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| {{DISPLAYTITLE:公会技能}} | | {{DISPLAYTITLE:公会技能}} |
| 在艾尔之光中,玩家可以自行创建属于自己的公会或者通过公告栏的选项申请加入一个公会。加入公会的其中一个优点是可以使用公会技能。公会技能是公会提供给每一个公会成员的专属被动,一共有12个公会被动技能,每个技能最多可以投资5点公会技能点(GSP)。 | | 在艾尔之光中,玩家可以自行创建属于自己的公会或者通过公告栏的选项申请加入一个公会。加入公会的其中一个优点是可以使用公会技能。公会技能是公会提供给每一个公会成员的专属被动,一共有12个公会被动技能,每个技能最多可以投资5点公会技能点(GSP)。 |
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| ===公会等级特权===
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| 新会员:不能使用公会技能。
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| 一般会员:能使用公会技能。
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| 优秀会员:能使用公会技能,获得更多的公会经验值。
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| 元老会员:能使用公会技能,获得更多的公会经验值,能够邀请其他玩家加入公会。
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| 副会长:能使用公会技能,获得更多的公会经验值,能够邀请其他玩家加入公会,能够修改副会长以下等级的成员的公会等级,能编辑公会信息。
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| 公会会长:包括以上所有的内容,而且可以修改公会会长或者解散公会。
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| ===技能布局 === | | ===技能布局 === |
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| 在创建公会时,这一行技能会自动解锁。 | | 在创建公会时,这一行技能会自动解锁。 |
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| === 平衡的肉体 === | | === 均衡的肉体 === |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标
| | ! 图标 !! 技能等级 !! 魔法防御力增加 !! 物理攻击力增加 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 内容 | |
| |-
| |
| ! 魔法防御力增加 | |
| ! 物理攻击力增加 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Balanced.png]] | | | rowspan="5" | [[File:GSI Physique.png]] || align="left" | 1 || 10 || 20 |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 10 | |
| | style="border-style: solid; border-width: 1px;" | 20 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 20 || 40 |
| | style="border-style: solid; border-width: 1px;" | 20 | |
| | style="border-style: solid; border-width: 1px;" | 40 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 30 || 60 |
| | style="border-style: solid; border-width: 1px;" | 30 | |
| | style="border-style: solid; border-width: 1px;" | 60 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 40 || 80 |
| | style="border-style: solid; border-width: 1px;" | 40 | |
| | style="border-style: solid; border-width: 1px;" | 80 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 50 || 100 |
| | style="border-style: solid; border-width: 1px;" | 50 | |
| | style="border-style: solid; border-width: 1px;" | 100 | |
| |} | | |} |
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| <br> | | <br> |
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| === 调和的灵魂 === | | === 协调的灵魂 === |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标
| | ! 图标 !! 技能等级 !! 物理防御力增加 !! 魔法攻击力增加 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 内容 | |
| |-
| |
| ! 物理防御力增加 | |
| ! 魔法攻击力增加 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Harmonic.png]] | | |rowspan="5" | [[File:GSI Spirit.png]] || align="left" | 1 || 10 || 20 |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 10 | |
| | style="border-style: solid; border-width: 1px;" | 20 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 20 || 40 |
| | style="border-style: solid; border-width: 1px;" | 20 | |
| | style="border-style: solid; border-width: 1px;" | 40 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 30 || 60 |
| | style="border-style: solid; border-width: 1px;" | 30 | |
| | style="border-style: solid; border-width: 1px;" | 60 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 40 || 80 |
| | style="border-style: solid; border-width: 1px;" | 40 | |
| | style="border-style: solid; border-width: 1px;" | 80 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 50 || 100 |
| | style="border-style: solid; border-width: 1px;" | 50 | |
| | style="border-style: solid; border-width: 1px;" | 100 | |
| |} | | |} |
|
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| <br> | | <br> |
|
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| === 炼金术达人 === | | === 炼金术达人 === |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| | ! 图标 !! 技能等级 !! 恢复效果增加(药剂,食物,副本道具) |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 恢复效果增加(药剂,食物,副本道具) | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MasterAlch.png]] | | |rowspan="5" | [[File:GSI Alchemy.png]] || align="left" | 1 || 5% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 5% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 10% |
| | style="border-style: solid; border-width: 1px;" | 10% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 15% |
| | style="border-style: solid; border-width: 1px;" | 15% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 20% |
| | style="border-style: solid; border-width: 1px;" | 20% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 25% |
| | style="border-style: solid; border-width: 1px;" | 25% | |
| |} | | |} |
|
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| <br> | | <br> |
|
| |
|
| === 同伴的助威 === | | === 同伴的助威 === |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| | ! 图标 !! 技能等级 !! 触发条件 !! 额外经验 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 条件 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 额外经验 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Teamcheer.png]] | | | rowspan="5" | [[File:GSI EXP.png]] || align="left" | 1 || align="left" rowspan="5" | 2个以上的公会成员组队进行副本。 || 3% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 2个以上的公会成员组队进行副本。 | |
| | style="border-style: solid; border-width: 1px;" | 3% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 6% |
| | style="border-style: solid; border-width: 1px;" | 6% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 9% |
| | style="border-style: solid; border-width: 1px;" | 9% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 12% |
| | style="border-style: solid; border-width: 1px;" | 12% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 15% |
| | style="border-style: solid; border-width: 1px;" | 15% | |
| |} | | |} |
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| <br> | | <br> |
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| 当使用超过5个公会技能点时,这行技能将会被解锁。 | | 当使用超过5个公会技能点时,这行技能将会被解锁。 |
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| === 精神集中 === | | === 集中精神 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="40%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! 技能需求 !! 被击MP恢复增加 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 前置条件 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 被击时获得的MP量增加 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Concentrate.png]] | | | rowspan="5" | [[File:GSI Risk.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills/zh-hans#均衡的肉体|均衡的肉体]] Lv. 5 || 10% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Guild_Skills/zh-hans#平衡的肉体|平衡的肉体]] | |
| | style="border-style: solid; border-width: 1px;" | 10% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 20% |
| | style="border-style: solid; border-width: 1px;" | 20% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 30% |
| | style="border-style: solid; border-width: 1px;" | 30% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 40% |
| | style="border-style: solid; border-width: 1px;" | 40% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 50% |
| | style="border-style: solid; border-width: 1px;" | 50% | |
| |} | | |} |
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| <br> | | <br> |
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| === 集中的魔力 === | | === 集中魔力 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="40%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! 技能需求 !! 攻击MP恢复增加 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 前置条件 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 攻击时获得的MP量增加 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MagicConcen.png]] | | |rowspan="5" | [[File:GSI Mana.png]] || align="left" | 1 || rowspan="5" | [[Guild_Skills/zh-hans#协调的灵魂|协调的灵魂]] Lv. 5 || 1% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Guild_Skills/zh-hans#调和的灵魂|调和的灵魂]] | |
| | style="border-style: solid; border-width: 1px;" | 1% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 2% |
| | style="border-style: solid; border-width: 1px;" | 2% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 3% |
| | style="border-style: solid; border-width: 1px;" | 3% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 4% |
| | style="border-style: solid; border-width: 1px;" | 4% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 5% |
| | style="border-style: solid; border-width: 1px;" | 5% | |
| |} | | |} |
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| <br> | | <br> |
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| === 愤怒解放 === | | === 愤怒解放 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! 攻击觉醒恢复量 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 攻击时获得的觉醒值增加 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI LibofAng.png]] | | | rowspan="5" | [[File:GSI Unleash.png]] || align="left" | 1 || 1% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 1% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 2% |
| | style="border-style: solid; border-width: 1px;" | 2% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 4% |
| | style="border-style: solid; border-width: 1px;" | 4% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 5% |
| | style="border-style: solid; border-width: 1px;" | 5% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 7% |
| | style="border-style: solid; border-width: 1px;" | 7% | |
| |} | | |} |
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| <br> | | <br> |
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| === 激怒 === | | === 激怒 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! 被击觉醒恢复量 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 被击时获得的觉醒值增加 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Violent.png]] | | | rowspan="5" | [[File:GSI Violent.png]] || align="left" | 1 || 10% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 10% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 20% |
| | style="border-style: solid; border-width: 1px;" | 20% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 30% |
| | style="border-style: solid; border-width: 1px;" | 30% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 40% |
| | style="border-style: solid; border-width: 1px;" | 40% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 50% |
| | style="border-style: solid; border-width: 1px;" | 50% | |
| |} | | |} |
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| <br> | | <br> |
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| 当使用超过10个公会技能点时,这行技能将会被解锁。 | | 当使用超过10个公会技能点时,这行技能将会被解锁。 |
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| === 点金术 === | | === 迈达斯之手 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="30%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! ED获得量增加 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | ED获得量增加 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]] | | | rowspan="5" | [[File:GSI Midas.png]] || align="left" | 1 || 2% |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 2% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 4% |
| | style="border-style: solid; border-width: 1px;" | 4% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 6% |
| | style="border-style: solid; border-width: 1px;" | 6% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 8% |
| | style="border-style: solid; border-width: 1px;" | 8% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 10% |
| | style="border-style: solid; border-width: 1px;" | 10% | |
| |} | | |} |
|
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| <br> | | <br> |
|
| |
|
| === 英雄的牺牲 === | | === 英雄的牺牲 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;" | | ! rowspan="2" | 图标 !! rowspan="2" | 技能等级 !! colspan="2" | 队友HP恢复 !! rowspan="2" | 触发条件 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| 技能图标 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | 队友的HP恢复 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | 激活条件 | |
| |- | | |- |
| ! 副本 | | ! 副本 !! 对战 |
| ! 对战 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI herosacri.png]] | | | rowspan="5" | [[File:GSI Sacrifice.png]] || align="left" | 1 || 6% || 3% || align="left" rowspan="5" | 当一个公会成员死亡时,技能范围内队伍里的其他玩家将会恢复一定量的HP。 |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 6% | |
| | style="border-style: solid; border-width: 1px;" | 3% | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 当一个公会成员死亡时,队伍里的其他玩家将会恢复一定量的HP。 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 12% || 6% |
| | style="border-style: solid; border-width: 1px;" | 12% | |
| | style="border-style: solid; border-width: 1px;" | 6% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 18% || 9% |
| | style="border-style: solid; border-width: 1px;" | 18% | |
| | style="border-style: solid; border-width: 1px;" | 9% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 24% || 12% |
| | style="border-style: solid; border-width: 1px;" | 24% | |
| | style="border-style: solid; border-width: 1px;" | 12% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 30% || 15% |
| | style="border-style: solid; border-width: 1px;" | 30% | |
| | style="border-style: solid; border-width: 1px;" | 15% | |
| |} | | |} |
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| |
| <br> | | <br> |
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| |
|
| === 逆转之击 === | | === 逆转之机 === |
| {| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| | ! 图标 !! 技能等级 !! 必定暴击次数 !! 持续时间 !! 触发条件 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 100%几率暴击攻击次数 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能持续时间 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 效果 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 激活条件 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Revchance.png]] | | | rowspan="5" | [[File:GSI Critical.png]] || align="left" | 1 || 3 || rowspan="5" | 30 秒 || align="left" rowspan="5" | 回避一次对方的攻击或者对方回避一次你的攻击。 |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" | 3 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 30秒 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 下次攻击100%几率暴击
| |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 你必须回避一次对方的攻击或者对方回避一次你的攻击。 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 6 |
| | style="border-style: solid; border-width: 1px;" | 6 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 9 |
| | style="border-style: solid; border-width: 1px;" | 9 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 12 |
| | style="border-style: solid; border-width: 1px;" | 12 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 15 |
| | style="border-style: solid; border-width: 1px;" | 15 | |
| |} | | |} |
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| <br> | | <br> |
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|
| === 无限体力 === | | === 无限体力 === |
| | | {| cellspacing="0" cellpadding="5" border="1" width="60%" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="40%" style="border-collapse: collapse;" | | ! 图标 !! 技能等级 !! 恢复次数 !! 总HP恢复量<br>(根据伤害) !! 触发几率 !! 备注 |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| 技能图标
| |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 等级 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 回复次数 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 总伤害的HP恢复 | |
| ! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | 发动几率 | |
| | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Infstr.png]] | | | rowspan="5" | [[File:GSI Recovery.png]] || align="left" | 1 || rowspan="5" | 3 ||rowspan="5" | 120% || 1% || align="left" rowspan="5" | 当被杀死的瞬间触发'''无限体力''',你会得以生还并重新站起。 |
| | style="border-style: solid; border-width: 1px;" | 1 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 3 | |
| | style="border-style: solid; border-width: 1px;" rowspan="5" | 120% | |
| | style="border-style: solid; border-width: 1px;" | 1% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 2% |
| | style="border-style: solid; border-width: 1px;" | 2% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 3% |
| | style="border-style: solid; border-width: 1px;" | 3% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 4% |
| | style="border-style: solid; border-width: 1px;" | 4% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5 | | | align="left" | 5 || 5% |
| | style="border-style: solid; border-width: 1px;" | 5% | |
| |} | | |} |
| | | <br> |
| <br/> | |
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| ==花絮== | | ==花絮== |
| *公会技能“'''点金术'''”在技能树重组之前名字是“'''迈达斯之手'''”,来源是希腊神话中能把所有触碰过的东西都变成金子的'''迈达斯国王'''。<br/> | | *公会技能“'''迈达斯之手'''”在技能树重组之前的名字是“'''迈达斯之手'''”,来源是希腊神话中能把所有触碰过的东西都变成金子的'''迈达斯国王'''。<br/> |
| <br> | | <br> |
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| {{指南}} | | {{指南}} |