Nature's Force System/pl: Difference between revisions

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{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:Shooting Magnum.png]]  
| width="40" | [[File:SnipingRangerSkill5.png]]  
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br>
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:Guide Arrow.png]]  
| width="40" | [[File:SnipingRangerSkill2.png]]  
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Entangle.png]]  
| width="40" | [[File:GrandArcherSkill5.png]]  
| width="150" | [[Entangle]]<br>: 1 Bar<br>
| width="150" | [[Entangle]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:Crazy Shot.png]]  
| width="40" | [[File:SnipingRangerSkill6.png]]  
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Gungnir.png]]  
| width="40" | [[File:GrandArcherSkill2.png]]  
| width="150" | [[Gungnir]]<br>: 3 Bars<br>
| width="150" | [[Gungnir]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:CAs2.png]]  
| width="40" | [[File:GrandArcherSkill1.png]]  
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br>
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:Arch shot.png]]  
| width="40" | [[File:SnipingRangerSkill1.png]]  
| width="150" | [[Arc Shot]]<br>: 1 Bar<br>
| width="150" | [[Arc Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:Rapid Shot.png]]  
| width="40" | [[File:SnipingRangerSkill7.png]]  
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br>
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:SI Aero-Strafe.png]] 
| width="40" | [[File:GrandArcherSkill4.png]] 
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Wind Blast.png]]  
| width="40" | [[File:GrandArcherSkill3.png]]  
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Wind Ward.png]]  
| width="40" | [[File:SnipingRangerSkill3.png]]  
| width="150" | [[Wind Wall]]<br>: 2 Bars<br>
| width="150" | [[Wind Wall]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:GAs1.png]]  
| width="40" | [[File:GrandArcherSkill6.png]]  
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br>
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br>
|-
|-
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| width="150" | [[Middle Kick]]<br>: 1 Bar<br>
| width="150" | [[Middle Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:TAI-HO-MING.png]]  
| width="40" | [[File:CombatRangerSkill6.png]]  
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]  
| width="40" | [[File:WindSneakerSkill2.png]]  
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:WSs2.png]]
| width="40" | [[File:WindSneakerSkill1.png]]
| width="150" | [[Nature's Force]]<br>: 1 Bar<br>
| width="150" | [[Nature's Force]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:WSs1.png]]  
| width="40" | [[File:WindSneakerSkill6.png]]  
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:Assault Impact.png]]  
| width="40" | [[File:CombatRangerSkill7.png]]  
| width="150" | [[Assault Impact]]<br>: 1 Bar<br>
| width="150" | [[Assault Impact]]<br>: 1 Bar<br>
|-
|-
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| width="150" | [[High Kick]]<br>: 1 Bar<br>
| width="150" | [[High Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[File:SHOCK HO.png]]  
| width="40" | [[File:WindSneakerSkill4.png]]  
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
|}
|}
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| width="150" | [[Fatality]]<br>: 2 Bars<br>
| width="150" | [[Fatality]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Entangle.png]]  
| width="40" | [[File:GrandArcherSkill5.png]]  
| width="150" | [[Invisible Trap]]<br>: 1 Bar<br>
| width="150" | [[Invisible Trap]]<br>: 1 Bar<br>
|-
|-
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| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Reflect Kick.png]]  
| width="40" | [[File:WindSneakerSkill5.png]]  
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br>
|-
|-

Latest revision as of 16:49, 22 August 2023

Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.

Energia Przyrody


01/01/2014 na koreańskim serwerze Rena otrzymała nowy system - Energię Przyrody. Energia Przyrody jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule Energii Przyrody w grze są nazywane, skrótowo NF.


Increasing Amount of Nature Orbs

Rena posiada możliwość zbierania Kul Przyrody przez korzystanie z kopniaków oraz strzał. Po 3 atakach napełnia się 1 pasek Energii Przyrody.

Np., korzystanie z jest trzema atakami, pomimo zadawania pięciu uderzeń.

Korzystanie z umiejętności również zbiera ładunki systemu Reny. W odróżnieniu od korzystania z kombosów, umiejętności nie muszą trafić celu. Za każde 150 PM użytych, by aktywować umiejętność, odnawia się jeden pasek. Np. Każda komenda ładuje tyle co umiejętność za 25 PM:

  • Umiejętność aktywna za 30 MP: +1.2 komendy
  • Umiejętność za 100 MP: +4 komendy
  • Umiejętność za 200 MP: +8 komend
  • Umiejętność za 300 MP: +12 komend

Za każdy napełniony pasek pojawia się dodatkowy efekt graficzny, który otacza Renę:

  • 1 pasek: Pojawia się bladozielona kulka.
  • 2 paski: Kulka pozostawia za sobą zielony ślad.
  • 3 paski: Kulka staje się bardziej świecąca.
  • 4 paski: Pojawia się druga kulka. Posiada taki sam wygląd jak pierwsza kulka.
  • 5 pasków: Pojawia się trzecia kulka. Taki sam wygląd.
    • Ze względu na liczbę kul, która nie jest równa liczbie pasków Energii Przyrody, nie wskazują one dobrze poziomu naładowania.


Nowy Podwójny Skok

Wraz z nowym systemem, mobilność Reny również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak Elsword oraz Raven, Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo Strzelca bojowego zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika.


Nature's Force Buff

Gdy Rena posiada co najmniej 3 paski Energii Przyrody, zdobywa buff, który zwiększa wszystkie prędkości, regenerację MP, zdobywane MP ze strzał oraz zmniejszenie kosztów strzał.

Nature's Force Damage Boost

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
  • The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
    • If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some skills (e.g., Phoenix Strike) do not use bars.

Rena/
Base

Sniping Ranger/
Grand Archer


Combat Ranger/
Wind Sneaker


Trapping Ranger/
Night Watcher


Feature Information

Bars Explosion Buff
Damage per
Bar Used
Max Bars
Used
Normal Awakening
Movement
Speed
Passive MP
Recovery
Damage
Reduction
Movement
Speed
Passive MP
Recovery
Damage
Reduction
1 370% 3 None +10% +1/3 Seconds +10%
2
3 +10% +1/3 Seconds +10%
4
5


Tips and Details

  • Damage is based on (physical attack + magic attack)/2.
  • The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
  • Siege Mode is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
  • The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
    • E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
    • Mechanized Mark III's 5-set effect and Knight's Destiny are the other buffs of this type.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • This is how in NA, this feature is named Nature's Force, similar to the KR poster.
  • Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.



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