Nature's Force: Difference between revisions
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*Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources. | *Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources. | ||
**This appears to reduce MP gain closer to 50% than 75% in testing. | **This appears to reduce MP gain closer to 50% than 75% in testing. | ||
***After the Hunting Fields patch, this correctly reduces MP gain to 75%. | |||
*When active, this also increases the range of Rena's kicks. | *When active, this also increases the range of Rena's kicks. | ||
*She will do a kick on skill activation. | *She will do a kick on skill activation. |
Revision as of 07:45, 7 June 2013
File:WSs2.png |
[Active] Rena illuminates her feet with a green aura which greatly increases her physical attack damage while also decreasing her knockdown rate for a limited amount of time. |
Requirements
Wind Sneaker |
Skill Information
Skill Level |
Damage (Physical) |
Nature Force | MP Usage | Cooldown | |||
Damage Increase (Physical) |
MP Regen | Knockdown Rate Decrease |
Duration | ||||
1 | 100% | 15% | 75% | 1% | 6 seconds | 10 MP | 10 seconds |
2 | 30% | 2% | 7 seconds | ||||
3 | 45% | 3% | 8 seconds | ||||
4 | 60% | 4% | 9 seconds | ||||
5 (M) | 75% | 5% | 10 seconds | ||||
6 | 90% | 6% | 11 seconds | ||||
7 | 105% | 7% | 12 seconds | ||||
8 | 120% | 8% | 13 seconds | ||||
9 | 135% | 9% | 14 seconds |
Tips and Details
- Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources.
- This appears to reduce MP gain closer to 50% than 75% in testing.
- After the Hunting Fields patch, this correctly reduces MP gain to 75%.
- This appears to reduce MP gain closer to 50% than 75% in testing.
- When active, this also increases the range of Rena's kicks.
- She will do a kick on skill activation.
- The buff is already active before her activation kick and so will be applied to it.
- This skill has a quick activation compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
- Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
Trivia
- This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
- After that rebalancing patch this skill used to prevent Rena from gaining any MP from her kicks but this was also taken out in a later rebalancing patch.