User:ED Senne: Difference between revisions

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*Ishtar!Lu is waifu.
*Ishtar!Lu is waifu.


== Lu/Ciel Wishlist ==
*<p style="background-color:#ff8293">Nerf</p>
*<p style="background-color:#ffd782">Adjustment</p>
*<p style="background-color:#82ff9b">Buff</p>
*<p style="background-color:#a585ff">Rework</p>


== Lu/Ciel Wishlist ==
=== Base ===
=== Base ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|-
|- style="background-color:#a585ff"
| width="40" rowspan=2 | [[File:LuCielSkill5.png]]  
| width="40" rowspan=2 | [[File:LuCielSkill5.png]]  
| align="center"  width="150" | '''[[Flick Shot]]'''
| align="center"  width="150" | '''[[Flick Shot]]'''
Line 18: Line 22:
**First Hit damage adjusted to match: 634% → 1902%.
**First Hit damage adjusted to match: 634% → 1902%.
*Homing reworked so nearby targets have priority.
*Homing reworked so nearby targets have priority.
|-
|- style="background-color:#a585ff"
| align="center" width="150" | '''[Enhanced]<br>[[Flick Shot]]'''
| align="center" width="150" | '''[Enhanced]<br>[[Flick Shot]]'''
|
|
*'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage.
*'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage, and hits all enemies near hit target.
*'''Additional Hit''' damage adjusted to match '''Magic Bullet'''
|-
|-
| width="40" | [[File:LuCielSkill2.png]]  
| width="40" | [[File:LuCielSkill2.png]]  
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|
|
*N/A
*N/A
|-
|- style="background-color:#ffd782"
| width="40" rowspan=2 | [[File:LuCielSkill6.png]]  
| width="40" rowspan=2 | [[File:LuCielSkill6.png]]  
| align="center"  width="150" | '''[[Evil Claw]]'''
| align="center"  width="150" | '''[[Evil Claw]]'''
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**Damage increased to match: 548% → 1096%.
**Damage increased to match: 548% → 1096%.
**Combination Gauge gain increased to match: 2 → 4
**Combination Gauge gain increased to match: 2 → 4
|-
|- style="background-color:#ffd782"
| align="center"  width="150" | '''[Enhanced]<br>[[Evil Claw]]'''
| align="center"  width="150" | '''[Enhanced]<br>[[Evil Claw]]'''
|
|
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill9.png]]  
| width="40" | [[File:LuCielSkill9.png]]  
| align="center"  width="150" | '''[[Nether Shredder]]'''
| align="center"  width="150" | '''[[Nether Shredder]]'''
Line 48: Line 53:
*'''Gigantic''' trait replaced with '''Killing Blow (1)''' trait (150%).
*'''Gigantic''' trait replaced with '''Killing Blow (1)''' trait (150%).
*Can move earlier after casting.
*Can move earlier after casting.
|-
|- style="background-color:#ffd782"
| width="40" | [[File:LuCielSkill11.png]]  
| width="40" | [[File:LuCielSkill11.png]]  
| align="center"  width="150" | '''[[Aura of Punishment]]'''
| align="center"  width="150" | '''[[Aura of Punishment]]'''
|
|
*'''Lu''' animation adjusted to be similar to Force skill or [[Soul Sigil]] activation instead of jumping.
*'''Lu''' animation adjusted to stay grounded instead of jumping up.
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill4.png]]  
| width="40" | [[File:LuCielSkill4.png]]  
| align="center"  width="150" | '''[[Hunting Prey]]'''
| align="center"  width="150" | '''[[Hunting Prey]]'''
|
|
*Frontal Super Armor replaced with normal Super Armor.
*Frontal Super Armor replaced with normal Super Armor.
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill8.png]]  
| width="40" | [[File:LuCielSkill8.png]]  
| align="center"  width="150" | '''[[Soul Infest]]'''
| align="center"  width="150" | '''[[Soul Infest]]'''
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=== Royal Guard ===
=== Royal Guard ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:Royalguard9.png]]  
| width="40" | [[File:Royalguard9.png]]  
| align="center"  width="150" | '''[[Trigger - Soul Eruption]]'''
| align="center"  width="150" | '''[[Trigger - Soul Eruption]]'''
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*{{buff|Maximum '''Gathered Soul''' usage increased from 2 → 5.}}
*{{buff|Maximum '''Gathered Soul''' usage increased from 2 → 5.}}
*Renamed to just '''Soul Eruption'''.
*Renamed to just '''Soul Eruption'''.
|-
|- style="background-color:#a585ff"
| width="40" rowspan=2 | [[File:Royalguard1.png]]  
| width="40" rowspan=2 | [[File:Royalguard1.png]]  
| align="center"  width="150" | '''[[Death Sentence of Marbas]]'''
| align="center"  width="150" | '''[[Death Sentence of Marbas]]'''
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**MP Cost increased from 50 → 200 MP.
**MP Cost increased from 50 → 200 MP.
**Switching Skill Combination Gauge increased from 1 → 4.
**Switching Skill Combination Gauge increased from 1 → 4.
|-
|- style="background-color:#a585ff"
| align="center"  width="150" | '''[Enhanced] [[Death Sentence of Marbas]]'''
| align="center"  width="150" | '''[Enhanced] [[Death Sentence of Marbas]]'''
|
|
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*Added new effect:
*Added new effect:
**When '''Gathered Soul''' is present, fires additional homing projectiles per soul (Max 5), dealing 475% damage each, ignoring enemy's defense.
**When '''Gathered Soul''' is present, fires additional homing projectiles per soul (Max 5), dealing 475% damage each, ignoring enemy's defense.
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard3.png]]  
| width="40" | [[File:Royalguard3.png]]  
| align="center"  width="150" | '''[[Soul Collector]]'''
| align="center"  width="150" | '''[[Soul Collector]]'''
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|
|
*N/A
*N/A
|-
|- style="background-color:#a585ff"
| width="40" | [[File:Royalguard2.png]]  
| width="40" | [[File:Royalguard2.png]]  
| align="center"  width="150" | '''[[Fantasy Impromptu - 1st Movement]]'''
| align="center"  width="150" | '''[[Fantasy Impromptu - 1st Movement]]'''
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**'''Accelerando''' part now arcs a rapid fire of bullets from the blaster in front dealing 238% x12. (similar to [[Atomic Blaster - Sonic Gun]]).
**'''Accelerando''' part now arcs a rapid fire of bullets from the blaster in front dealing 238% x12. (similar to [[Atomic Blaster - Sonic Gun]]).
***Bullets pierce once and are still affected by [[Soul Collector]]'s Piercing Increase effect. Average hits on player is 5 bullets.
***Bullets pierce once and are still affected by [[Soul Collector]]'s Piercing Increase effect. Average hits on player is 5 bullets.
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard6.png]]  
| width="40" | [[File:Royalguard6.png]]  
| align="center"  width="150" | '''[[Eschaton]]'''
| align="center"  width="150" | '''[[Eschaton]]'''
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*When chained into from Demonic Breath, applies a soul barrier similar to Demonic Breath's old Skill Note effect that increases your Movement Speed by 10% and reduces damage taken by 15% for 10 seconds.
*When chained into from Demonic Breath, applies a soul barrier similar to Demonic Breath's old Skill Note effect that increases your Movement Speed by 10% and reduces damage taken by 15% for 10 seconds.
*{{nerf|Gigantic trait effect reduced: 50% → 30%}}
*{{nerf|Gigantic trait effect reduced: 50% → 30%}}
|-
|- style="background-color:#ff8293"
| width="40" | [[File:Noblesse10.png]]  
| width="40" | [[File:Noblesse10.png]]  
| align="center"  width="150" | '''[[Shadow]]'''
| align="center"  width="150" | '''[[Shadow]]'''
|
|
*{{nerf|Changed so KD reduction only occurs on initial damage hit.}}
*{{nerf|Changed so KD reduction only occurs on initial damage hit.}}
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard8.png]]  
| width="40" | [[File:Royalguard8.png]]  
| align="center"  width="150" | '''[[Communication - Restoration]]'''
| align="center"  width="150" | '''[[Communication - Restoration]]'''
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=== Noblesse ===
=== Noblesse ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:Noblesse09.png]]  
| width="40" | [[File:Noblesse09.png]]  
| align="center"  width="150" | '''[[Shadow Bolt]]'''
| align="center"  width="150" | '''[[Shadow Bolt]]'''
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*Casting skill again while previous instance is active will not replace existing instance.
*Casting skill again while previous instance is active will not replace existing instance.
*Critical trait changed to Reversed
*Critical trait changed to Reversed
|-
|- style="background-color:#a585ff"
| width="40" | [[File:Noblesse13.png]]  
| width="40" | [[File:Noblesse13.png]]  
| align="center"  width="150" | '''[[Soul Sigil]]'''
| align="center"  width="150" | '''[[Soul Sigil]]'''
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*{{nerf|Spirit Body no longer takes on attributes of affected allies.}}
*{{nerf|Spirit Body no longer takes on attributes of affected allies.}}
*Evil trait changed to Killing Blow (1) (120%)
*Evil trait changed to Killing Blow (1) (120%)
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse04.png]]  
| width="40" | [[File:Noblesse04.png]]  
| align="center"  width="150" | '''[[Spiritual Enhancement]]'''
| align="center"  width="150" | '''[[Spiritual Enhancement]]'''
|
|
*Icon redesigned to remove visual link to [[Trigger - Soul Eruption]].
*Icon redesigned to remove visual link to [[Trigger - Soul Eruption]].
|-
|- style="background-color:#a585ff"
| rowspan=2 width="40" | [[File:Noblesse05.png]]  
| rowspan=2 width="40" | [[File:Noblesse05.png]]  
| align="center"  width="150" | '''[[Twilight Judgment]]'''
| align="center"  width="150" | '''[[Twilight Judgment]]'''
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**Initial shot replaced by a quick reload of the blaster that deals no damage, similar to Lu readying the [[Spear's Descent]] skill. The blaster will remain hovering next to you for the duration and can be fired at any point while not under attack.
**Initial shot replaced by a quick reload of the blaster that deals no damage, similar to Lu readying the [[Spear's Descent]] skill. The blaster will remain hovering next to you for the duration and can be fired at any point while not under attack.
**'''Demon Bullet''' effect replaced with '''Standby Skill''' designation.
**'''Demon Bullet''' effect replaced with '''Standby Skill''' designation.
***Only loads 1 bullet.
***Using Switching and Combination Skills increases explosion radius by 5% up to 5 times.
***Using Switching and Combination Skills increases explosion radius by 5% up to 5 times.
***At max stacks, Demon Bullet will follow the path.
***At max stacks, Demon Bullet will follow the path.
***Duration: 30s
***Duration: 30s
|-
|- style="background-color:#a585ff"
| align="center"  width="150" | '''[Enhanced] [[Twilight Judgment]]'''
| align="center"  width="150" | '''[Enhanced] [[Twilight Judgment]]'''
|
|
*Additional Demon Bullet -> Standby Duration increased by 10 seconds.
*Additional Demon Bullet -> Standby Duration increased by 10 seconds.
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:Royalguard4.png]]  
| width="40" | [[File:Royalguard4.png]]  
| align="center"  width="150" | '''[[Fantasy Impromptu - 2nd Movement]]'''
| align="center"  width="150" | '''[[Fantasy Impromptu - 2nd Movement]]'''
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*Empowered trait changed to Absorbing
*Empowered trait changed to Absorbing
*Chain effect from [[Fantasy Impromptu - 1st Movement]] changed to: Leave a shadow behind that performs the skill in your stead. (See: [[Phantom Dance]])
*Chain effect from [[Fantasy Impromptu - 1st Movement]] changed to: Leave a shadow behind that performs the skill in your stead. (See: [[Phantom Dance]])
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse12.png]]  
| width="40" | [[File:Noblesse12.png]]  
| align="center"  width="150" | '''[[Swift Smash]]'''
| align="center"  width="150" | '''[[Swift Smash]]'''
|
|
*N/A
*Switched unlock level with [[Soul Sigil]].
|-
*Critical trait replaced with Powerful
|- style="background-color:#82ff9b"
| width="40" | [[File:DescentSpear1.png]]  
| width="40" | [[File:DescentSpear1.png]]  
| align="center"  width="150" | '''[[Spear's Descent]]'''
| align="center"  width="150" | '''[[Spear's Descent]]'''
|
|
*Explosion changed to occur on enemy impact.
*Spear Strike adjusted to deal damage as it is falling too, not only on impact.
*{{buff|Spear Strike damage increased: 1242% → 2856%}}
*{{buff|Spear Strike damage increased: 1242% → 2856%}}
*{{buff|Explosion damage increased: 257% → 359%}}
*{{buff|Explosion damage increased: 257% → 359%}}
*'''Spear's Descent''' effect retooled to '''Standby Skill''' designation. Effects retained.
*'''Spear's Descent''' effect retooled to '''Standby Skill''' designation. Effects retained.
**{{buff|Pulling effect at max stacks significantly improved.}}
**{{buff|Pulling effect at max stacks significantly improved.}}
|-
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse11.png]]  
| width="40" | [[File:Noblesse11.png]]  
| align="center"  width="150" | '''[[Spectral Spear]]'''
| align="center"  width="150" | '''[[Spectral Spear]]'''
|
|
*Added '''Chain Skill''' effect to [[Rain of Chaos]].
*Added '''Chain Skill''' effect to [[Rain of Chaos]].
|-
|- style="background-color:#ff8293"
| width="40" | [[File:Noblesse02.png]]  
| width="40" | [[File:Noblesse02.png]]  
| align="center"  width="150" | '''[[Tribute]]'''
| align="center"  width="150" | '''[[Tribute]]'''
|
|
*{{buff|Added permanent Magical Attack Increase effect: 10%}}
*{{buff|Added permanent Magical Attack Increase effect: 10%}}
**Adjustment to retain Combat Power benefit from original bonus on [[Communication - Restoration]].
**Adjustment to retain Combat Power benefit from original bonus on [[Communication - Restoration]]. Total gain across both reduced by 10%.
*{{nerf|Noble Presence Magical Attack Increase effect decreased: 20% → 10%}}
*{{nerf|Noble Presence Magical Attack Increase effect decreased: 20% → 10%}}
|-
|-
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|
|
*N/A
*N/A
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:NoblesseHA.png]]  
| width="40" | [[File:NoblesseHA.png]]  
| align="center"  width="150" | '''[[Castle of Abaddon]]'''
| align="center"  width="150" | '''[[Castle of Abaddon]]'''
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=== Noblesse: Transcendent ===
=== Noblesse: Transcendent ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|-
|- style="background-color:#a585ff"
| width="40" | [[File:NBTrans1.png]]  
| width="40" | [[File:NBTrans1.png]]  
| align="center"  width="150" | '''[[Soul Entrapment]]'''
| align="center"  width="150" | '''[[Soul Entrapment]]'''
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|
|
*N/A
*N/A
|-
|- style="background-color:#82ff9b"
| width="40" | [[File:NBTrans3.png]]  
| width="40" | [[File:NBTrans3.png]]  
| align="center"  width="150" | '''[[Magdonic Cannon]]'''
| align="center"  width="150" | '''[[Magdonic Cannon]]'''
|
|
*Dragging power of cannonball improved, projectile stops at walls.
*Dragging power of cannonball improved, projectile stops at walls.
|-
|- style="background-color:#a585ff"
| width="40" | [[File:NBTrans5.png]]  
| width="40" | [[File:NBTrans5.png]]  
| align="center"  width="150" | '''[[Noblesse Oblige]]'''
| align="center"  width="150" | '''[[Noblesse Oblige]]'''
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**'''Demonic Power''' Skills: [[Demonic Breath]], [[Eschaton]], [[Soul Sigil]], [[Soul Entrapment]].
**'''Demonic Power''' Skills: [[Demonic Breath]], [[Eschaton]], [[Soul Sigil]], [[Soul Entrapment]].
*Using a '''Noble Artifact''' skill increases the size of the next 2 '''Demonic Power''' skills by 20%. Using a '''Demonic Power''' skill reduces the MP cost of the next 2 '''Noble Artifact''' skills by 10%. (Stacks of the latter will not be consumed by [[Rain of Chaos]]).
*Using a '''Noble Artifact''' skill increases the size of the next 2 '''Demonic Power''' skills by 20%. Using a '''Demonic Power''' skill reduces the MP cost of the next 2 '''Noble Artifact''' skills by 10%. (Stacks of the latter will not be consumed by [[Rain of Chaos]]).
|-
|- style="background-color:#ffd782"
| width="40" | [[File:NBTrans6.png]]  
| width="40" | [[File:NBTrans6.png]]  
| align="center"  width="150" | '''[[Rain of Chaos]]'''
| align="center"  width="150" | '''[[Rain of Chaos]]'''
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*When chained into from [[Spectral Spear]], '''Magic Spear Descent''' attack range is condensed into a smaller area.
*When chained into from [[Spectral Spear]], '''Magic Spear Descent''' attack range is condensed into a smaller area.
*Gigantic trait changed to Absorbing
*Gigantic trait changed to Absorbing
|}
=== Innocent ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#a585ff"
| width="40" | [[File:InnoHA.png]]
| align="center"  width="150" | '''[[Sefirot Phantasma]]'''
|
*Skill reworked:
**Uses the Sefirot Phantasma spear to combine Lu and Ciel's souls, triggering the '''Unison''' effect for 40 seconds.
**While '''Unison''' is active, '''Standby Skills''' will immediately be used at full power without casting animation and grant Combination Gauge regardless of active character, and '''Combination Skills''' will always be considered to be chained into.
|-
| width="40" | [[File:InnoPassive1.png]]
| align="center"  width="150" | '''[[Innocent Duet]]'''
|
*N/A
|- style="background-color:#82ff9b"
| width="40" | [[File:InnoPassive2.png]]
| align="center"  width="150" | '''[[Communication - Duet]]'''
|
*Added effect so Switching Skills restore the standby character's MP by 10% of the skill cost on successful hit.
|}
=== Innocent (Mod) ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#ffd782"
| width="40" | {{Force|Royalguard6.png}}
| align="center"  width="150" | '''[[Eschaton/ModA|[Mod] Eschaton]]'''
|
*Gains the same Chain Skill benefit as normal Eschaton
|- style="background-color:#82ff9b"
| width="40" | {{Force|Noblesse10.png}}
| align="center"  width="150" | '''[[Shadow/ModA|[Mod] Shadow]]'''
|
*Increased Defense Decrease debuff duration: 3 → 10 seconds
|- style="background-color:#ffd782"
| width="40" | {{Force|NBTrans3.png}}
| align="center"  width="150" | '''[[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]]'''
|
*Cannonball continues traveling forward without stopping.
|- style="background-color:#82ff9b"
| width="40" | {{Force|Noblesse09.png}}
| align="center"  width="150" | '''[[Shadow Bolt/ModA|[Mod] Shadow Bolt]]'''
|
*Ignores defense by 70%. (30% in PvP)
*Removed Noblesse Oblige effect, already affected by passive itself.
|- style="background-color:#ff8293"
| width="40" | {{Force|Noblesse12.png}}
| align="center"  width="150" | '''[[Swift Smash/ModA|[Mod] Swift Smash]]'''
|
*Skill deleted.
|- style="background-color:#a585ff"
| width="40" | {{Force|Noblesse13.png}}
| align="center"  width="150" | '''[Mod] Soul Sigil'''
|
*New skill added:
**Spirit Body buff only applies to self.
**Does not fire projectiles, Casting Strike damage higher than normal version.
**Consume 1 '''Gathered Soul''' every second to recover 1 Combination Gauge.
**Duration: 10 seconds.
|- style="background-color:#ffd782"
| width="40" | {{Force|Royalguard7(New).png}}
| align="center"  width="150" | '''[[Demonic Breath/ModA|[Mod] Demonic Breath]]'''
|
*Flame hitbox made consistent throughout.
|- style="background-color:#a585ff"
| width="40" | {{Force|Noblesse05.png}}
| align="center"  width="150" | '''[[Twilight Judgment/ModA|[Mod] Twilight Judgment]]'''
|
*Skill features changed to match normal version:
**Standby Skill: Summons blaster that hovers near the active character, can be fired at any point.
**'''Demon Bullet''' acts the same as it does now otherwise.
**Duration: 40 seconds (same as Enhanced base)
|}
|}

Latest revision as of 01:11, 21 January 2023

Please give me a big target in Free Training...


About Me

  • Works on skill pages as classes get revamped or released. Will level new characters just to test mechanics, hit counts or other skill interactions.
  • Also very lazy so the above may or may not apply all the time.
  • Ishtar!Lu is waifu.

Lu/Ciel Wishlist

  • Nerf

  • Adjustment

  • Buff

  • Rework

Base

Royal Guard

Noblesse

Noblesse: Transcendent

Innocent

Innocent (Mod)