Magmanta's Cave/fr: Difference between revisions
mNo edit summary |
IceSoulMOG (talk | contribs) m (Text replacement - "Curse" to "{{se||Curse}}") |
||
(21 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages| | {{Languages|Magmanta's Cave}} {{DISPLAYTITLE:7-5 : Le repaire de Magmanta}} | ||
{{DISPLAYTITLE:7-5 : Le repaire de Magmanta}} | {{DungeonPageFR | ||
| Orient=2 | |||
| Color={{ColorSel|Village|7}} | |||
=Le repaire de Magmanta | | SmallPic=6-5Icon_FR.png | ||
| BigPic=6-5newfr.png | |||
| DunName=Le repaire de Magmanta | |||
| Quotation=The secret passage that leads to the entrance of the Temple of Frozen Water. '''Magmanta's Cave''' has a giant monster glaring at the adventurers. | |||
| Description=A secret passage that leads to the Hall of Water. There are many spiders here. | |||
| LvNeed=56-58 | |||
| LvFit=46 | |||
| DunMap={{tabs|name=-|tab1=Normal|contents1=[[File:Magmanta_Cave_Map_N.png]] |tab2=Hard & Very Hard |contents2=[[File:Magmanta_Cave_Map_HVH.png]]}} | |||
| Ally=<dfn>{{</dfn> | |||
|[[File:MissingRedKnight.png|60px]] | |||
| | |'''Missing Red Knight (Lord Knight)''' - These knights were sent to investigate the cave but were captured by the spiders in the process and sealed in cocoons. If you free them from the cocoons, they will help you fight against the enemies in the dungeon. This Red Knight is capable of using [[Lord Knight]] combos and some of his skills. | ||
| | |||
| | |||
46 | |||
| | |||
{{tabs|name=-|tab1=Normal|contents1=[[File:Magmanta_Cave_Map_N.png]] |tab2=Hard | |||
| | |||
| | |||
'''Missing Red Knight (Lord Knight)''' - These knights were sent to investigate the cave but were captured by the spiders in the process and sealed in cocoons. If you free them from the cocoons, they will help you fight against the enemies in the dungeon. This Red Knight is capable of using [[Lord Knight]] combos and some of his skills. | |||
-''[[Sonic Blade]]:'' They can use Sonic Blade exactly the same way that Elsword can. | -''[[Sonic Blade]]:'' They can use Sonic Blade exactly the same way that Elsword can. | ||
<br> | <br> | ||
Line 44: | Line 22: | ||
<br> | <br> | ||
-''[[Stoic]]:'' Similar to most bosses, the Red Knights are capable of activating [[Stoic]] whenever they are attacked by a certain number of hits. | -''[[Stoic]]:'' Similar to most bosses, the Red Knights are capable of activating [[Stoic]] whenever they are attacked by a certain number of hits. | ||
<br> | <br> | ||
''' | '''Note:''' | ||
<br> | <br> | ||
-Has a stoic threshold of 25 hits. | |||
|- | |||
|[[File:MissingRedKnight.png|60px]] | |||
|'''Missing Red Knight (Rune Slayer)''' - These knights were sent to investigate the cave but were captured by the spiders in the process and sealed in cocoons. If you free them from the cocoons, they will help you fight against the enemies in the dungeon. This Red Knight is capable of using [[Rune Slayer]] combos and some of his skills. | |||
| | |||
-''[[Rising Slash]]:'' They can use Rising Slash exactly the same way that Elsword can. | -''[[Rising Slash]]:'' They can use Rising Slash exactly the same way that Elsword can. | ||
<br> | <br> | ||
Line 56: | Line 37: | ||
<br> | <br> | ||
-''[[Stoic]]:'' Similar to most bosses, the Red Knights are capable of activating [[Stoic]] whenever they are attacked by a certain number of hits. | -''[[Stoic]]:'' Similar to most bosses, the Red Knights are capable of activating [[Stoic]] whenever they are attacked by a certain number of hits. | ||
<br> | |||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of 25 hits. | |||
<dfn>}}</dfn> | |||
| AllyATK=true | |||
| Mob=<dfn>{{</dfn> | |||
|[[File:Shadow_Port_Walker.jpg|60px]] | |||
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | |||
|- | |||
|[[File:Shadow_Port_Trickster.jpg|60px]] | |||
|'''Shadow Port Trickster''' - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob. | |||
|- | |||
|[[File:ShadowPortCharger_Head.jpg|60px]] | |||
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | |||
|- | |||
|[[File:ShadowPortDefender_Head.jpg|60px]] | |||
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | |||
|- | |||
|[[File:ShadowPortSniper_Head.jpg|60px]] | |||
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced where it will aim for its target before firing its laser. | |||
|- | |||
|[[File:Hamel-blood-linker.jpg|60px]] | |||
|'''Blood Linker''' - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your health. | |||
|- | |||
|[[File:Hamel-mana-linker.jpg|60px]] | |||
|'''Mana Linker''' - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your mana. | |||
|- | |- | ||
| | |[[File:Hamel-shadow-linker.jpg|60px]] | ||
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Residential Area 3| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | |||
|- | |- | ||
| | |[[File:Hagalaz_Noah%27s_Grave.jpg|60px]] | ||
|'''Hagaluz''' - A spirit that attacks with icicle daggers or by spewing ice (The ice induces [[Status Effects|Frostbite]]). When they die a dark eye aura envelopes them. Contact with this aura will induce {{se||Curse}}. | |||
'''Hagaluz''' - A spirit that attacks with icicle daggers or by spewing ice (The ice induces [[Status Effects|Frostbite]]). When they die a dark eye aura envelopes them. Contact with this aura will induce | |||
|- | |- | ||
| | |[[File:Spider_Cocoon.jpg|60px]] | ||
|'''Spider Cocoons''' - In this dungeon, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a '''Mantaray''' or '''Mantatres''' will spawn or you will free a '''Missing Red Knight'''. | |||
|- | |- | ||
| | |[[File:Mantares_Head.jpg|60px]] | ||
|'''Mantares''' - This is one of the two spiders that you will encounter. It will attack by spewing acid from their mouth that will poison you while hitting you multiple times. | |||
''' | |- | ||
< | |[[File:Mantaray.jpg|60px]] | ||
''' | |'''Mantaray''' - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their claws. | ||
<dfn>}}</dfn> | |||
| MiniBoss=<dfn>{{</dfn> | |||
|[[File:Bobosse.png|60px]] | |||
|'''Giant Hammer Bobosse''' | |||
| | |||
-''Smash:'' Bobosse will simply smash his hammer once onto the ground. | -''Smash:'' Bobosse will simply smash his hammer once onto the ground. | ||
<br> | <br> | ||
Line 100: | Line 91: | ||
<br> | <br> | ||
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | -''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | ||
<br> | |||
'''Note:''' | '''Note:''' | ||
<br> | <br> | ||
-Has a stoic threshold of 30 hits. | |||
<dfn>}}</dfn> | |||
| Obstacle=<dfn>{{</dfn> | |||
|[[File:Hamel-black-flower.jpg|60px]] | |||
|'''Black Flower''' - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it. | |||
|- | |- | ||
| | | | ||
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP. | |||
|- | |- | ||
| | |[[File:IceRock.png|60px]] | ||
|'''Ice Rock''' - Only appears at the passageway to Magmanta's chamber. Falls as players approach. | |||
'''Ice Rock''' - Only appears at the passageway to Magmanta's chamber. Falls as players approach. | |||
*As there is a chance of Lavish Gold Boxes and misc. food ingredient drops from these rocks, players with full MP for the boss should pretrigger the rocks by going forward until it shakes, and retreating back to avoid its fall, then collect the items. | *As there is a chance of Lavish Gold Boxes and misc. food ingredient drops from these rocks, players with full MP for the boss should pretrigger the rocks by going forward until it shakes, and retreating back to avoid its fall, then collect the items. | ||
|- | |- | ||
| | |[[File:Portal.png|60px]] | ||
|'''Portal''' - This portal doesn't attack you, it transports you between the front layer to the back layer where '''Shadow Port Snipers''' are trying to snipe you from. | |||
''' | <dfn>}}</dfn> | ||
< | | Boss=<dfn>{{</dfn> | ||
''' | |[[File:Magmanta.jpg|60px]] | ||
|'''Magmanta''' | |||
| | |||
-''Cripple Cut:'' Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range. | -''Cripple Cut:'' Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range. | ||
*Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is dodgeable if you are in mid-air by roughly two and a half platforms above the impact zone. | *Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is dodgeable if you are in mid-air by roughly two and a half platforms above the impact zone. | ||
Line 139: | Line 129: | ||
<br> | <br> | ||
-''Pheromone:'' After reducing Magmanta's health to less than 1/4, it will begin releasing red smoke, which continuously summons more '''Mantares''' and '''Mantaray''' into battle. Once Magmanta reaches this stage, it can no longer use '''Prepare Attack'''. | -''Pheromone:'' After reducing Magmanta's health to less than 1/4, it will begin releasing red smoke, which continuously summons more '''Mantares''' and '''Mantaray''' into battle. Once Magmanta reaches this stage, it can no longer use '''Prepare Attack'''. | ||
<br> | |||
'''Notes:''' | |||
<br> | |||
-Has a stoic threshold of 60 hits. Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use ''Prepare Attack'' and escape into the background. | |||
<br> | |||
'''Strategy:''' | '''Strategy:''' | ||
<br> | <br> | ||
-Magmanta has absolute immunity to Water elements. You will not be able to inflict [[Status Effects|Frostbite]], [[ | -Magmanta has absolute immunity to Water elements. You will not be able to inflict [[Status Effects|Frostbite]], [[Attributing Equipment#Water_.28Freezing.29|Freezing]], or Frozen from skills. | ||
<br> | <br> | ||
-All of Magmanta's moves (except for Crippling Cut and Lunge) will send it into stoic (super armor) state at some point of the attack, which can be seen by it having a red outline. | -All of Magmanta's moves (except for Crippling Cut and Lunge) will send it into stoic (super armor) state at some point of the attack, which can be seen by it having a red outline. | ||
Line 151: | Line 145: | ||
-Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS e.g. [[Fatality]]) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill. | -Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS e.g. [[Fatality]]) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill. | ||
*Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]]. | *Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]]. | ||
<dfn>}}</dfn> | |||
| BDrop={{tabs|name=1|tab1=Bobosse Skinned Sword|contents1={{:7-5Bdrop1}} |tab2=Bobosse Devil Punisher|contents2={{:7-5Bdrop2}}|tab3=Bobosse Claymore|contents3={{:7-5Bdrop3}}|tab4=Magmanta's Arachni|contents4={{:7-5Bdrop4}}|tab5=Magmanta's Spider Drone|contents5={{:7-5Bdrop5}}|tab6=Magmantia|contents6={{:7-5Bdrop6}}|tab7=Spider Skull|contents7={{:7-5Bdrop7}}}} | |||
| | | SBGM= | ||
[https://www.youtube.com/watch?v=lvdQk57yS90 '''''music045_stage'''''] | |||
{{tabs|name=1|tab1=Bobosse Skinned Sword|contents1={{: | |||
| | |||
[https://www.youtube.com/watch?v= | |||
[https://www.youtube.com/watch?v= | [https://www.youtube.com/watch?v=QJ05Y9_pZrA '''''music046_stage'''''] | ||
[https://www.youtube.com/watch?v=rGvD9jDLbp4 '''''music047_boss'''''] | [https://www.youtube.com/watch?v=rGvD9jDLbp4 '''''music047_boss'''''] | ||
| | | Gallery= | ||
<gallery widths=150px heights=150px> | |||
File:6-5ConceptENT.png|Water Temple Entrance Concept Art | File:6-5ConceptENT.png|Water Temple Entrance Concept Art | ||
File:6-5ConceptENT1.png|Water Temple Entrance Concept Art 2 | File:6-5ConceptENT1.png|Water Temple Entrance Concept Art 2 | ||
File:6-5ConceptINT.png|Water Temple Entrance Concept Art 3 | File:6-5ConceptINT.png|Water Temple Entrance Concept Art 3 | ||
</gallery> | </gallery> | ||
| | | Video= | ||
[https://m.youtube.com/watch?v=JZnUA-7vM2E '''''By luckykamon'''''] | |||
[https://www.youtube.com/watch?v=SF56Sd1z-2w '''Rune Slayer with party run'''] | |||
[ | | Trivia=<dfn>{{</dfn> | ||
| | |||
*Strangely, despite Magmanta's massive size and weight, it does not fracture the ice when it uses Crippling Cut and does not fall into the water during Prepare Attack. This is likely because its weight is spread over 6 legs. | *Strangely, despite Magmanta's massive size and weight, it does not fracture the ice when it uses Crippling Cut and does not fall into the water during Prepare Attack. This is likely because its weight is spread over 6 legs. | ||
<dfn>}}</dfn> | |||
}} | |||
< | |||
Latest revision as of 02:13, 18 April 2023
Le repaire de Magmanta
« | The secret passage that leads to the entrance of the Temple of Frozen Water. Magmanta's Cave has a giant monster glaring at the adventurers.
|
» |
Description |
---|
A secret passage that leads to the Hall of Water. There are many spiders here. |
|
Plan du donjon |
---|
Allié | |||||||||
---|---|---|---|---|---|---|---|---|---|
{{
{{
|
Monstres | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{
{{
|
Obstacles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
{{
{{
|
Boss | ||||||
---|---|---|---|---|---|---|
{{
{{
|
Butins de boss | Musique de fond | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
{{
| {{
|
Galerie |
---|
|
Vidéo |
---|
{{ }} |
Anecdote |
---|
{{
|
Donjons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|