Projectile magique
From Elwiki
[Spécial actif : force] Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster. | |
Renforcement
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Mémorisation possible
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Conditions
Spécialisation | Niveau requis |
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Archimage | 15 |
Informations de la compétence
Donjon
Niveau requis | Dégâts (magiques) | Durée de l'hitstun | Coups max. | Durée | Coût en PM | Temps de rechargement | |
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Normal | En booster | ||||||
15 | 490% | 2 secondes | 7 | 11 | 6 secondes | 150 PM | 11 secondes |
[Fort] | 3 secondes |
JcJ
Niveau requis | Dégâts (magiques) |
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15 | 137% |
[Fort] |
Attributs de la compétence
Endurant Projectile magique | Mortel Projectile magique | ||||||
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Niveau requis | Effet de l'attribut | Détails | Effet de l'attribut | Détails | |||
Durée de l'hitstun | Coups max. | Durée | Temps de rechargement | ||||
Normal | En booster | ||||||
40 | Portée et durée passent à 125% | 2.5 secondes | 10 | 14 | 7.5 secondes | La consommation de ressource augmente et passe à 130%. Les effets défensifs et 50% de la défense sont ignorés en donjon, 25% en JcJ |
195 PM |
[Fort] | 3.75 secondes |
Détails et astuces
- Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
- Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
- The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
- Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
- When Magic Missile kills a target, it will homing the closet target.
- When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
Updates
- 03/29/2013 KR
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- 11/06/2014 KR
- Damage increased.
- Added Damage Penalty after travels further.
- Damage decreased by 14.5% per second.
- 08/06/2015 KR
- MP cost changed to 150 MP
- Projectile speed increased (including when Awakening) and hit count increased.
- Damage decrease overtime effect deleted.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- Projectile speed slightly decreased.
- After certain time, it won't give hitstun.
- 02/04/2016 KR
- Magic Projectile tracking speed decreased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Duration decreased.
- Hitstun Duration decreased.
- Enhanced attribute changed to be Persistent.
- Heavy attribute changed to be Critical.
- 10/13/2016 KR
- Damage error fixed.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- Damage increased.
Noms alternatifs
Compétences de Archimage | ||||||||
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