User:Glave/Ideas/2ndReboot: Difference between revisions

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(Massive changes.)
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** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
* [[Immortal]]:
* [[Immortal]]:
** Mod [[Sword Fall]] increased damage per hit to 1,214%.
** [[Sudden Strike]]'s reactivation cooldown reduced to 5 Seconds.
** Rework for the defense ignore effect of [[Sharp Sword]]: Instead of activating on commands/active skills, whenever casting special actives, has a 20% chance to ignore 60% of enemy's defense. In PvP, only 10% is ignored.
** [[Awakened Will: Infinity_Sword]] now also provides 20% reduced damage from bosses, when at 5 stacks.
** Less stacks required to active [[Master of Infinity]] in PvE, from 5 to 3. Upon using [[Iron Body]], Physical Damage increased by 15% during the buff.
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Aisha changes:
Aisha changes:
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* [[Aether Sage]]:
* [[Aether Sage]]:
** Her Ice Balls are back, [[Statue of Glory]] is also back.
** The Ice Balls are back, replacing Fire Balls. [[Statue of Glory]] is also back.
** [[Elemental Body]] will increase magical damage dealt.
** [[Elemental Body]] will increase Magical Damage dealt by 20%. Shield Durability increased from 10% Max HP to 50% Max HP. Additionally, when getting hit, gain 10 MP per received hit. (No MP in PvP)
** [[Aether Sage]] now gets 50 more Max MP from [[Endless Mana]].
** [[Meteor Shower]] is now included in the Flame Magic skills for [[Endless Mana]].
** [[Meditation]]'s Unmod rework: In PvE, cannot be canceled when getting hit, and duration of MP gain increased from 5 seconds to 20 seconds, but the MP per second was reduced from 45 to 20. Cooldown of [[Meditation]] also reduced from 65 seconds to 40 seconds.
*** Mod also cannot be canceled when getting hit, and the cooldown is reduced from 65 seconds to 20 seconds.
* [[Oz Sorcerer]]:
* [[Oz Sorcerer]]:
** Gravity Balls are removed, replaced with Plasma Balls.
** Gravity Balls are removed, replaced with Plasma Balls.
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* [[Metamorphy]]:  
* [[Metamorphy]]:  
** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect. Damage increased from 1,321% to 2,501% per hit.
Rena changes:
Rena changes:
* [[Anemos]]:  
* [[Anemos]]:  
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* [[Rage Hearts]]:
* [[Rage Hearts]]:
** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
** [[Devastating Strike]] ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
** [[Devastating Strike]] now ignores 80% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
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** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%.
* [[Code: Sariel]]:
* [[Code: Sariel]]:
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 7,900%
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE.
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
** [[El Crystal Spectrum]]'s Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the field will ignore defense by 60%. (10% in PvP)
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Chung changes:
Chung changes:
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Ara changes:
Ara changes:
* [[Apsara]]:
* [[Apsara]]:
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state.
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state. The cast speed of the 4th [[Blast]] skill has been increased by 80%, as well as the Secret Art's casting speed is increased by 100%.
** [[Blast]] Secret Art damage increased to 10,325%.
** [[Blast]] Secret Art damage increased to 10,325%.
* [[Devi]]:
* [[Devi]]:
** Casting speed of both Secret Arts increased by 50%.
** [[Infernal Circle]] skill casting speed increased by 50%.
** [[Infernal Circle]] skill casting speed increased by 50%.
** [[Repel]] restores 1 Energy back if successfully reflected.
** [[Repel]] restores 1 Energy back if successfully reflected.
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** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
Elesis changes:
Elesis changes:
* All Elesises:
** Annihilation Aura's defense ignore effect increased from 10% to 50% in PvE.
* [[Empire Sword]]:
* [[Empire Sword]]:
** [[Divine Blade]] now, while the [[Sword of Victory]] is active, has a smaller gap between the swords, by 30%.  
** [[Divine Blade]] now, while the [[Sword of Victory]] is active, has a smaller gap between the swords, by 30%.  
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
* [[Bloody Queen]]:  
* [[Bloody Queen]]:  
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will keep gaining 1 stack every second, up to 2 stacks, gaining 2% damage reduction per stack.
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will gain a buff that stacks up to 10 times, and you will keep gaining 1 stack every second, gaining 2% damage reduction per stack.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Injection Stigma]] will now reduce enemy's defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15%, but you constantly drain HP.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15%.
Add changes:
Add changes:
* All Adds:
* All Adds:
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* [[Doom Bringer]]:
* [[Doom Bringer]]:
** [[Energy Boom]] re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
** [[Energy Boom]] re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
** [[Amplify Energy]] now increases [[Void Breaker]]'s additional projectile damage from 50% to 100% of the original damage, effectively making [[Void Breaker]] deal 3x the damage after acquiring the passive. [[Conqueror]] DMP Gain increased to 100% chance.
** [[Void Breaker]]'s additional projectile damage was increased from 50% to 100% of the original damage, effectively making [[Void Breaker]] deal 3x the damage after acquiring the passive [[Amplify Energy]]. [[Conqueror]] DMP Gain increased to 100% chance.
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
*** Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
*** Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
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** [[Soul Infest]] damage increased, homing function improved, and homing range increased.
** [[Soul Infest]] damage increased, homing function improved, and homing range increased.
* [[Catastrophe]]:
* [[Catastrophe]]:
** [[Ruinous Impact]] damage increased for initial hit. It's now 3,169%. Defense Ignore added to the second hit as well.  
** [[Ruinous Impact]] damage increased for initial hit. It's now 3,169%. 100% Defense Ignore (10% in PvP) added to the second hit as well.  
** [[Communication - Amplification]] added effect increase CP gain from skills. +1 for Tenacity, and +2 for Strength.
** [[Communication - Amplification]] Combination Skill Damage Increase increased from 12% to 20%.
** When Darkness Demon fails to summon with [[Demonic Authority]], all skill cooldown decrease increased from -10% to -30%.
** When Darkness Demon fails to summon with [[Demonic Authority]], all skill cooldown decrease increased from -10% to -30%.
** [[Remnant of Fear]]'s buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
** [[Remnant of Fear]]'s buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
* [[Innocent]]:
* [[Innocent]]:
** [[Death Sentence of Marbas]]: Changed Super Armor to I-Frames.
** [[Death Sentence of Marbas]]: Changed Super Armor to I-Frames.
** [[Fantasy Impromptu - 1st Movement]]: Skill cast speed increased by 50%. Skill is now affected by action speed.
** [[Fantasy Impromptu - 1st Movement]]: Skill is now affected by action speed. The skill has been reworked to place down Ciel's Cross-Shaped Firearm to let it keep firing at the enemy, until the ammo is out.
** [[Soul Sigil]] changed to Strength tier, damage is increased, and reworked. Duration increased to 20 seconds. While under the buff, you will receive 10% magical damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to [[Thousand Star]].)
** [[Fantasy Impromptu - 2nd Movement]]: Changed to Install skill. Skill cast speed is increased by 30%. When chained into from [[Fantasy Impromptu - 1st Movement]], instantly gain 2 CP after this skill ends. (1 CP in PvP)
** [[Soul Sigil]] changed to Strength tier, damage is increased, duration is increased to 20 seconds, and the skill is reworked. While under the buff, you will deal 10% more Magical Damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to [[Thousand Star]].)
** You will now receive 4% Damage Reduction, per gathered soul from [[Communication - Duet]].
** You will now receive 4% Damage Reduction, per gathered soul from [[Communication - Duet]].
* [[Diangelion]]:
* [[Diangelion]]:
** [[Nightmare]]'s debuff changed from Dark Resistance Decrease to All Resistance Decrease.
** [[Nightmare]]'s debuff changed from Dark Resistance Decrease to All Resistance Decrease.
** [[Manic Demon Form - Destruction]] reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends.
** [[Manic Demon Form - Destruction]] buff reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends.
** [[Abyss Sniper]] debuff duration increased to 5 seconds.
** [[Abyss Sniper]] debuff duration increased to 5 seconds.
** During Manic Demon Form, [[Codex Gigas]] will also provide -20% MP Cost for special actives.
** During Manic Demon Form, [[Codex Gigas]] will also provide -20% MP Cost for special actives.

Revision as of 22:29, 4 August 2021

This is fan-made content.

Elsword changes:


Aisha changes:

  • Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage:
    • The Ice Balls are back, replacing Fire Balls. Statue of Glory is also back.
    • Elemental Body will increase Magical Damage dealt by 20%. Shield Durability increased from 10% Max HP to 50% Max HP. Additionally, when getting hit, gain 10 MP per received hit. (No MP in PvP)
    • Meteor Shower is now included in the Flame Magic skills for Endless Mana.
    • Meditation's Unmod rework: In PvE, cannot be canceled when getting hit, and duration of MP gain increased from 5 seconds to 20 seconds, but the MP per second was reduced from 45 to 20. Cooldown of Meditation also reduced from 65 seconds to 40 seconds.
      • Mod also cannot be canceled when getting hit, and the cooldown is reduced from 65 seconds to 20 seconds.
  • Oz Sorcerer:
    • Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy:

Rena changes:

  • Anemos:
    • Now restores Nature's Force in 1 less command hit.
    • Dive Kick Bombing increased damage from 622% per hit to 784% per hit.
  • Daybreaker:
    • Slightly decreased Arrow Speed and there's a longer delay between X commands.
    • Hunter's Steadiness in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for Vibe Shot to activate to 45% from 35%.
  • Twilight:
    • Karma now deals 2306% per hit.


Raven changes:

  • Furious Blade:
    • XXZZ Action Speed increased significantly.
    • Bloody Accel gains a 0.01% HP drain based on damage dealt from special actives.
  • Rage Hearts:
    • Unending Rage has its Special Active Damage Increase increased from 18% to 23%.
    • Devastating Strike now ignores 80% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.

Eve changes:

  • All Eves:
    • Code: Recovery's cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%). Left unchanged in PvP.
    • Added back skill Illusion Strike, Skill Tier is changed to Strength. Level required is 1.
  • Code: Ultimate:
  • Code: Esencia:
    • Dimension Link - Century moved over to Level 15 (Code: Architecture). Summon's damage increased.
    • Fayner skill deleted, leftover effects moved over to Mega Electron Ball : Justice.
    • Recall now has the ability to de-summon Ferdinand, which deals 4x the damage that the regular explosion does.
    • Cheat Code: Rule Breaker summon auras deleted.
    • Riseon Pride Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%.
  • Code: Sariel:
    • Evolution Reactivation Cooldown decreased to 10 seconds in PvE.
    • Thousand Star Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
    • El Crystal Spectrum's Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the field will ignore defense by 60%. (10% in PvP)


Chung changes:

Ara changes:

  • Apsara:
    • Full Moon Slash passive now also increases the damage of Dragon Stance 4: Moonlight Slash in Full Moon Slash state. The cast speed of the 4th Blast skill has been increased by 80%, as well as the Secret Art's casting speed is increased by 100%.
    • Blast Secret Art damage increased to 10,325%.
  • Devi:
    • Casting speed of both Secret Arts increased by 50%.
    • Infernal Circle skill casting speed increased by 50%.
    • Repel restores 1 Energy back if successfully reflected.
  • Shakti:
    • Assimilation now increases the energy gain to 2 Energy per monster kill during awakening.
    • Fox Fire Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.

Elesis changes:

  • All Elesises:
    • Annihilation Aura's defense ignore effect increased from 10% to 50% in PvE.
  • Empire Sword:
  • Bloody Queen:
    • Blood Swamp Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will gain a buff that stacks up to 10 times, and you will keep gaining 1 stack every second, gaining 2% damage reduction per stack.
    • Injection Stigma will now reduce enemy's defense by 2% per stack instead of damage, but stacks limit reduced to 10.
    • Condemnation now also increases Critical Chance by 20%. Damage increase effect from Iron Body - Strong increases to 30% from 15%.

Add changes:

  • All Adds:
    • Particle Prism skill deleted, replaced by Particle Fusion, which is a Strength skill that creates two Particle Shots from both sides of Add, which then fuse together into one particle and explode, launching the enemy into the air. Costs 150 MP.
  • Doom Bringer:
    • Energy Boom re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
    • Void Breaker's additional projectile damage was increased from 50% to 100% of the original damage, effectively making Void Breaker deal 3x the damage after acquiring the passive Amplify Energy. Conqueror DMP Gain increased to 100% chance.
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
      • Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
  • Dominator:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Field and changed to Strength tier for 180 MP (200 without Final Enhanced).
      • Dynamo Configuration - Pylon Field will send a Pylon forward that will explode and create a zone of Pylons, which increase MP Gain by 20%, and increase Physical Damage by 15%. Lasts for 15 seconds. This skill's summoning damage is 4,342%.
  • Mad Paradox:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
      • Dynamo Configuration - Pylon Timer will summon three Pylons that rotate around Add, they will each explode after 5 seconds separately, doing 1.214% each (322% in PvP). (So 1 Pylon will explode every 5 seconds) If an enemy is caught by the explosion, Add will recover 10 MP or DP, depending on the current mode.
    • Acute Senses DP recovery effect reworked. Now activates regardless of the current MP. While inside Dynamo Configuration Mode, you will gain DP instead of MP from all MP Recovery Effects (Seal of Time, Potions, Pet, Sunshower, etc.)

Lu/Ciel changes:

  • All Lu/Ciels:
    • Flick Shot homing function improved.
    • Soul Infest damage increased, homing function improved, and homing range increased.
  • Catastrophe:
    • Ruinous Impact damage increased for initial hit. It's now 3,169%. 100% Defense Ignore (10% in PvP) added to the second hit as well.
    • Communication - Amplification Combination Skill Damage Increase increased from 12% to 20%.
    • When Darkness Demon fails to summon with Demonic Authority, all skill cooldown decrease increased from -10% to -30%.
    • Remnant of Fear's buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
  • Innocent:
    • Death Sentence of Marbas: Changed Super Armor to I-Frames.
    • Fantasy Impromptu - 1st Movement: Skill is now affected by action speed. The skill has been reworked to place down Ciel's Cross-Shaped Firearm to let it keep firing at the enemy, until the ammo is out.
    • Fantasy Impromptu - 2nd Movement: Changed to Install skill. Skill cast speed is increased by 30%. When chained into from Fantasy Impromptu - 1st Movement, instantly gain 2 CP after this skill ends. (1 CP in PvP)
    • Soul Sigil changed to Strength tier, damage is increased, duration is increased to 20 seconds, and the skill is reworked. While under the buff, you will deal 10% more Magical Damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to Thousand Star.)
    • You will now receive 4% Damage Reduction, per gathered soul from Communication - Duet.
  • Diangelion:
    • Nightmare's debuff changed from Dark Resistance Decrease to All Resistance Decrease.
    • Manic Demon Form - Destruction buff reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends.
    • Abyss Sniper debuff duration increased to 5 seconds.
    • During Manic Demon Form, Codex Gigas will also provide -20% MP Cost for special actives.