沙尘暴

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File:SI Sandstorm.png [Special Active - Destruction] Elsword does a mighty swing and spins his body around, causing a wide sandstorm to form and sends targets flying up into the air while dealing heavy damage and lowering their Accuracy with Blind.

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Requirements

Class Master Level Required SP Cost per Level Alternative
Lord Knight Lv. 20 55 5 Windmill


Skill Information

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Skill Level Level Required Damage (Physical) Debuff Blind Status Max Hits MP Usage Cooldown
Accuracy Decrease Duration
1 55 177% 20% 7 Seconds 12 200 MP 13 Seconds
2 190% 8 Seconds
3 58 204% 9 Seconds
4 62 217% 10 Seconds
5 66 230% 11 Seconds
6 70 243% 12 Seconds
7 74 257% 13 Seconds
Skill Level Level Required Damage (Physical) Debuff Blind Status Max Hits MP Usage Cooldown
Accuracy Decrease Duration
1 55 1270%+74% 20% 7 Seconds 12 200 MP 13 Seconds
2 -% 8 Seconds
3 58 -% 9 Seconds
4 62 -% 10 Seconds
5 66 -% 11 Seconds
6 70 -% 12 Seconds
7 74 -% 13 Seconds


Tips and Details

  • Incredible vertical range makes it the perfect skill for flying enemies and enemies on platforms. Has also very respectable horizontal range.
  • When used close to the target, it will hit it from behind, which is ideal against shielded opponents, such as Raven and his Nasod Shield or anything that guards the front in PvE.
  • Elsword is able to move and act while the skill is still happening, allowing him to attack his opponents caught in it for additional damage, and not allowing them to get knocked down after the skill ends if done right, continuing his combos.
    • It can also be used to reset the KD counter on opponents if attacks are used during it, although this might often be difficult to pull off.
  • This skill is very useful in both PvP and PvE, however, in PvP, Elsword must be aware that the skill might restore considerable amount of MP to his opponents, due to it delivering 12 hits.
  • A great skill for getting Elsword into his Aura of Vitality state quickly (especially with extra mid-air X attacks) while also delivering good and MP-efficient damage, as well as to continue and/or extend combos.
  • If used on a perfect distance from the foe(s) and perfect timing, it can deliver up to 15-24 hits on a single foe.
    • On a crowd of 4 or more it can deliver to more than 100 hits if on a perfect time and place.