamage()

    -- Adding missing cancel part damage to full, so that repetition wouldn't be a problem.
    function addCancelDamage()
        for mode, mode_content in pairs(BASIC_DAMAGE) do
            for damage_key, damage_value in pairs(mode_content) do
                local cancel_candidate = BASIC_DAMAGE[mode]['cancel_' .. damage_key]
                forEachDamageType(function(damage_type)
                    if not string.find(damage_key, 'cancel_') and cancel_candidate then
                        BASIC_DAMAGE[mode][damage_key][damage_type] = damage_value[damage_type] +
                            cancel_candidate[damage_type]
                    end
                end)
            end
        end
    end

    if args.cancel_dmg then
        addCancelDamage()
    end

    local WITH_TRAITS = createDamageDataTable()
    function doTraits()
        -- Handle traits here
        for mode, mode_content in pairs(BASIC_DAMAGE) do
            for damage_key, damage_value in pairs(mode_content) do
                for _, trait in pairs(TRAITS) do
                    --[[
                    Suffix all damage values with existing traits.
                    Useful already has the prefix, so only multiply with its value.
                    Also, we don't want other traits to multiply with Useful,
                    so we skip those situations, as impossible in-game.
                    --]]
                    if (trait.value and trait.key ~= 'useful') or (string.find(damage_key, 'useful') and trait.key == 'useful') then
                        forEachDamageType(function(damage_type)
                            local new_key = damage_key ..
                                ((trait.key == 'useful' or trait.key == '') and "" or ('_' .. trait.key));
                            if not WITH_TRAITS[mode][new_key] then
                                WITH_TRAITS[mode][new_key] = {}
                            end
                            WITH_TRAITS[mode][new_key][damage_type] = damage_value[damage_type] * trait.value
                        end)
                    end
                end
            end
        end
    end

    doTraits()

    local WITH_PASSIVES = createDamageDataTable()

    --[[
    Generates passives with every possible combinations of all subsets.
    For example: 3 passives are given, so it will generate the following:
    (1), (2), (3), (1, 2), (1, 3), (1, 2, 3), (2, 3)
    ]]
    function doPassives()
        for mode, mode_content in pairs(WITH_TRAITS) do
            for damage_key, damage_value in pairs(mode_content) do
                forEachDamageType(function(damage_type)
                    local combinations = { {} }
                    for passive_key, passive in pairs(PASSIVES) do
                        local count = #combinations
                        for i = 1, count do
                            local new_combination = { unpack(combinations[i]) }
                            table.insert(new_combination, passive_key)
                            table.insert(combinations, new_combination)
                        end
                    end
                    for _, combination in pairs(combinations) do
                        local passive_multiplier = 1
                        local name_suffix = ''
                        if #combination > 0 then
                            table.sort(combination)
                            for _, passive_key in pairs(combination) do
                                passive_multiplier = passive_multiplier *
                                    tonumber(PASSIVES[passive_key][mode == 'PvE' and 'value' or 'value_pvp'])
                                name_suffix = name_suffix .. '_passive' .. passive_key
                            end
                        end
                        local new_damage_key = damage_key .. name_suffix;
                        if not WITH_PASSIVES[mode][new_damage_key] then
                            WITH_PASSIVES[mode][new_damage_key] = {}
                        end
                        WITH_PASSIVES[mode][new_damage_key][damage_type] = damage_value[damage_type] * passive_multiplier
                    end
                end)
            end
        end
    end

    doPassives()

    local RANGE = {
        min_count = args.range_min_count and args.range_min_count[1],
        max_count = args.range_max_count and args.range_max_count[1],
        PvE = {
            min = args.range_min and args.range_min[1],
            max = args.range_max and args.range_max[1]
        },
        PvP = {
            min = args.range_min and (args.range_min[2] or args.range_min[1]),
            max = args.range_max and (args.range_max[2] or args.range_max[1])
        }
    }

    local WITH_RANGE = createDamageDataTable()
    function doDamageBuffRange()
        -- Handle damage range here
        for mode, mode_content in pairs(WITH_PASSIVES) do
            for damage_key, damage_value in pairs(mode_content) do
                WITH_RANGE[mode][damage_key] = { min = 0, max = 0 }
                forEachDamageType(function(damage_type)
                    local range_count = RANGE[damage_type .. '_count'] or 1;
                    -- If min count preset, use range_max for the multiplier.
                    local range_multiplier = RANGE[mode][damage_type] or (damage_type == 'min' and RANGE.min_count and RANGE[mode].max) or 1;
                    local final_range_multiplier = (1 + ((range_multiplier - 1) * range_count));
                    local perm_buff = OPTIONS.perm_buff[mode];

                    local final_damage_value = damage_value[damage_type] * final_range_multiplier * perm_buff;
                    WITH_RANGE[mode][damage_key][damage_type] = not OPTIONS.format and final_damage_value or
                        formatDamage(final_damage_value)
                end)
            end
        end
    end

    doDamageBuffRange()

    local FINAL_DAMAGE = WITH_RANGE

    -- Helper function to iterate over traits.
    function checkTraits(settings)
        local output
        if not settings then
            output = false
        else
            output = settings.output or {}
        end

        for trait_index, trait in ipairs(TRAITS) do
            if trait.value ~= false and trait_index ~= 1 then
                if settings and type(settings.action) == 'function' then
                    settings.action(trait, output, settings)
                else
                    return true
                end
            end
        end
        return output
    end

    -- Helper function to iterate over passives.
    function checkPassives(settings)
        local output = settings.output or {}
        local PASSIVES_WITH_COMBINED = table.deep_copy(PASSIVES)

        -- Handle combined passives properly.
        if OPTIONS.combine then
            table.insert(PASSIVES_WITH_COMBINED, {
                is_combined = true
            })
        end

        for passive_index, passive in ipairs(PASSIVES_WITH_COMBINED) do
            if (not OPTIONS.is_append or (OPTIONS.is_append and OPTIONS.append_index ~= passive_index)) and (not inArrayHasValue(passive_index, OPTIONS.combine or {}) or inArrayHasValue(passive_index, args.display_separated or {})) then
                if type(settings.action) == 'function' then
                    settings.action(passive, output, passive_index)
                else
                    return true
                end
            end
        end
        return output
    end

    -- Generate the table
    local TABLE = mw.html.create('table'):attr({
        cellpadding = 5,
        border = 1,
        style = 'border-collapse: collapse; text-align: center',
        class = 'colortable-' .. OPTIONS.character
    })

    -- Our table structure
    local TABLE_CONTENT = {
        {
            type = 'extra',
            text = { translate('Average') },
            is_visible = OPTIONS.no_max,
            no_damage = true
        },
        {
            type = 'passives',
            text = checkPassives({
                output = { translate('Base') },
                action = function(passive, output)
                    if passive.is_combined then
                        -- Handling combined passive header name.
                        local combo = {}
                        for _, passive_key in ipairs(OPTIONS.combine) do
                            passive = PASSIVES[passive_key]
                            table.insert(combo,
                                link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                        end
                        table.insert(output, table.concat(combo, '/') .. OPTIONS.combine_suffix)
                    else
                        table.insert(output,
                            link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                    end
                end
            }),
            keywords = checkPassives({
                action = function(passive, output, passive_index)
                    if passive.is_combined then
                        -- Handling combined passive damage cells.
                        table.insert(output, sortPassives('passive' .. table.concat(OPTIONS.combine, '_passive')))
                    else
                        table.insert(output, 'passive' .. passive_index)
                    end
                end
            }),
            is_visible = not OPTIONS.no_max or #PASSIVES > 0
        },
        {
            type = 'passive_appended',
            text = {
                translate('Normal'),
                OPTIONS.is_append and
                link(PASSIVES[OPTIONS.append_index].name,
                    PASSIVES[OPTIONS.append_index].alias or OPTIONS.append_name or nil,
                    PASSIVES[OPTIONS.append_index].prefix,
                    PASSIVES[OPTIONS.append_index].suffix,
                    PASSIVES[OPTIONS.append_index].exist
                )
            },
            keywords = { OPTIONS.is_append and ('passive' .. OPTIONS.append_index) or nil },
            is_visible = OPTIONS.is_append or false
        },
        {
            type = 'awakening',
            text = { translate('Regular'), (function()
                if OPTIONS.dmp then
                    return link('Dynamo Point System' .. OPTIONS.lang_suffix, 'Dynamo Configuration', args.awk_prefix,
                    OPTIONS.dmp ~= 'false' and (fillTemplate('({1} DMP)', { OPTIONS.dmp })) .. (args.awk_suffix and (' ' .. args.awk_suffix) or ''))
                elseif args.awk_alias then
                    return link(args.awk_alias[1], args.awk_alias[2], args.awk_prefix, args.awk_suffix)
                end
                return link('Awakening Mode' .. OPTIONS.lang_suffix, translate('Awakening Mode'), args.awk_prefix, args.awk_suffix)
            end)()
            },
            keywords = { 'awk' },
            keyword_next_to_main_key = true,
            is_visible = inArgs('awk_dmg') or inArgs('awk_hits') or inArgs('avg_awk_hits') or false
        },
        {
            type = 'traits',
            text = checkTraits({
                output = { translate('Normal') },
                action = function(trait, output)
                    table.insert(output, trait.name)
                end
            }),
            keywords = checkTraits({
                action = function(trait, output)
                    table.insert(output, trait.key)
                end
            }),
            is_visible = checkTraits()
        },
        {
            type = 'cancel',
            text = {
                translate('Cancel'),
                translate('Full'),
            },
            keywords = { 'cancel' },
            keyword_first = true,
            is_visible = inArgs('cancel_dmg')
        },
        {
            type = 'hit_count',
            text = {
                (inArgs('count') and not OPTIONS.use_avg) and
                (fillTemplate(translate('Per {1}'), { args.count_name or translate('Group') })) or
                translate('Average'),
                translate('Max')
            },
            keywords = (function()
                if inArgs('avg_hits') or inArgs('count') then
                    return { (inArgs('count') and not OPTIONS.use_avg) and 'each' or 'avg', 'total' }
                end
                return { 'total' }
            end)(),
            is_visible = ((inArgs('avg_hits') or inArgs('count')) and not OPTIONS.no_max) or false
        }
    }

    function TABLE:new()
        return self:tag('tr')
    end

    function returnDamageInOrder()
        local main_key = 'damage'
        local all_list = {}

        -- Initialize current list with main key
        local current_list = { main_key }

        for i = #TABLE_CONTENT, 1, -1 do
            local current_row = TABLE_CONTENT[i]
            local new_list = {}

            -- Check if it's the first iteration. If so, append phrases.
            if not current_row.no_damage then
                if i == #TABLE_CONTENT then
                    for _, keyword in ipairs(current_row.keywords) do
                        if not OPTIONS.no_max or (OPTIONS.no_max and keyword ~= 'total') then
                            local new_key = keyword .. '_' .. main_key
                            table.insert(new_list, new_key)
                        end
                    end
                elseif current_row.is_visible then
                    -- Append suffix for each keyword in current row
                    for _, keyword in ipairs(current_row.keywords) do
                        -- Iterate through previous keys
                        for _, prev_key in ipairs(all_list) do
                            local new_key = prev_key .. '_' .. keyword
                            -- If needed, move the suffix to the rightmost of main_key.
                            if current_row.keyword_next_to_main_key then
                                new_key = prev_key:gsub(main_key, main_key .. '_' .. keyword)
                            elseif current_row.keyword_first then
                                new_key = keyword .. '_' .. prev_key
                            end
                            table.insert(new_list, new_key)
                        end
                    end
                end

                -- Append new_list to all_list
                for _, new_key in ipairs(new_list) do
                    table.insert(all_list, sortPassives(new_key))
                end
            end
        end

        -- Sort the list once more, in order to swap the order of cancel & full.
        if inArgs('cancel_dmg') then
            local new_list = {}
            local cancel_counter = 1
            local full_counter = 2
            for i, damage_key in ipairs(all_list) do
                local regex = "^(%w+_)"
                local prefix = 'cancel_'
                local match = string.match(damage_key, regex)
                if (match == prefix) then
                    new_list[i] = damage_key:gsub(prefix, "")
                else
                    new_list[i] = prefix .. damage_key
                end
            end
            all_list = new_list
        end

        return all_list
    end

    function doInitialCell(new_row)
        return new_row:tag('th'):wikitext(translate('Mode'))
    end

    function doHeaders()
        local current_multiplier = 0 -- Keeps track of the number of cells to spawn
        local initial_header_cell    -- The leftmost cell that says "Mode"
        local iterations = 0         -- Keeps track of iterations that successfully rendered something. Required to tell the initial cell how many columns to span.

        for row_index, row in ipairs(TABLE_CONTENT) do
            if row.is_visible then
                local new_row = TABLE:new()
                local next_multiplier = 0

                -- Only spawn the initial cell in the first generated row.
                if iterations == 0 and not initial_header_cell then
                    initial_header_cell = doInitialCell(new_row)
                end

                --[[
                We need to know how the colspan will look like.
                So the solution is to loop through the table again and check how many cells will be spawned.
                And also multiply everything, because it is exponential.
                ]]
                local colspan_value = 1
                for k, v in ipairs(TABLE_CONTENT) do
                    if k > row_index and v.is_visible then
                        colspan_value = colspan_value * #v.text
                    end
                end

                -- Now we can spawn our header cells depending on what is known.
                for i = 1, (current_multiplier == 0 and 1 or current_multiplier), 1 do
                    for _, text in ipairs(row.text) do
                        local new_cell = new_row:tag('th')
                        new_cell:attr('colspan', colspan_value):wikitext(text)
                        next_multiplier = next_multiplier + 1
                    end
                end
                current_multiplier = next_multiplier
                iterations = iterations + 1
            end
        end
        -- Apply rowspan of the same value as iteration count.
        initial_header_cell:attr('rowspan', iterations)
    end

    -- Helper function to display ranges.
    function doRangeText(damage_number)
        if damage_number and damage_number.min == damage_number.max then
            damage_number = damage_number.min
        elseif damage_number then
            damage_number = damage_number.min ..
                '<span style="white-space: nowrap;"> ~</span> ' .. damage_number.max
        end
        return damage_number
    end

    function doContentByMode(mode)
        local mode_row = TABLE:new()
        mode_row:tag('td'):wikitext(frame:expandTemplate { title = translate(mode) })
        local damage_entries = returnDamageInOrder()
        local last_number
        local last_unique_cell

        for _, damage_key in ipairs(damage_entries) do
            if args.dump_names ~= 'true' then
                local damage_number = FINAL_DAMAGE[mode][damage_key]
                damage_number = doRangeText(damage_number)

                if last_number ~= damage_number then
                    -- Display ranges.
                    local new_cell = mode_row:tag('td'):wikitext(damage_number
                        -- Error out if it doesn't exist
                        or frame:expandTemplate {
                            title = 'color',
                            args = { 'red', '&#35;ERROR' }
                        })
                    last_unique_cell = new_cell
                else
                    last_unique_cell:attr('colspan', (last_unique_cell:getAttr('colspan') or 1) + 1)
                end
                last_number = damage_number
            else
                mode_row:tag('td'):wikitext(damage_key)
            end
        end
    end

    function doTable()
        doHeaders()
        forEach(doContentByMode)
    end

    if OPTIONS.do_table then
        doTable()
    end

    -- Dump all values if wanted.
    if OPTIONS.dump_table_data then
        return inspect_dump(frame, TABLE_CONTENT)
    elseif OPTIONS.dump then
        return inspect_dump(frame, FINAL_DAMAGE)
    elseif OPTIONS.dump_parsed then
        return inspect_dump(frame, DAMAGE_PARSED)
    end

    local bug = ''
    if OPTIONS.bug then
        bug = frame:expandTemplate {
            title = translate('SkillText'),
            args = { 'FreeTraining' }
        }
    end

    -- Transform into variables
    local variables = doVariables(frame, FINAL_DAMAGE, OPTIONS.prefix)

    if out ~= nil then
        return inspect_dump(frame, out)
    end

    return variables .. bug .. (OPTIONS.do_table and tostring(TABLE) or '')
end

return p
-- pyend