Psychic Tracer

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Psychic Tracer
Full Name
Add
Class
Psychic Tracer
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor
Release Date
19 December 2013
July 2, 2014
9 July 2014
30 July 2014
File:Europeanunion.png 6 August 2014
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Shall we begin the experiment?


Psychic Tracer

Specialty

Psychic Tracer focuses on an aggressive beatdown playstyle. Add's Nasod armor allows him to constantly pound the enemy with a flurry of punches and kicks with superhuman strength and speed. Psychic Tracer's potential power far excels those of other classes. However, the armor can only be activated in DP mode, making the Psychic Tracer heavily reliant on his DP gauge.

Background

After his continuous research on the El, Add succeeds in inventing an object called Nasod Armor that can change its physical appearance according to Add's will. There were some unknown variables, but experiment was a success. Add becomes enchanted by the Nasod Armor's ability to expand just on thought, and its capability to ignore the laws of physics. He continues his experiments to improve his ultimate invention.

First Class Advancement

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
Psychic Tracer can also be obtained by using the Cash Shop item: Psychic Harddisk.

Psychic Tracer

  1. Collect 4 Cave Melons from Bats in 2-2.
  2. Collect a Nasod Mechanical Device from Wally No.8 on 2-5 on any difficulty.
  3. Collect Spanners for repair from Little Soldier on 2-3 on any difficulty.
  4. Complete 2-5 on Very Hard Mode with at least A rank.

At Lv35, a Psychic Tracer can advance into a Lunatic Psyker.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

Image Description
NOTE: Nasod Armor combos are applicable only when Add is in Dynamo Configuration Mode. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated with Level 1 Nasod Armor Mode - Battle Gear and Awakening
File:Psyc1.png Electron Barrage (Nasod Armor Combo)

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor and finishes by delivering a heavy punch which sends targets flying.

(After base combo)
(Slam) 270% Mag. Damage
190% Mag. Damage
130% Mag. Damage x3
255% Mag. Damage

File:Psyc2.png Electron Rocket (Nasod Armor Combo)

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor and finishes by blasting targets upwards.

(After base combo)
(Slam) 270% Mag. Damage
190% Mag. Damage
130% Mag. Damage x3
250% Mag. Damage
255% Mag. Damage

File:Psyc3.png

Electron Roundhouse Kick (Nasod Armor Combo)

Add will blink towards the target and slam them down, stunning them, followed by a heavy punch and finishes by kicking through the target without knocking them down, leaving Add behind the target.

(After base combo)
(Slam) 270% Mag. Damage
270% Mag. Damage
270% Mag. Damage
420% Mag. Damage


Skills

Active


Videos


Gallery



Trivia

  • Psychic Tracer is conceptually similar to Code: Exotic. This is shown as Add goes from wearing mostly white to wearing darker clothes and the destructive nature of both classes.
    • He will also attack himself rather than let other entities do it for him.



Characters