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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Lofty:SchreierPassive1.png]]
|[[File:LoftySchreierPassive1.png]]
|{{SkillType|P}}
|{{SkillType|P}} Whenever shaken from anxiety, he collected the faint El energy to heal himself. As he repeats the process, the cycling El energy begins to remain in the body and starts being affected by the power.<br><br>Upon starting Dungeon/PvP, enter [[Art]] Stage 2 (40pt.) and certain skills will receive Art - Ganz effect.<br>Max MP is increased, and all skill's magical damage will be converted to physical damage.<br>When [[Power System|Power Gauge]] reaches max, [Power: Cycle Magic] is activated.
|}
|}
<br>
<br>
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<br>
<br>


==Skill Information==
==Skill Information ==
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP
! rowspan="3" |Skill Level!! rowspan="3" |Level Required!! rowspan="3" |Max MP  
! colspan="9" |[[Alt]]
! colspan="9" |[[Art]]
|-
|-
! colspan="5" |{{Se|946|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}<br>(With at least 1 Stage)}}
! colspan="5" |{{Se|951|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}<br>(With at least 1 Stage)}}
! colspan="2" |{{Se|947|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}}}
! colspan="2" |{{Se|952|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}}}
! colspan="2" |{{Se|948|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}}}
! colspan="2" |{{Se|953|Wave|suffix=<br>{{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}}}
|-
|-
!Recovery Item Effect Increase
!Damage Reduction
!Awakening Duration
! Awakening Duration
!Awakening Charge
! Awakening Charge
!MP Recovery When Attacking/Attacked
!MP Recovery When Attacking/Attacked
!Polarize
!Polarize
Line 37: Line 37:
!Polarize
!Polarize
|-
|-
| colspan="12" |'''{{PvE}}'''
| colspan="12" |{{PvE}}
|-
|-
| align="left" |1||15||-
| align="left" | 1 || 15 || rowspan=4 | 100
| rowspan="4" | +4% * Stage
| 2% * Stage
| rowspan="4" | +4% * Stage
| 2% * Stage
| rowspan="4" | +4% * Stage
| 2% * Stage
| rowspan="4" | +3% * Stage
| 2% * Stage
| rowspan="4" | +3% * Stage
| 2% * Stage
| rowspan="4" | +5% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | +4% * {{color|#0096b4|Ganz|b=1}} Stage
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | +5% * {{color|#c60de8|Rau|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" | +4% * {{color|#c60de8|Rau|b=1}} Stage
| 2% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-||-
| align="left" | 2 || 31
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * Stage
| 3% * {{color|#0096b4|Ganz|b=1}} Stage
| 3% * {{color|#0096b4|Ganz|b=1}} Stage
| 3% * {{color|#c60de8|Rau|b=1}} Stage
| 3% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |3||- ||-
| align="left" | 3 || 37
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * Stage
| 4% * {{color|#0096b4|Ganz|b=1}} Stage
| 4% * {{color|#0096b4|Ganz|b=1}} Stage
| 4% * {{color|#c60de8|Rau|b=1}} Stage
| 4% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |4
| align="left" | 4 || 83
|<nowiki>-</nowiki>||100
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * Stage
| 5% * {{color|#0096b4|Ganz|b=1}} Stage
| 5% * {{color|#0096b4|Ganz|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| colspan="12" |'''{{PvP}}'''
| colspan="12" |{{PvP}}
|-
|-
| align="left" |1||15||-
| align="left" | 1 || 15 || rowspan=4 | 100
| rowspan="4" | +4% * Stage
| 0.8% * Stage
| rowspan="4" | +1.6% * Stage
| 0.8% * Stage
| rowspan="4" | +1.6% * Stage
| 0.8% * Stage
| rowspan="4" | +1.2% * Stage
| 0.8% * Stage
| rowspan="4" | +1.2% * Stage
| 0.8% * Stage
| rowspan="4" | +2% * {{color|#0096b4|Ganz|b=1}} Stage
| 0.8% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | +1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 0.8% * {{color|#0096b4|Ganz|b=1}} Stage
| rowspan="4" | +2% * {{color|#c60de8|Rau|b=1}} Stage
| 0.8% * {{color|#c60de8|Rau|b=1}} Stage
| rowspan="4" | +1.6% * {{color|#c60de8|Rau|b=1}} Stage
| 0.8% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |2||-|| -
| align="left" | 2 || 31
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * Stage
| 1.2% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.2% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.2% * {{color|#c60de8|Rau|b=1}} Stage
| 1.2% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |3||-||-
| align="left" | 3 || 37
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * Stage
| 1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.6% * {{color|#0096b4|Ganz|b=1}} Stage
| 1.6% * {{color|#c60de8|Rau|b=1}} Stage
| 1.6% * {{color|#c60de8|Rau|b=1}} Stage
|-
|-
| align="left" |4||-||100
| align="left" | 4 || 83
|}
| 2% * Stage
 
| 2% * Stage
==={{color|#0096b4|Ganz|b=1}} = {{color|#c60de8|Rau|b=1}}===
| 2% * Stage
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| 2% * Stage
|-
| 2% * Stage
! colspan="3" |Recovery Item Effect Increase<br>(Per Stage)
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
! colspan="3" |Awakening Duration<br>(Per Stage)
| 2% * {{color|#0096b4|Ganz|b=1}} Stage
! colspan="3" | Awakening Charge<br>(Per Stage)
| 2% * {{color|#c60de8|Rau|b=1}} Stage
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per Stage)
| 2% * {{color|#c60de8|Rau|b=1}} Stage
! colspan="3" |Polarize<br>(Per Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
! Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="15" |'''{{PvE}}'''
|-
|4%
| 8%
|12%
|4%
|8%
|12%
|4%
|8%
|12%
|3%
|6%
|9%
|3%
|6%
|9%
|-
| colspan="15" |'''{{PvP}}'''
|-
|4%
|8%
|12%
|1.6%
|3.2%
|4.8%
|1.6%
|3.2%
|4.8%
|1.2%
|2.4%
|3.6%
|1.2%
|2.4%
|3.6%
|}
 
==={{color|#0096b4|Ganz|b=1}} > {{color|#c60de8|Rau|b=1}}===
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! colspan="3" |Awakening Duration<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
! colspan="3" |MP Recovery When Attacking/Attacked<br>(Per {{color|#0096b4|Ganz|b=1}} Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="6" |'''{{PvE}}'''
|-
|5%
|10%
|15%
|4%
|8%
| 12%
|-
| colspan="6" |'''{{PvP}}'''
|-
|2%
|4%
|6%
|1.6%
|3.2%
|4.8%
|}
|}
<br>


==={{color|#0096b4|Ganz|b=1}} < {{color|#c60de8|Rau|b=1}}===
== Tips and Details ==
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The awakening duration increase also applies to the maximum awakening time, allowing for a maximum of 103.5 seconds at Level 4 with Stage 3 {{color|#0096b4|Ganz|b=1}}.
|-
! colspan="3" |Awakening Charge<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
! colspan="3" |Polarize<br>(Per {{color|#c60de8|Rau|b=1}} Stage)
|-
!Stage 1
!Stage 2
!Stage 3
!Stage 1
!Stage 2
!Stage 3
|-
| colspan="6" |'''{{PvE}}'''
|-
| 5%
|10%
|15%
|4%
|8%
|12%
|-
| colspan="6" |'''{{PvP}}'''
|-
|2%
|4%
|6%
|1.6%
|3.2%
|4.8%
|}
<br>
<br>


 
== Trivia==
==Related Skills==
*There is a typo in the NA tooltip as you will enter Art Stage 2 at the start, while the NA tooltip states that you will enter Art Stage 1.
==={{color|#0096b4|Ganz|b=1}} Skills===
{{SkillTable|Dunno.png; Andacht;
Dunno.png; Segen;
Dunno.png; Vorgehen;
Dunno.png; Vorgehen/Mod;
}}
 
=== {{color|#c60de8|Lau|b=1}} Skills===
{{SkillTable|Dunno.png; Stechen;
Dunno.png; Ruf;
Dunno.png; Bardiet;
Dunno.png; Heimsuchen;
Dunno.png; Wegnahme;
Dunno.png; Retardieren;
Dunno.png; Platschen;
Dunno.png; Zetten;
Dunno.png; Rugen;
Dunno.png; Sammeln;
Dunno.png; Raum Pflugen;
Dunno.png; Retardieren/Mod;
Dunno.png; Heimsuchen/Mod;
}}
<br>
<br>


==Tips and Details==
==Updates==
<br><br>
 
==Trivia==
<br><br>
 
== Updates==
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
Line 243: Line 146:
!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
|-
|02/02/2023||-|| colspan="2" align="left" |
|02/02/2023|| rowspan="2" | 03/02/2023|| colspan="2" align="left" |
*'''Wave''' added.
*'''Wave''' added.
|-
|02/16/2023|| colspan="2" align="left" |
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* {{Buff|Changed to start with '''Art Stage 2''' (40 points).}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Duration''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Awakening Charge''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|<nowiki>[Ganz = Rau]</nowiki> '''Polarize''' Increased.}}
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|'''Ganz score change''' decreased.}}
|}
|}
<br>
<br>

Latest revision as of 21:07, 14 February 2024

  • English
[Passive]
Whenever shaken from anxiety, he collected the faint El energy to heal himself. As he repeats the process, the cycling El energy begins to remain in the body and starts being affected by the power.

Upon starting Dungeon/PvP, enter Art Stage 2 (40pt.) and certain skills will receive Art - Ganz effect.
Max MP is increased, and all skill's magical damage will be converted to physical damage.
When Power Gauge reaches max, [Power: Cycle Magic] is activated.


Requirements

Class Level Required
Lofty: Schreier 15


Skill Information

Skill Level Level Required Max MP Art
 Self BuffWaveSelf BuffWave 
Ganz = Rau
(With at least 1 Stage)
 Self BuffWaveSelf BuffWave 
Ganz > Rau
 Self BuffWaveSelf BuffWave 
Ganz < Rau
Damage Reduction Awakening Duration Awakening Charge MP Recovery When Attacking/Attacked Polarize Awakening Duration MP Recovery When Attacking/Attacked Awakening Charge Polarize
PvE
1 15 100 2% * Stage 2% * Stage 2% * Stage 2% * Stage 2% * Stage 2% * Ganz Stage 2% * Ganz Stage 2% * Rau Stage 2% * Rau Stage
2 31 3% * Stage 3% * Stage 3% * Stage 3% * Stage 3% * Stage 3% * Ganz Stage 3% * Ganz Stage 3% * Rau Stage 3% * Rau Stage
3 37 4% * Stage 4% * Stage 4% * Stage 4% * Stage 4% * Stage 4% * Ganz Stage 4% * Ganz Stage 4% * Rau Stage 4% * Rau Stage
4 83 5% * Stage 5% * Stage 5% * Stage 5% * Stage 5% * Stage 5% * Ganz Stage 5% * Ganz Stage 5% * Rau Stage 5% * Rau Stage
PvP
1 15 100 0.8% * Stage 0.8% * Stage 0.8% * Stage 0.8% * Stage 0.8% * Stage 0.8% * Ganz Stage 0.8% * Ganz Stage 0.8% * Rau Stage 0.8% * Rau Stage
2 31 1.2% * Stage 1.2% * Stage 1.2% * Stage 1.2% * Stage 1.2% * Stage 1.2% * Ganz Stage 1.2% * Ganz Stage 1.2% * Rau Stage 1.2% * Rau Stage
3 37 1.6% * Stage 1.6% * Stage 1.6% * Stage 1.6% * Stage 1.6% * Stage 1.6% * Ganz Stage 1.6% * Ganz Stage 1.6% * Rau Stage 1.6% * Rau Stage
4 83 2% * Stage 2% * Stage 2% * Stage 2% * Stage 2% * Stage 2% * Ganz Stage 2% * Ganz Stage 2% * Rau Stage 2% * Rau Stage


Tips and Details

  • The awakening duration increase also applies to the maximum awakening time, allowing for a maximum of 103.5 seconds at Level 4 with Stage 3 Ganz.


Trivia

  • There is a typo in the NA tooltip as you will enter Art Stage 2 at the start, while the NA tooltip states that you will enter Art Stage 1.


Updates

Date Changes
KR NA PvE PvP
02/02/2023 03/02/2023
  • Wave added.
02/16/2023
  • Changed to activate Cycle Mode by default when the Power Gauge is full.
  • Changed to start with Art Stage 2 (40 points).
  • Damage Reduction Increase Added.
  • HP/MP Recovery Effect Increase Removed.
  • [Ganz = Rau] Awakening Duration Increased.
  • [Ganz = Rau] Awakening Charge Increased.
  • [Ganz = Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz = Rau] Polarize Increased.
  • [Ganz > Rau] MP Recovery When Attacking/Attacked Increased.
  • [Ganz < Rau] Polarize Increased.
01/04/2024 01/31/2024
  • Ganz score change decreased.


Alternative Names

Server Name Translation
South Korea 파동 Wave