User:ED Senne: Difference between revisions
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**Initial shot replaced by a quick reload of the blaster that deals no damage, similar to Lu readying the [[Spear's Descent]] skill. The blaster will remain hovering next to you for the duration and can be fired at any point while not under attack. | **Initial shot replaced by a quick reload of the blaster that deals no damage, similar to Lu readying the [[Spear's Descent]] skill. The blaster will remain hovering next to you for the duration and can be fired at any point while not under attack. | ||
**'''Demon Bullet''' effect replaced with '''Standby Skill''' designation. | **'''Demon Bullet''' effect replaced with '''Standby Skill''' designation. | ||
***Only loads 1 bullet. | |||
***Using Switching and Combination Skills increases explosion radius by 5% up to 5 times. | ***Using Switching and Combination Skills increases explosion radius by 5% up to 5 times. | ||
***At max stacks, Demon Bullet will follow the path. | ***At max stacks, Demon Bullet will follow the path. | ||
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*Empowered trait changed to Absorbing | *Empowered trait changed to Absorbing | ||
*Chain effect from [[Fantasy Impromptu - 1st Movement]] changed to: Leave a shadow behind that performs the skill in your stead. (See: [[Phantom Dance]]) | *Chain effect from [[Fantasy Impromptu - 1st Movement]] changed to: Leave a shadow behind that performs the skill in your stead. (See: [[Phantom Dance]]) | ||
|- | |- style="background-color:#ffd782" | ||
| width="40" | [[File:Noblesse12.png]] | | width="40" | [[File:Noblesse12.png]] | ||
| align="center" width="150" | '''[[Swift Smash]]''' | | align="center" width="150" | '''[[Swift Smash]]''' | ||
| | | | ||
* | *Switched unlock level with [[Soul Sigil]]. | ||
*Critical trait replaced with Powerful | |||
|- style="background-color:#82ff9b" | |- style="background-color:#82ff9b" | ||
| width="40" | [[File:DescentSpear1.png]] | | width="40" | [[File:DescentSpear1.png]] | ||
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*Added effect so Switching Skills restore the standby character's MP by 10% of the skill cost on successful hit. | *Added effect so Switching Skills restore the standby character's MP by 10% of the skill cost on successful hit. | ||
|} | |||
=== Innocent (Mod) === | |||
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5" | |||
|- style="background-color:#ffd782" | |||
| width="40" | {{Force|Royalguard6.png}} | |||
| align="center" width="150" | '''[[Eschaton/ModA|[Mod] Eschaton]]''' | |||
| | |||
*Gains the same Chain Skill benefit as normal Eschaton | |||
|- style="background-color:#82ff9b" | |||
| width="40" | {{Force|Noblesse10.png}} | |||
| align="center" width="150" | '''[[Shadow/ModA|[Mod] Shadow]]''' | |||
| | |||
*Increased Defense Decrease debuff duration: 3 → 10 seconds | |||
|- style="background-color:#ffd782" | |||
| width="40" | {{Force|NBTrans3.png}} | |||
| align="center" width="150" | '''[[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]]''' | |||
| | |||
*Cannonball continues traveling forward without stopping. | |||
|- style="background-color:#82ff9b" | |||
| width="40" | {{Force|Noblesse09.png}} | |||
| align="center" width="150" | '''[[Shadow Bolt/ModA|[Mod] Shadow Bolt]]''' | |||
| | |||
*Ignores defense by 70%. (30% in PvP) | |||
*Removed Noblesse Oblige effect, already affected by passive itself. | |||
|- style="background-color:#ff8293" | |||
| width="40" | {{Force|Noblesse12.png}} | |||
| align="center" width="150" | '''[[Swift Smash/ModA|[Mod] Swift Smash]]''' | |||
| | |||
*Skill deleted. | |||
|- style="background-color:#a585ff" | |||
| width="40" | {{Force|Noblesse13.png}} | |||
| align="center" width="150" | '''[Mod] Soul Sigil''' | |||
| | |||
*New skill added: | |||
**Spirit Body buff only applies to self. | |||
**Does not fire projectiles, Casting Strike damage higher than normal version. | |||
**Consume 1 '''Gathered Soul''' every second to recover 1 Combination Gauge. | |||
**Duration: 10 seconds. | |||
|- style="background-color:#ffd782" | |||
| width="40" | {{Force|Royalguard7(New).png}} | |||
| align="center" width="150" | '''[[Demonic Breath/ModA|[Mod] Demonic Breath]]''' | |||
| | |||
*Flame hitbox made consistent throughout. | |||
|- style="background-color:#a585ff" | |||
| width="40" | {{Force|Noblesse05.png}} | |||
| align="center" width="150" | '''[[Twilight Judgment/ModA|[Mod] Twilight Judgment]]''' | |||
| | |||
*Skill features changed to match normal version: | |||
**Standby Skill: Summons blaster that hovers near the active character, can be fired at any point. | |||
**'''Demon Bullet''' acts the same as it does now otherwise. | |||
**Duration: 40 seconds (same as Enhanced base) | |||
|} | |} |
Latest revision as of 01:11, 21 January 2023
“ | Please give me a big target in Free Training...
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” |
About Me
- Works on skill pages as classes get revamped or released. Will level new characters just to test mechanics, hit counts or other skill interactions.
- Also very lazy so the above may or may not apply all the time.
- Ishtar!Lu is waifu.
Lu/Ciel Wishlist
Nerf
Adjustment
Buff
Rework
Base
Flick Shot |
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[Enhanced] Flick Shot |
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Stomp |
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Evil Claw |
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[Enhanced] Evil Claw |
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Nether Shredder |
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Aura of Punishment |
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Hunting Prey |
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Soul Infest |
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Royal Guard
Trigger - Soul Eruption |
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Death Sentence of Marbas |
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[Enhanced] Death Sentence of Marbas |
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Soul Collector |
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Soul Extortion |
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Demonic Breath |
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Fantasy Impromptu - 1st Movement |
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Eschaton |
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Shadow |
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Communication - Restoration |
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Noblesse
Shadow Bolt |
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Soul Sigil |
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Spiritual Enhancement |
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Twilight Judgment |
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[Enhanced] Twilight Judgment |
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Fantasy Impromptu - 2nd Movement |
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Swift Smash |
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Spear's Descent |
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Spectral Spear |
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Tribute |
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Nobility |
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Castle of Abaddon |
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Noblesse: Transcendent
Soul Entrapment |
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Awakened Will: Noblesse |
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Soul Spread |
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Magdonic Cannon |
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Noblesse Oblige |
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Rain of Chaos |
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Innocent
Sefirot Phantasma |
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Innocent Duet |
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Communication - Duet |
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Innocent (Mod)
[Mod] Eschaton |
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[Mod] Shadow |
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[Mod] Magdonic Cannon |
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[Mod] Shadow Bolt |
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[Mod] Swift Smash |
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[Mod] Soul Sigil |
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[Mod] Demonic Breath |
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[Mod] Twilight Judgment |
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