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[Special Active: Strength] Severely damages surrounding enemies by creating a powerful electric pulse field. Enemies hit by the electric field will have MP decrease and their remaining skill cooldown, along with receiving increased damage from Critical and have MP decrease. Enemies beyond the attack range of 1200, will also consume MP and trigger cooldown, but will only receive 50% of the full effect. (Can be activated in midair)
DP Recovery Skill
Recover 40 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)
Nasod Armor Command Connection
Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
Cooldown extension applies to all skills in skill slots.
If a skill is already on cooldown, the cooldown will be extended if hit by EMP Shock.
Cooldown extension can only reach a maximum of 20 seconds.
Enemy DebuffEMP ShockEnemy DebuffEMP Shock will be applied once to enemies who are in or enter the field.
Gallery
Range of fields.
Unused Electric Pulse Field Effect debuff icon. (Mana Burn, Enemy Additional Skill Cooldown)
Updates
Date
Changes
KR
NA
PvE
PvP
12/19/2013
07/02/2014
EMP Shock added.
12/26/2013
-
Fixed bug where people could get hit by debuff even when not getting hit by the skill.
Fixed debuff effect appearing before the hit.
05/15/2014
09/17/2014
▲ Changed so Cooldown doesn't exceed Skill's reuse time.
▼ Mana Burn count decreased.
Fixed issue of hitbox size being different than debuff area size.
04/20/2015
-
Fixed the problem that teleported to the wrong location after casting is finished in the air.
Skill Note's effect change from "remove one of the target's buffs with the highest duration (except Awakening Mode) " to "decrease the target's buffs' duration by 5 seconds, and increase the debuffs' duration by 5 seconds".