Abysmal Field/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Mode !! Angkor Crash (Magical) !! Max Hits !! MP Usage !! Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Angkor Crash (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Angkor Count !! Per Angkor | |||
|- | |- | ||
| '''{{PvE}}''' || 676% || rowspan=2 | | | '''{{PvE}}''' || 676% || rowspan=2 | 10 || rowspan=2 | 10|| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 147% | | '''{{PvP}}''' || 147% | ||
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== Total Damage == | == Total Damage == | ||
{{#vardefine:damage_angkor |676}} | |||
{{#vardefine:damage_angkor_pvp|147}} | |||
{{#vardefine:total_angkors | 10}} | |||
{{#vardefine:max_hits | 10}} | |||
{{#vardefine:avg_hits | 14}} | |||
<!-- Average --> | |||
{{#vardefine:avg_damage |{{#expr: {{#var:damage_angkor }} * {{#var:avg_hits}} }} }} | |||
{{#vardefine:avg_damage_pvp |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:avg_hits}} }} }} | |||
{{#vardefine:avg_damage_power |{{#expr: {{#var:avg_damage }} * 1.15 }} }} | |||
{{#vardefine:avg_damage_power_pvp|{{#expr: {{#var:avg_damage_pvp}} * 1.15 }} }} | |||
<!-- Total--> | |||
{{#vardefine:total_damage |{{#expr: {{#var:damage_angkor }} * {{#var:total_angkors}} * {{#var:max_hits}} }} }} | |||
{{#vardefine:total_damage_pvp |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:total_angkors}} * {{#var:max_hits}} }} }} | |||
{{#vardefine:total_damage_power |{{#expr: {{#var:total_damage }} * 1.15 }} }} | |||
{{#vardefine:total_damage_power_pvp|{{#expr: {{#var:total_damage_pvp}} * 1.15 }} }} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Mode !! Regular !! [[Oz's Power]] | ! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Oz's Power]] | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Average !! Maximum !! Average !! Maximum | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{# | | {{formatnum:{{#var: avg_damage}}}}% | ||
| {{formatnum:{{# | | {{formatnum:{{#var: total_damage}}}}% | ||
| {{formatnum:{{#var: avg_damage_power}}}}% | |||
| {{formatnum:{{#var: total_damage_power}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{# | | {{formatnum:{{#var: avg_damage_pvp}}}}% | ||
| {{formatnum:{{# | | {{formatnum:{{#var: total_damage_pvp}}}}% | ||
| {{formatnum:{{#var: avg_damage_power_pvp}}}}% | |||
| {{formatnum:{{#var: total_damage_power_pvp}}}}% | |||
|} | |} | ||
*Average assumes 14 hits. | |||
<br> | <br> | ||
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| align="center" width="150" | [[Oz's Power]] | | align="center" width="150" | [[Oz's Power]] | ||
|} | |} | ||
<br> | |||
== Tips and Details == | |||
*Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill. | |||
*You are locked in the animation until the skill is over. As a result, even if its maximum damage output seems large, its slow cast time does not make up for the damage dealt on most targets. | |||
<br> | <br> | ||
Revision as of 12:46, 24 October 2021
[Special Active: Bravery] [Mod] Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies. |
Requirements
Class | Level Required | Base Skill |
---|---|---|
Oz Sorcerer | 99 | Abysmal Field |
Skill Information
Mode | Angkor Crash (Magical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Angkor Count | Per Angkor | ||||
PvE | 676% | 10 | 10 | 300 MP | 22 Seconds |
PvP | 147% |
Skill Traits
Light Abysmal Field | Haste Abysmal Field | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 240 MP | Cooldown decreased to 80% | 17.6 Seconds |
Total Damage
Mode | Regular | Oz's Power | ||
---|---|---|---|---|
Average | Maximum | Average | Maximum | |
PvE | 9,464% | 67,600% | 10,883.6% | 77,740% |
PvP | 2,058% | 14,700% | 2,366.7% | 16,905% |
- Average assumes 14 hits.
Related Skills
File:OSozpower.png | Oz's Power |
Tips and Details
- Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
- You are locked in the animation until the skill is over. As a result, even if its maximum damage output seems large, its slow cast time does not make up for the damage dealt on most targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/09/2018 | 08/22/2018 |
|